安卓捏缩放,缩小和ZoomIng,限制

时间:2012-08-30 17:58:27

标签: android touch android-imageview image-zoom pinchzoom

我已经在这里搜索了很多,但还没有找到解决方案。所以事情是,我有一个3000 * 3000像素的图像,我把它设置为比例型矩阵。现在我只有左角显示图像。现在我不希望人们在这个阶段放大,只缩小到最大'x'(仍然要看多少)。
这是必须缩放的imageview“kaart”。

问题:如何让人们只在开头放大并且不让它们通过x?之后,不要让它们放大超过原始尺寸

我尝试过负值,但这不起作用

这是我的代码:

    // These matrices will be used to move and zoom image
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();

// max and min zoom
//private static final float MIN_ZOOM = 1.0f;
//private static final float MAX_ZOOM = 5.0f;
//scale = Math.max(MIN_ZOOM, Math.min(scale, MAX_ZOOM));

// We can be in one of these 3 states
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;

int mode = NONE;

// Remember some things for zooming
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
String savedItemClicked;

ImageView view;

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.kaart);
   view = (ImageView) findViewById(R.id.kaart);
   view.setOnTouchListener(this);
}



public boolean onTouch(View v, MotionEvent event) {
    // TODO Auto-generated method stub

    ImageView view = (ImageView) v;
    dumpEvent(event);


    // Handle touch events here...
    switch (event.getAction() & MotionEvent.ACTION_MASK) {
    case MotionEvent.ACTION_DOWN:
        savedMatrix.set(matrix);
        start.set(event.getX(), event.getY());
        //Log.d(TAG, "mode=DRAG");
        mode = DRAG;
        break;
    case MotionEvent.ACTION_POINTER_DOWN:
        oldDist = spacing(event);
        //Log.d(TAG, "oldDist=" + oldDist);
        if (oldDist > 10f) {
            savedMatrix.set(matrix);
            midPoint(mid, event);
            mode = ZOOM;
            //Log.d(TAG, "mode=ZOOM");
        }
        break;
    case MotionEvent.ACTION_UP:
    case MotionEvent.ACTION_POINTER_UP:
        mode = NONE;
       // Log.d(TAG, "mode=NONE");
        break;
    case MotionEvent.ACTION_MOVE:
        if (mode == DRAG) {
            // ...
            matrix.set(savedMatrix);
            matrix.postTranslate(event.getX() - start.x, event.getY()
                    - start.y);
        } else if (mode == ZOOM) {
            float newDist = spacing(event);
           // Log.d(TAG, "newDist=" + newDist);

            if (newDist > 10f) {
                matrix.set(savedMatrix);
                float scale = newDist / oldDist;

                matrix.postScale(scale, scale, mid.x, mid.y);

            }
        }
        break;
    }
    limitZoom(matrix);
    limitDrag(matrix);
    view.setImageMatrix(matrix);
    return true;
}

@SuppressWarnings("deprecation")
private void dumpEvent(MotionEvent event) {
    String names[] = { "DOWN", "UP", "MOVE", "CANCEL", "OUTSIDE",
            "POINTER_DOWN", "POINTER_UP", "7?", "8?", "9?" };
    StringBuilder sb = new StringBuilder();
    int action = event.getAction();
    int actionCode = action & MotionEvent.ACTION_MASK;
    sb.append("event ACTION_").append(names[actionCode]);
    if (actionCode == MotionEvent.ACTION_POINTER_DOWN
            || actionCode == MotionEvent.ACTION_POINTER_UP) {
        sb.append("(pid ").append(
                action >> MotionEvent.ACTION_POINTER_ID_SHIFT);
        sb.append(")");
    }
    sb.append("[");
    for (int i = 0; i < event.getPointerCount(); i++) {
        sb.append("#").append(i);
        sb.append("(pid ").append(event.getPointerId(i));
        sb.append(")=").append((int) event.getX(i));
        sb.append(",").append((int) event.getY(i));
        if (i + 1 < event.getPointerCount())
            sb.append(";");
    }
    sb.append("]");
   // Log.d(TAG, sb.toString());
}

/** Determine the space between the first two fingers */
private float spacing(MotionEvent event) {
    float x = event.getX(0) - event.getX(1);
    float y = event.getY(0) - event.getY(1);
    return FloatMath.sqrt(x * x + y * y);
}

/** Calculate the mid point of the first two fingers */
private void midPoint(PointF point, MotionEvent event) {
    float x = event.getX(0) + event.getX(1);
    float y = event.getY(0) + event.getY(1);
    point.set(x / 2, y / 2);
}
}    

希望有人可以帮助我。我真的很赞成它。

修改

我添加了2个在某处找到的功能。

    private void limitZoom(Matrix m) {

    float[] values = new float[9];
    m.getValues(values);
    float scaleX = values[Matrix.MSCALE_X];
    float scaleY = values[Matrix.MSCALE_Y];
    if(scaleX > MAX_ZOOM) {
        scaleX = MAX_ZOOM;
    } else if(scaleX < MIN_ZOOM) {
        scaleX = MIN_ZOOM;
    }

    if(scaleY > MAX_ZOOM) {
        scaleY = MAX_ZOOM;
    } else if(scaleY < MIN_ZOOM) {
        scaleY = MIN_ZOOM;
    }

    values[Matrix.MSCALE_X] = scaleX;
    values[Matrix.MSCALE_Y] = scaleY; 
    m.setValues(values);
}

private void limitDrag(Matrix m) {
    float[] values = new float[9];
    m.getValues(values);
    float transX = values[Matrix.MTRANS_X];
    float transY = values[Matrix.MTRANS_Y];
    float scaleX = values[Matrix.MSCALE_X];
    float scaleY = values[Matrix.MSCALE_Y];

    ImageView iv = (ImageView)findViewById(R.id.kaart);
    Rect bounds = iv.getDrawable().getBounds();
    int viewWidth = getResources().getDisplayMetrics().widthPixels;
    int viewHeight = getResources().getDisplayMetrics().heightPixels;

    int width = bounds.right - bounds.left;
    int height = bounds.bottom - bounds.top;

    float minX = (-width + 20) * scaleX; 
    float minY = (-height + 20) * scaleY;

    if(transX > (viewWidth - 20)) {
        transX = viewWidth - 20;
    } else if(transX < minX) {
        transX = minX;
    }

    if(transY > (viewHeight - 80)) {
        transY = viewHeight - 80;
    } else if(transY < minY) {
        transY = minY;
    }

    values[Matrix.MTRANS_X] = transX;
    values[Matrix.MTRANS_Y] = transY; 
    m.setValues(values);
}

我必须在切换案例之后立即调用这些函数,并且在我的视图上设置imagematrix之前。 (我已将此添加到我上面的代码中)

也许这不是最好的解决方案,但它确实有效。

1 个答案:

答案 0 :(得分:0)

如果我理解你的代码,你一直保存矩阵作为记住缩放和滚动状态的方法(可以单独使用一个矩阵完成,但也许你正在进行其他操作)。

这样,每个动作效果都相对于最后一个状态,并且很难设置缩放的绝对限制(并且也可以滚动):要获得它们的绝对值,你必须调用matrix.getValues()并从它返回的数组中选择值。

尝试保存当前的x滚动,y滚动和缩放,并在每次操作时检查他们的更新值(现在保持绝对值)是否在你的限制之内;如果是这样实际更新它们,则重置矩阵并设置新的滚动/缩放值。

(另外,考虑使用GestureDetector和ScaleGestureDetector)