我是ios游戏开发的新手。现在我想做一个类似“Control Air Flight”和“空中交通管制员”的游戏,
用户可以使用他们的手指绘制线条,而对象则可以 遵循那条道路
所以,任何人都可以指导我最适合这样开发。可以选择 Cocos2d 吗?或者我必须使用其他任何东西。
如果有人知道已有的教程或任何参考链接,请建议我。
先谢谢。
答案 0 :(得分:1)
简单地让对象跟随你的手指,实现触摸(只是其中一种方法):
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch = [touches anyObject];
CGPoint toPoint = [touch locationInView:self.view];
[yourObjectOutlet setCenter:toPoint];
}
在这里,您的对象的中心将遵循您的路径,但您可以通过相应地编辑对象框架的“toPoint”来调整其锚点。
如果要绘制路径,请使对象遵循该路径,如下所示:
//define an NSMutableArray in your header file (do not forget to alloc and init it in viewDidLoad), then:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
//you begin a new path, clear the array
[yourPathArray removeAllObjects];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch = [touches anyObject];
CGPoint toPoint = [touch locationInView:self.view];
//now, save each point in order to make the path
[yourPathArray addObject:[NSValue valueWithCGPoint:toPoint]];
}
现在你想开始行动:
- (IBAction)startMoving{
[self goToPointWithIndex:[NSNumber numberWithInt:0]];
}
- (void)goToPointWithIndex:(NSNumber)indexer{
int toIndex = [indexer intValue];
//extract the value from array
CGPoint toPoint = [(NSValue *)[yourPathArray objectAtIndex:toIndex] CGPointValue];
//you will repeat this method so make sure you do not get out of array's bounds
if(indexer < yourPathArray.count){
[yourObject setCenter:toPoint];
toIndex++;
//repeat the method with a new index
//this method will stop repeating as soon as this "if" gets FALSE
[self performSelector:@selector(goToPointWithIndex:) with object:[NSNumber numberWithInt:toIndex] afterDelay:0.2];
}
}
这就是全部!