如何将精灵移动到x轴上的触摸点,增加velocity.x。触摸时间越长,速度越高,然后当它进入触摸点的某个范围或用户松开手指时,再将其减速?
我有一个带有速度值的播放器类设置,它在更新方法中更新,但不确定如何在touches方法中获得所需的行为?
干杯,
路易斯
答案 0 :(得分:1)
这应该让你进入大球场(实例变量并将其添加为可触摸的将在init中,知道你是否需要该片段):
- (BOOL) ccTouchBegan: (UITouch *) touch
withEvent: (UIEvent *) event
{
_touchBeganAt = [self convertTouchToNodeSpace:touch];
_velocityChangeSpeed = 1;
}
- (void) ccTouchEnded: (UITouch *) touch
withEvent: (UIEvent *) event
{
_velocityChangeSpeed = -1;
}
- (void) update:(ccTime)delta
{
velocityThreshold = 1; //? You can tune this
distanceThreshold = 1; //? Same
_sprite.velocity += _velocityChangeSpeed;
//So it comes to a complete stop, as opposed to moving backwards
if(_sprite.velocity < velocityThreshold)
_velocityChangeSpeed = 0;
float distanceFromTouchedPoint = ABS(_sprite.position.x - _touchBeganAt.x);
if(distanceFromTouchedPoint < distanceThreshold)
_velocity = 0;
}