以下代码使用as3 Air For Android从服务器下载mp3到手机。我想稍后在应用程序中使用这些文件,所以我有以下问题:
如何才能将文件保存到Android应用中的特定文件夹而不是用户选择位置的方框?
import flash.net.FileReference;
/// It can be an mp3,jpg, png, etc... just change the url
/// and the extension name. nice huh?
var yourFileLocation = "http://YourWeb.com/YourSong.mp3";
var yourFileName = "YourSong.mp3";
var daFile:FileReference = new FileReference();
daFile.download(new URLRequest(yourFileLocation), yourFileName);
在启动,停止和进度时监控此进度也很可爱但我认为eventListener可能会使用它。
答案 0 :(得分:7)
以下代码从远程网址下载mp3并创建一个名为 .007 的文件夹(您可以更改名称或添加许多或不添加文件夹)。然后它保存到该位置。
import flash.filesystem.*;
/// Change the line below to point to your mp3 online
var urlString:String = "http://YourWebsite.com/YourSound.mp3";
var urlReq:URLRequest = new URLRequest(urlString);
var urlStream:URLStream = new URLStream();
var fileData:ByteArray = new ByteArray();
urlStream.addEventListener(Event.COMPLETE, loaded);
urlStream.load(urlReq);
function loaded(event:Event):void
{
urlStream.readBytes(fileData, 0, urlStream.bytesAvailable);
writeAirFile();
}
function writeAirFile():void
{
// Change the folder path to whatever you want plus name your mp3
// If the folder or folders does not exist it will create it.
var file:File = File.userDirectory.resolvePath(".007/Yahoo.mp3");
var fileStream:FileStream = new FileStream();
fileStream.open(file, FileMode.WRITE);
fileStream.writeBytes(fileData, 0, fileData.length);
fileStream.close();
trace("The file is written.");
}
<强> P.S。请记住在APP中使用Android进行正确的许可
答案 1 :(得分:1)
我个人更喜欢从Greenshocks AS3库下载任何带有LoaderMax的文件(自从它的轻量级装载机以来,已经包含在我的大多数项目中。
我没有指定本地的URL,而是指定了一个远程的URL。 lemme给你看一些代码:
public function downloadTxtJpgMp3():void
{
var queue:LoaderMax = new LoaderMax();
emptyLoader(); //this emptys the loader from previous attempts to load any files
queue.append( new DataLoader("http://www.70disco.com/lyrics/delegation_you_and_I.txt",{name:"test_txt" ,format:"text", estimatedBytes:4000}) );
queue.append( new ImageLoader( "http://4.bp.blogspot.com/-WQ3uAvGdPS0/UOB_OPS6rcI/AAAAAAAAKkU/HYaXXHVHTqc/s1600/whatever-dude-whatever.jpg" , {name:"test_img" , estimatedBytes:77000, container:this, alpha:0, scaleMode:"proportionalInside"}) );
queue.append( new MP3Loader( "http://nocturno.nsk.pt/otherpages/funny/mp3/2001-02/Cebola%20Mol/Cebola%20Mol%20-%20Satright%20No%20Chaser%20II.mp3" , {name:"test_mp3" , repeat:0, autoPlay: false}) );
queue.addEventListener(LoaderEvent.COMPLETE, onDownloadComplete);
queue.load();
}
以下是COMPLETE事件的处理程序。您也可以为ERROR,FAIL,PROGRESS等设置处理程序。
protected function onDownloadComplete(event:LoaderEvent):void
{
var objects:Array = event.currentTarget.content ;
var firstObjectILoaded: String //txt
var secondObjectILoaded:Bitmap //jpg
var thirdObjectILoaded: Sound //mp3
// ContentDisplay is found within greenshock
firstObjectILoaded = objects[0];
secondObjectILoaded = ((objects[1] as ContentDisplay).rawContent as Bitmap)
thirdObjectILoaded = objects[2];
trace(firstObjectILoaded);
thirdObjectILoaded.play();
}
请记住,LoaderMax并不关心文件是本地文件还是远程文件,它只是将文件加载到内存中。
从那时起,您可以决定是将其保存为文件还是仅使用它然后将其丢弃。
如果您想将其保存为文件,请按以下方式进行操作:(下面的iOs示例)
var str:String = File.applicationDirectory.nativePath;
//in iOs you can save on 4 different folder directories (according to apples rules)
// cache, temp, app support, and user documents (i don't cover this below)
appCache = new File(str +"/\.\./Library/Caches"); //cache folder (in which you put files that you dont care being erased. the iOs might delete those files in case of low memory
appTempData = new File(str +"/\.\./tmp"); //temp folder (just files you temporarily want to store
appData = new File(str +"/\.\./Library/Application\ Support"); //any file your application NEEDS in order to operate, this can't be deleted by the os
var fr:FileStream = new FileStream();
fr.open(
appTempData // appTempData or appCache or appData or userDocs
.resolvePath("myCache.txt"),FileMode.WRITE);
fr.writeUTFBytes("works");
fr.close();