我正在忙着编写一个刽子手应用程序,我正在检查一些代码是否有效...现在我还没有隐藏单词部分,所以在代码的位置我使用了if语句作为补充代码:
if(original.indexOf(button.getText())!=-1){
JOptionPane.showMessageDialog(null, "Your word does contain" + text );
}
else{
JOptionPane.showMessageDialog(null, "There is no" + text );
error++;
}
}
无论如何,当我按下不在单词中的按钮时,它会根据
添加到我的错误中error++;
它只找到单词中的第一个字母。我的一句话是恐龙,当我按D时它说“是的,有一个D”但是当我按A时它说“不,没有我”,其中显然是
有人可以帮忙吗
这是我的完整代码
import java.awt.*;
import java.awt.event.*;
import java.util.Arrays;
import javax.swing.*;
import java.io.*;
import java.util.ArrayList;
import java.util.Random;
import java.util.List;
public final class Hangman extends JFrame implements ActionListener{
String original = readWord();
int error = 0;
String imageName;
JButton btnAddWord = new JButton("Add New Word");
JButton btnRestart = new JButton("Restart");
JButton btnHelp = new JButton("Help");
JButton btnExit = new JButton("Exit");
JLabel word = new JLabel(original);
static JPanel panel1 = new JPanel();
static JPanel panel2 = new JPanel();
static JPanel panel3 = new JPanel();
static JPanel panel4 = new JPanel();
public Hangman(){
Container content =getContentPane();
content.setLayout(new GridLayout(0,1));
if(error >= 0) imageName = "hangman1.jpg";
if(error >= 1) imageName = "hangman2.jpg";
if(error >= 2) imageName = "hangman3.jpg";
if(error == 3) imageName = "hangman4.jpg";
if(error == 4) imageName = "hangman5.jpg";
if(error == 5) imageName = "hangman6.jpg";
if(error == 7) imageName = "hangman7.jpg";
ImageIcon icon = null;
if(imageName != null){
icon = new ImageIcon(imageName);
}
JLabel image = new JLabel();
image.setIcon(icon);
btnAddWord.addActionListener(this);
btnRestart.addActionListener(this);
btnHelp.addActionListener(this);
btnExit.addActionListener(this);
panel2.add(image);
panel3.add(word);
panel4.add(btnAddWord);
panel4.add(btnRestart);
panel4.add(btnHelp);
panel4.add(btnExit);
for(char i = 'A'; i <= 'Z'; i++){
String buttonText = new Character(i).toString();
JButton button = getButton(buttonText);
panel1.add(button);
}
}
public JButton getButton(final String text){
final JButton button = new JButton(text);
button.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
if(original.indexOf(button.getText())!=-1){
JOptionPane.showMessageDialog(null, "Your word does contain " + text );
}
else{
JOptionPane.showMessageDialog(null, "There is no " + text );
error++;
}
}
});
return button;
}
public String readWord(){
try{
BufferedReader reader = new BufferedReader(new FileReader("Words.txt"));
String line = reader.readLine();
List<String> words = new ArrayList<String>();
while(line != null){
String[] wordsLine = line.split(" ");
boolean addAll = words.addAll(Arrays.asList(wordsLine));
line = reader.readLine();
}
Random rand = new Random(System.currentTimeMillis());
String randomWord = words.get(rand.nextInt(words.size()));
return randomWord;
}catch (Exception e){
return null;
}
}
public void actionPerformed(ActionEvent e){
if(e.getSource() == btnAddWord){
try{
FileWriter fw = new FileWriter("Words.txt", true);
PrintWriter pw = new PrintWriter(fw, true);
String word = JOptionPane.showInputDialog("Please enter a word: ");
pw.println(word);
pw.close();
}
catch(IOException ie){
System.out.println("Error Thrown" + ie.getMessage());
}
}
if(e.getSource() == btnRestart){
}
if(e.getSource() == btnHelp){
String message = "The word to guess is represented by a row of dashes, giving the number of letters and category of the word."
+ "\nIf the guessing player suggests a letter which occurs in the word, the other player writes it in all its correct positions."
+ "\nIf the suggested letter does not occur in the word, the other player draws one element of the hangman diagram as a tally mark."
+ "\n"
+ "\nThe game is over when:"
+ "\nThe guessing player completes the word, or guesses the whole word correctly"
+ "\nThe other player completes the diagram";
JOptionPane.showMessageDialog(null,message, "Help",JOptionPane.INFORMATION_MESSAGE);
}
if(e.getSource() == btnExit){
System.exit(0);
}
}
public static void main (String [] args){
Hangman frame = new Hangman();
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400, 600);
frame.add(panel1, BorderLayout.NORTH);
frame.add(panel2, BorderLayout.CENTER);
frame.add(panel3, BorderLayout.SOUTH);
frame.add(panel4, BorderLayout.SOUTH);
}
}
答案 0 :(得分:3)
我的第一个猜测是你的文本比较区分大小写。
"Dinosaur".indexOf("A")
与"Dinosaur".indexOf("a")
我建议您在比较时将文本转换为常见情况。
original.toLowerCase().indexOf(button.getText().toLowerCase())!=-1
答案 1 :(得分:3)
这是因为您没有正确检查您从该文件中读取的单词是否与JButton
中的文本相同。有几种方法可以解决这个问题:
正如@MadProgrammer建议的那样。进行几项检查以涵盖小写和大写字符。
Standardizing
您的List<String> words
,即在您从文件中读取时将所有内容保存在一个案例中。这样你就不用担心检查它是小写还是大写。因此,在这种情况下,您可能需要更改:String[] wordsLine = line.split(" ");
到String[] wordsLine = line.toLowerCase().split(" ");
或String[] wordsLine = line.toUpperCase().split(" ");
(取决于您对哪个感到满意)。然后使用单个indexOf()
操作进行检查就可以了。