我有三个单选按钮。他们的变更事件背后的代码如下:
private void uxRajRadioButton_CheckedChanged(object sender, EventArgs e)
{
if (uxRajRadioButton.Checked == true)
{
uxPersonBettingLabel.Text = "Raj";
GuySelected = 0;
uxBetNumericUpDown.Maximum = Guys[GuySelected].Cash;
}
}
private void uxPaulRadioButton_CheckedChanged(object sender, EventArgs e)
{
if (uxPaulRadioButton.Checked == true)
{
uxPersonBettingLabel.Text = "Paul";
GuySelected = 1;
uxBetNumericUpDown.Maximum = Guys[GuySelected].Cash;
}
}
private void uxMikeRadioButton_CheckedChanged(object sender, EventArgs e)
{
if (uxMikeRadioButton.Checked == true)
{
uxPersonBettingLabel.Text = "Mike";
GuySelected = 2;
uxBetNumericUpDown.Maximum = Guys[GuySelected].Cash;
}
}
只有三个单选按钮,这是可以接受的,但如果我说7个单选按钮,每个单独的代码后面有20行代码,那么它将是很多(不必要的?)代码。我试图缩短上述内容并最终得到以下内容。这是对的吗?
private void uxRajRadioButton_CheckedChanged(object sender, EventArgs e)
{
radioButtonCode(this.uxRajRadioButton, 0);
}
private void uxPaulRadioButton_CheckedChanged(object sender, EventArgs e)
{
radioButtonCode(this.uxPaulRadioButton,1);
}
private void uxMikeRadioButton_CheckedChanged(object sender, EventArgs e)
{
radioButtonCode(this.uxMikeRadioButton, 2);
}
int GuySelected=0;
public void radioButtonCode(RadioButton myRadio, int mybettorIndex)
{
if (myRadio.Checked == true)
{
GuySelected = mybettorIndex;
uxPersonBettingLabel.Text = Guys[GuySelected].Name;
uxBetNumericUpDown.Maximum = Guys[GuySelected].Cash;
}
}
答案 0 :(得分:1)
你的第二个代码示例,你已经将函数的共性提取出来,就像我完成这个重构一样。
除了名字(UpdateUserInfo
可能略好一些)之外,它可以做到最好。
答案 1 :(得分:1)
有一种更好的方法。声明一个单选按钮数组,并在运行时将它们绑定到上面的事件。此绑定代码不在设计器页面内。这将导致单个ArrayRadio_checkedChange
事件。在此方法中,您可以使用sender属性来确定正确的单选按钮的索引并相应地执行操作。
答案 2 :(得分:1)
您是否可以为所有单选按钮使用相同的事件处理程序?像
这样的东西private void uxRadioButton_CheckedChanged(object sender, EventArgs e)
{
radioButtonCode((RadioButton)sender);
}
public void radioButtonCode(RadioButton myRadio)
{
if (myRadio.Checked == true)
{
int guySelected = getGuySelectedIndex(myRadio);
uxPersonBettingLabel.Text = Guys[guySelected].Name;
uxBetNumericUpDown.Maximum = Guys[guySelected].Cash;
}
}
public int getGuySelectedIndex(RadioButton myRadio)
{
int index = 0;
if (myRadio == this.uxRajRadioButton) index = 0;
else if (myRadio == this.uxPaulRadioButton) index = 1;
else if (myRadio == this.uxMikeRadioButton) index = 2;
return index;
}
答案 3 :(得分:0)
你可以使用
uxRajRadioButton.CheckedChanged += new EventHandler(rb_CheckedChanged);
uxPaulRadioButton.CheckedChanged += new EventHandler(rb_CheckedChanged);
...
uxRajRadioButton.Tag =new KeyValuePair<string,int>("Raj",0);
uxPaulRadioButton.Tag =new KeyValuePair<string,int>("Paul",1);
....
private void rb_CheckedChanged(object sender, EventArgs e)
{
if(!(sender is RadioButton))
return;
RadioButton myRadio= sender as RadioButton;
if (myRadio.Checked == true)
{
myRadio.Text = (myRadio.Tag as KeyValuePair<string,int>).Key;
GuySelected = (myRadio.Tag as KeyValuePair<string,int>).Value;
uxBetNumericUpDown.Maximum = Guys[GuySelected].Cash;
}
}
答案 4 :(得分:0)
我通常做的是将索引放在tag属性中。这样您就可以将此事件绑定到每个RadioButton
public void uxRadioButton_CheckedChanged(object sender, EventArgs e)
{
RadioButton myRadio = (RadioButton) sender;
if (myRadio.Checked)
{
GuySelected = (int)myRadio.Tag;
uxPersonBettingLabel.Text = Guys[GuySelected].Name;
uxBetNumericUpDown.Maximum = Guys[GuySelected].Cash;
}
}