我已经在这里搜索了很多,但还没有找到解决方案。所以事情是,我有一个3000 * 3000像素的图像,我把它设置为比例型矩阵。现在我只有左角显示图像。现在我不希望人们在这个阶段放大,只缩小到最大'x'(仍然要看多少)。
这是必须缩放的imageview“kaart”。
问题:如何让人们只在开头放大并且不让它们通过x?之后,不要让它们放大超过原始尺寸
我尝试过负值,但这不起作用
这是我的代码:
// These matrices will be used to move and zoom image
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
// max and min zoom
//private static final float MIN_ZOOM = 1.0f;
//private static final float MAX_ZOOM = 5.0f;
//scale = Math.max(MIN_ZOOM, Math.min(scale, MAX_ZOOM));
// We can be in one of these 3 states
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
// Remember some things for zooming
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
String savedItemClicked;
ImageView view;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.kaart);
view = (ImageView) findViewById(R.id.kaart);
view.setOnTouchListener(this);
}
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
ImageView view = (ImageView) v;
dumpEvent(event);
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
//Log.d(TAG, "mode=DRAG");
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
//Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
//Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
// Log.d(TAG, "mode=NONE");
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
// ...
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x, event.getY()
- start.y);
} else if (mode == ZOOM) {
float newDist = spacing(event);
// Log.d(TAG, "newDist=" + newDist);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
limitZoom(matrix);
limitDrag(matrix);
view.setImageMatrix(matrix);
return true;
}
@SuppressWarnings("deprecation")
private void dumpEvent(MotionEvent event) {
String names[] = { "DOWN", "UP", "MOVE", "CANCEL", "OUTSIDE",
"POINTER_DOWN", "POINTER_UP", "7?", "8?", "9?" };
StringBuilder sb = new StringBuilder();
int action = event.getAction();
int actionCode = action & MotionEvent.ACTION_MASK;
sb.append("event ACTION_").append(names[actionCode]);
if (actionCode == MotionEvent.ACTION_POINTER_DOWN
|| actionCode == MotionEvent.ACTION_POINTER_UP) {
sb.append("(pid ").append(
action >> MotionEvent.ACTION_POINTER_ID_SHIFT);
sb.append(")");
}
sb.append("[");
for (int i = 0; i < event.getPointerCount(); i++) {
sb.append("#").append(i);
sb.append("(pid ").append(event.getPointerId(i));
sb.append(")=").append((int) event.getX(i));
sb.append(",").append((int) event.getY(i));
if (i + 1 < event.getPointerCount())
sb.append(";");
}
sb.append("]");
// Log.d(TAG, sb.toString());
}
/** Determine the space between the first two fingers */
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
/** Calculate the mid point of the first two fingers */
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
}
希望有人可以帮助我。我真的很赞成它。
修改
我添加了2个在某处找到的功能。
private void limitZoom(Matrix m) {
float[] values = new float[9];
m.getValues(values);
float scaleX = values[Matrix.MSCALE_X];
float scaleY = values[Matrix.MSCALE_Y];
if(scaleX > MAX_ZOOM) {
scaleX = MAX_ZOOM;
} else if(scaleX < MIN_ZOOM) {
scaleX = MIN_ZOOM;
}
if(scaleY > MAX_ZOOM) {
scaleY = MAX_ZOOM;
} else if(scaleY < MIN_ZOOM) {
scaleY = MIN_ZOOM;
}
values[Matrix.MSCALE_X] = scaleX;
values[Matrix.MSCALE_Y] = scaleY;
m.setValues(values);
}
和
private void limitDrag(Matrix m) {
float[] values = new float[9];
m.getValues(values);
float transX = values[Matrix.MTRANS_X];
float transY = values[Matrix.MTRANS_Y];
float scaleX = values[Matrix.MSCALE_X];
float scaleY = values[Matrix.MSCALE_Y];
ImageView iv = (ImageView)findViewById(R.id.kaart);
Rect bounds = iv.getDrawable().getBounds();
int viewWidth = getResources().getDisplayMetrics().widthPixels;
int viewHeight = getResources().getDisplayMetrics().heightPixels;
int width = bounds.right - bounds.left;
int height = bounds.bottom - bounds.top;
float minX = (-width + 20) * scaleX;
float minY = (-height + 20) * scaleY;
if(transX > (viewWidth - 20)) {
transX = viewWidth - 20;
} else if(transX < minX) {
transX = minX;
}
if(transY > (viewHeight - 80)) {
transY = viewHeight - 80;
} else if(transY < minY) {
transY = minY;
}
values[Matrix.MTRANS_X] = transX;
values[Matrix.MTRANS_Y] = transY;
m.setValues(values);
}
我必须在切换案例之后立即调用这些函数,并且在我的视图上设置imagematrix之前。 (我已将此添加到我上面的代码中)
也许这不是最好的解决方案,但它确实有效。
答案 0 :(得分:0)
如果我理解你的代码,你一直保存矩阵作为记住缩放和滚动状态的方法(可以单独使用一个矩阵完成,但也许你正在进行其他操作)。
这样,每个动作效果都相对于最后一个状态,并且很难设置缩放的绝对限制(并且也可以滚动):要获得它们的绝对值,你必须调用matrix.getValues()并从它返回的数组中选择值。
尝试保存当前的x滚动,y滚动和缩放,并在每次操作时检查他们的更新值(现在保持绝对值)是否在你的限制之内;如果是这样实际更新它们,则重置矩阵并设置新的滚动/缩放值。
(另外,考虑使用GestureDetector和ScaleGestureDetector)