我目前正在使用this代码,有人建议将Awesomium和XNA结合起来,但是我遇到了问题......每当我尝试绘制生成的Texture2d时,组件都会给我,我明白了:
在GraphicsDevice上主动设置资源时,您不能在资源上调用SetData。在调用SetData之前将其从设备中取消设置。
这是我的代码:
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Awesomium.Core;
namespace ProjectTest
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
AwesomiumComponent uiHud;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
Rectangle rect = new Rectangle(100, 100, 500, 500);
uiHud = new AwesomiumComponent(this, rect);
this.Components.Add(uiHud);
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
uiHud.WebView.LoadURL("http://www.google.com/");
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
// TODO: Add your update logic here
//uiHud.Update(gameTime);
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
Vector2 pos = new Vector2(10, 10);
spriteBatch.Begin();
spriteBatch.Draw(uiHud.WebViewTexture, pos, Color.White);
spriteBatch.End();
//uiHud.Draw(gameTime);
// TODO: Add your drawing code here
base.Draw(gameTime);
}
}
}
我究竟做错了什么?
答案 0 :(得分:4)
您的SpriteBatch
正在将网页纹理设置为图形设备的第一个纹理阶段,并且永远不会将其取消设置。这导致Awesomium的Draw()
方法失败,因为它试图在仍在使用的纹理上调用SetData()
。
在spriteBatch.End()
之后,取消设置纹理阶段:
GraphicsDevice.Textures[0] = null;