我想在碰撞时将球的颜色改为红色。我尝试使用我的函数check()
在使用balls[i].color
碰撞时更改球的颜色但是我怎么知道球碰撞时要比较的位置?
function randomXToY(minVal,maxVal,floatVal)
{
var randVal = minVal+(Math.random()*(maxVal-minVal));
return typeof floatVal=='undefined'?Math.round(randVal):randVal.toFixed(floatVal);
}
// The Ball class
Ball = (function() {
// constructor
function Ball(x,y,radius,color){
this.center = {x:x, y:y};
this.radius = radius;
this.color = color;
this.dx = 2;
this.dy = 2;
this.boundaryHeight = $('#ground').height();
this.boundaryWidth = $('#ground').width();
this.dom = $('<p class="circle"></p>').appendTo('#ground');
// the rectange div a circle
this.dom.width(radius*2);
this.dom.height(radius*2);
this.dom.css({'border-radius':radius,background:color});
this.placeAtCenter(x,y);
}
// Place the ball at center x, y
Ball.prototype.placeAtCenter = function(x,y){
this.dom.css({top: Math.round(y- this.radius), left: Math.round(x - this.radius)});
this.center.x = Math.round(x);
this.center.y = Math.round(y);
};
Ball.prototype.setColor = function(color) {
if(color) {
this.dom.css('background',color);
} else {
this.dom.css('background',this.color);
}
};
// move and bounce the ball
Ball.prototype.move = function(){
var diameter = this.radius * 2;
var radius = this.radius;
if (this.center.x - radius < 0 || this.center.x + radius > this.boundaryWidth ) {
this.dx = -this.dx;
}
if (this.center.y - radius < 0 || this.center.y + radius > this.boundaryHeight ) {
this.dy = -this.dy;
}
this.placeAtCenter(this.center.x + this.dx ,this.center.y +this.dy);
};
return Ball;
})();
var number_of_balls = 5;
var balls = [];
var x;
var y;
$('document').ready(function(){
for (i = 0; i < number_of_balls; i++) {
var boundaryHeight = $('#ground').height();
var boundaryWidth = $('#ground').width();
y = randomXToY(30,boundaryHeight - 50);
x = randomXToY(30,boundaryWidth - 50);
var radius = randomXToY(15,30);
balls.push(new Ball(x,y,radius, '#'+Math.floor(Math.random()*16777215).toString(16)));
}
loop();
check();
});
check = function(){
for (var i = 0; i < balls.length; i++){
for(var j=0;j<balls.length;j++){
if(x==y){
balls[i].color='#ff0000';
alert("y");
}
else{
}
}}
setTimeout(check,8);
};
loop = function(){
for (var i = 0; i < balls.length; i++){
balls[i].move();
}
setTimeout(loop, 8);
};
答案 0 :(得分:5)
计算每个球的中心之间的Eucledian distance。然后,当这个距离小于或等于它们的半径之和时,就会发生碰撞:
check = function() {
for (var i = 0; i < balls.length; i++) {
for(var j = 0; j < balls.length; j++) {
if (i != j) { // ignore self-collision
if (Math.pow(balls[j].center.x - balls[i].center.x, 2) + Math.pow(balls[j].center.y - balls[i].center.y, 2) <= Math.pow(balls[i].radius + balls[j].radius, 2)) {
balls[j].setColor('red');
} else {
balls[j].setColor(balls[j].color);
}
}
}}
这是 DEMO 。
答案 1 :(得分:0)
与其他球碰撞,需要更多工作..查看这篇文章:Ball to Ball Collision
setColor
,假设“碰撞”意味着“撞墙”:
// move and bounce the ball
Ball.prototype.move = function(){
var diameter = this.radius * 2;
var radius = this.radius;
if (this.center.x - radius < 0 || this.center.x + radius > this.boundaryWidth ) {
this.dx = -this.dx;
this.setColor( 'red' );
}
if (this.center.y - radius < 0 || this.center.y + radius > this.boundaryHeight ) {
this.dy = -this.dy;
this.setColor( 'red' );
}
this.placeAtCenter(this.center.x + this.dx ,this.center.y +this.dy);
};
答案 2 :(得分:0)
我在check方法中添加了一个实际的球碰撞检查:
check = function(){
var dx, dy;
var x1, x2, y1, y2, r1, r2;
for (var i = 0; i < balls.length; i++){
x1 = balls[i].center.x;y1=balls[i].center.y;r1=balls[i].radius;
for(var j=0;j<balls.length;j++){
if (i===j) {continue;} // collision with self
x2 = balls[j].center.x;y2=balls[j].center.y;r2=balls[j].radius;
if( Math.sqrt((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2)) <=(r1+r2) ){ // check collision
balls[i].setColor('#ff0000');
}
else{
}
}
}
setTimeout(check,8);
};