你好android数独,以检查游戏是否完成显示一个对话框

时间:2012-08-30 02:03:49

标签: java android eclipse sudoku

我试图在hello Android Sudoku示例中显示一个对话框但是当我运行应用程序时没有任何反应。在game.java中,我检查拼图是否像这样解决了

/******Check to see if the game is complete**/
   public boolean isSolved()
   {
       for (int element : puzzle) {
           if (element == 0) return false;
        }
        return true;           
   }

然后在onKeyDown方法的PuzzleView中,我尝试检测isSolved是否为真,如果显示对话框

@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
    if (game.isSolved() == true) {
        Intent i = new Intent(mActivity, Congratulations.class);
        getContext().startActivity(i);
    } else {
        Log.d(TAG, "onKeyDown: keycode=" + keyCode + ", event=" + event);
        switch (keyCode) {
        case KeyEvent.KEYCODE_DPAD_UP:
            select(selX, selY - 1);
            break;
        case KeyEvent.KEYCODE_DPAD_DOWN:
            select(selX, selY + 1);
            break;
        case KeyEvent.KEYCODE_DPAD_LEFT:
            select(selX - 1, selY);
            break;
        case KeyEvent.KEYCODE_DPAD_RIGHT:
            select(selX + 1, selY);
            break;
        case KeyEvent.KEYCODE_0:
        case KeyEvent.KEYCODE_SPACE:
            setSelectedTile(0);
            break;
        case KeyEvent.KEYCODE_1:
            setSelectedTile(1);
            break;
        case KeyEvent.KEYCODE_2:
            setSelectedTile(2);
            break;
        case KeyEvent.KEYCODE_3:
            setSelectedTile(3);
            break;
        case KeyEvent.KEYCODE_4:
            setSelectedTile(4);
            break;
        case KeyEvent.KEYCODE_5:
            setSelectedTile(5);
            break;
        case KeyEvent.KEYCODE_6:
            setSelectedTile(6);
            break;
        case KeyEvent.KEYCODE_7:
            setSelectedTile(7);
            break;
        case KeyEvent.KEYCODE_8:
            setSelectedTile(8);
            break;
        case KeyEvent.KEYCODE_9:
            setSelectedTile(9);
            break;
        case KeyEvent.KEYCODE_ENTER:
        case KeyEvent.KEYCODE_DPAD_CENTER:
            game.showKeypadOrError(selX, selY);
            break;
        default:
            return super.onKeyDown(keyCode, event);
        }
        return false;
    }
    return false;

}

我正在学习java和Android开发,所以请任何关于我出错的地方的帮助将非常感激。如果有人需要更多信息,请直接询问,我会将其放在问题的编辑部分。

2 个答案:

答案 0 :(得分:0)

WillNZ这不是答案,只是为了告诉你如何把日志

/******Check to see if the game is complete**/
   public boolean isSolved()
   {
       for (int element : puzzle) {
           if (element == 0) return false;
        }
        Log.d("TAG", " isSolved() is true");
        return true;           
   }

运行您的应用程序,看看您的logcat中是否可以看到“isSolved()为真”。

答案 1 :(得分:0)

最后,我检查游戏是否完整的方式是在游戏中使用此类。

/****** Check to see if the game is complete **/
public boolean isSolved() {
    for (int element : puzzle) {
        if (element == 0)
            return false;
    }
    return true;
}

public boolean checkIsSolved()
{
    //check if the game is complete after each valid move
    if (isSolved() == true) { 
        Intent i = new Intent(this, Congratulations.class); 
        startActivity(i);} 
        else
        {
            return false;
        }
    return false;
}