已经提出了类似的问题,但它们总是包含答案“使用UIImagePNGRepresentation或UIImageJPEGRepresentation”但这对我不起作用,因为我必须将此文件发送到只接受BMP图像的外部Web服务。
这是我到目前为止实施的
-(NSData*)getBitmapRepresentationFromUIImage:(UIImage*)img{
CGImageRef cgiImg =[img CGImage];
CGColorSpaceRef colorSpaceRef = CGImageGetColorSpace(cgiImg);
size_t bitsPerComponent = CGImageGetBitsPerComponent(cgiImg);
size_t bytesPerRow = CGImageGetBytesPerRow(cgiImg);
size_t dataSize = bytesPerRow * CGImageGetHeight(cgiImg);
void* imgBuf = malloc(dataSize);
CGContextRef bmpContext = CGBitmapContextCreate(imgBuf,
CGImageGetWidth(cgiImg),
CGImageGetHeight(cgiImg),
bitsPerComponent,
bytesPerRow,
colorSpaceRef,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGContextDrawImage(bmpContext, CGRectMake(0, 0, CGImageGetWidth(cgiImg), CGImageGetHeight(cgiImg)), cgiImg);
NSData* dataToReturn = nil;
if (imgBuf!=NULL) {
dataToReturn = [[NSData alloc] initWithBytes:imgBuf length:dataSize];
free(imgBuf);
/*debug*/
[self saveNSDataAsBitmap:dataToReturn fileName:@"signature"];
/**/
}
return dataToReturn;
}
-(void)saveNSDataAsBitmap:(NSData*)data fileName:(NSString*)name{
NSString* fileName = [NSString stringWithFormat:@"%@%@",name,@".bmp"];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *completePath = [documentsDirectory stringByAppendingPathComponent:fileName];
[data writeToFile:completePath atomically:YES];
}
这会将文件保存到文档目录,但我无法通过预览打开该文件。
我做错了什么?有更简单的方法吗?
编辑
我现在已经添加了文件头的结构
#pragma pack(1)
typedef struct
{
UInt16 magic; //specifies the file type "BM" 0x424d
UInt32 bfSize; //specifies the size in bytes of the bitmap file
UInt16 bfReserved1; //reserved; must be 0
UInt16 bfReserved2; //reserved; must be 0
UInt32 bOffBits;
} BmpFileHeaderStruct, *BmpFileHeaderStructRef;
#pragma pack(0)
#pragma pack(1)
typedef struct
{ UInt32 biSize;
int32_t biWidth;
int32_t biHeight;
UInt16 biPlanes;
UInt16 biBitCount;
UInt32 biCompression;
UInt32 biSizeImage;
int32_t biXPelsPerMeter;
int32_t biYPelsPerMeter;
UInt32 biClrUsed;
UInt32 biClrImportant;
} BmpFileInfoStruct,*BmpFileInfoStructRef;
#pragma pack(0)
我还实现了一个函数来将标题附加到imgBuf的开头
-(void*)attatchBmpFileHeaderFor:(void*)imgBuf sizeOfBuff:(size_t)buffSize forImage:(CGImageRef)img{
BmpFileHeaderStruct headerStruct = {0};
headerStruct.magic = 0x424d;
headerStruct.bfSize = buffSize;
headerStruct.bOffBits = (sizeof(BmpFileHeaderStruct)*8) + (sizeof(BmpFileInfoStruct)*8);//hmmm ?
BmpFileInfoStruct infoStruct = {0};
infoStruct.biSize = sizeof(BmpFileInfoStruct);
infoStruct.biWidth = CGImageGetWidth(img);
infoStruct.biHeight = CGImageGetHeight(img);
infoStruct.biPlanes = 1;
infoStruct.biBitCount = CGImageGetBitsPerPixel(img);
infoStruct.biSizeImage = buffSize;
void * fileBmpBuf = malloc(sizeof(BmpFileInfoStruct)+sizeof(BmpFileHeaderStruct)+sizeof(buffSize));
void *pIter = fileBmpBuf;
memcpy(pIter, &headerStruct, sizeof(BmpFileHeaderStruct));
pIter += sizeof(BmpFileHeaderStruct);
memcpy(pIter, &infoStruct, sizeof(BmpFileInfoStruct));
pIter += sizeof(BmpFileInfoStruct);
memcpy(pIter, imgBuf, buffSize);
return fileBmpBuf;
}
这不起作用,有时由于释放的错误指针而导致的崩溃没有在最后一次memcpy调用上分配,这很奇怪,因为我实际上并没有释放任何数据。当它工作时,它会产生一个无法读取的文件 我是否必须实现bitmapv5header结构?我在哪里可以找到关于如何使用值填充此结构的文档?