我正在尝试创建一个刽子手游戏,到目前为止,它正在走向伟大,但布局设计似乎并没有到位!字母应该在Hangman图片顶部以FlowLayout
顺序结束,底部有“重启”,“帮助”,“添加新单词”和“退出”按钮!我做错了什么?
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.io.*;
public class Hangman extends JFrame
{
int i = 0;
static JPanel panel;
static JPanel panel2;
static JPanel panel3;
public Hangman()
{
JButton[] buttons = new JButton[26];
panel = new JPanel(new FlowLayout());
panel2 = new JPanel();
panel3 = new JPanel();
JButton btnRestart = new JButton("Restart");
btnRestart.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e)
{
}
});
JButton btnNewWord = new JButton("Add New Word");
btnNewWord.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e)
{
try
{
FileWriter fw = new FileWriter("Words.txt", true);
PrintWriter pw = new PrintWriter(fw, true);
String word = JOptionPane.showInputDialog("Please enter a word: ");
pw.println(word);
pw.close();
}
catch(IOException ie)
{
System.out.println("Error Thrown" + ie.getMessage());
}
}
});
JButton btnHelp = new JButton("Help");
btnHelp.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e)
{
String message = "The word to guess is represented by a row "
+ "of dashes, giving the number of letters and category of "
+ "the word. \nIf the guessing player suggests a letter "
+ "which occurs in the word, the other player writes it "
+ "in all its correct positions. \nIf the suggested "
+ "letter does not occur in the word, the other player "
+ "draws one element of the hangman diagram as a tally mark."
+ "\n"
+ "\nThe game is over when:"
+ "\nThe guessing player completes the word, or guesses "
+ "the whole word correctly"
+ "\nThe other player completes the diagram";
JOptionPane.showMessageDialog(null,message, "Help",JOptionPane.INFORMATION_MESSAGE);
}
});
JButton btnExit = new JButton("Exit");
btnExit.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e)
{
System.exit(0);
}
});
ImageIcon icon = new ImageIcon("D:\\Varsity College\\Prog212Assign1_10-013803\\images\\Hangman1.jpg");
JLabel label = new JLabel();
label.setIcon(icon);
String b[]= {"A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"};
for(i = 0; i < buttons.length; i++)
{
buttons[i] = new JButton(b[i]);
panel.add(buttons[i]);
}
panel2.add(label);
panel3.add(btnRestart);
panel3.add(btnNewWord);
panel3.add(btnHelp);
panel3.add(btnExit);
}
public static void main(String[] args)
{
Hangman frame = new Hangman();
frame.add(panel, BorderLayout.NORTH);
frame.add(panel2, BorderLayout.CENTER);
frame.add(panel3, BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
答案 0 :(得分:3)
以下是一些建议:
使用GridLayout
作为顶部面板;在这种情况下,零表示行数由指定的列数和布局中的组件总数确定:
JPanel north = new JPanel(new GridLayout(0, 9));
以下是如何使中心面板具有合理的初始尺寸的概述;请注意如何相对于当前大小绘制:
JPanel center = new JPanel() {
private static final int N = 256;
private static final String S = "Todo...";
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int dx = (getWidth() - g.getFontMetrics().stringWidth(S)) / 2;
int dy = getHeight() / 2;
g.drawString(S, dx, dy);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(N, N);
}
};
您可以构建如下按钮名称:
for (int i = 0; i < 26; i++) {
String letter = String.valueOf((char) (i + 'A'));
buttons[i] = new JButton(letter);
north.add(buttons[i]);
}
制作小组instance variables,然后从event dispatch thread开始:
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
Hangman frame = new Hangman();
frame.setDefaultCloseOperation(EXIT_ON_CLOSE);
frame.add(frame.north, BorderLayout.NORTH);
frame.add(frame.center, BorderLayout.CENTER);
frame.add(frame.south, BorderLayout.SOUTH);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
});
答案 1 :(得分:3)
如果你进行一些研究,这个问题就会被很好地记录下来 - 似乎所有面板(除了CENTER之外)在调整大小时都不会重新计算。请参阅How do I make this FlowLayout wrap within its JSplitPane?和http://www.velocityreviews.com/forums/t608472-wrap-flowlayout.html
但是要快速修复,请尝试将main
方法更改为此...(基本上使用BoxLayout作为主要容器)
public static void main(String[] args)
{
TempProject frame = new TempProject();
Box mainPanel = Box.createVerticalBox();
frame.setContentPane(mainPanel);
mainPanel.add(panel);
mainPanel.add(panel2);
mainPanel.add(panel3);
frame.pack();
frame.setVisible(true);
}