我试图在一个简单的UIView扩展中覆盖drawRect方法,以绘制一个带有圆边的矩形,并用黑色填充它,还可以动画视图以在触摸时调整大小。 重要的是,调整大小会使绘图变形,就像上下文在整个时间内保持不变一样。在动画期间永远不会调用drawRect。但是,如果我告诉视图在动画之后绘制自己,它会被正确绘制。
如何在不使图纸变形的情况下为调整大小设置动画?
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
CGFloat radius = rect.size.height * 0.5f;
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, CGRectGetMidX(rect), CGRectGetMinY(rect));
CGPathAddArcToPoint(path, NULL, CGRectGetMaxX(rect), CGRectGetMinY(rect),
CGRectGetMaxX(rect), CGRectGetMaxY(rect), radius);
CGPathAddArcToPoint(path, NULL, CGRectGetMaxX(rect), CGRectGetMaxY(rect),
CGRectGetMinX(rect), CGRectGetMaxY(rect), radius);
CGPathAddArcToPoint(path, NULL, CGRectGetMinX(rect), CGRectGetMaxY(rect),
CGRectGetMinX(rect), CGRectGetMinY(rect), radius);
CGPathAddArcToPoint(path, NULL, CGRectGetMinX(rect), CGRectGetMinY(rect),
CGRectGetMaxX(rect), CGRectGetMinY(rect), radius);
CGPathCloseSubpath(path);
CGContextSaveGState(context);
CGContextSetFillColorWithColor(context, [UIColor blackColor].CGColor);
CGContextAddPath(context, path);
CGContextFillPath(context);
CGContextRestoreGState(context);
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[UIView animateWithDuration:1.f animations:^{
self.frame = CGRectInset(self.frame, 0.f, -100.f);
}];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
[UIView animateWithDuration:1.f animations:^{
self.frame = CGRectInset(self.frame, 0.f, +100.f);
}];
}
答案 0 :(得分:2)
如果你想要UIView的圆边,你不需要显式重新定义drawRect。有一种更简单的方法可以更改UIView的图层属性。您的视图及其边框将在动画期间正确绘制。
// Make your view background color black
myView.backgroundColor = [UIColor blackColor];
// The following will allow you to change the color/border width/ corner radius of your UIView
myView.layer.borderColor = [UIColor whiteColor].CGColor;
myView.layer.borderWidth = kDefaultBorderWidth;
myView.layer.cornerRadius = kDefaultBorderRadius;
确保您已在.m文件中加入#import <QuartzCore/QuartzCore.h>
,并且已导入QuartzCore.framework