在特定时间播放WAV?

时间:2012-08-16 13:57:07

标签: c# audio timer wav

对C#来说很新,我发现我有一个奇怪的代码问题。我有C#2010的Express版本。我需要在特定时间播放WAV文件,例如10AM,1130AM和2PM。我可以使用按钮来播放WAV,但不是在任何特定时间没有单击按钮。任何想法或建议?我一直在尝试使用Timer事件,但是当使用它时,甚至按钮都不起作用。

2 个答案:

答案 0 :(得分:1)

您需要使用计时器。让我们将定时器的间隔设置为1秒。然后在计时器刻度事件检查当前系统时间。如果它与特定时间(上午11点/上午11点30分/下午2点)匹配,则停止计时器并播放声音。一旦播放完声音再次启动计时器。

private void MyTimer_Tick(object sender, EventArgs e)
{
        DateTime todayNow = DateTime.Now;

        // For 11 AM
        if (todayNow.Equals(new DateTime(todayNow.Year, todayNow.Month, todayNow.Day, 11, 00, 0)))
        {
            MyTimer.Stop(); // Stop the timer before you play the wav file
            PlaySound();
        }
        // For 11 30 AM
        else if (todayNow.Equals(new DateTime(todayNow.Year, todayNow.Month, todayNow.Day, 11, 30, 0)))
        {
            MyTimer.Stop(); // Stop the timer before you play the wav file
            PlaySound();
        }
        // For 2 PM
        else if (todayNow.Equals(new DateTime(todayNow.Year, todayNow.Month, todayNow.Day, 14, 00, 0)))
        {
            MyTimer.Stop(); // Stop the timer before you play the wav file
            PlaySound();
        }
}


// Once the Sound playing is over you can start the timer immediately
void OnSoundPlayOver
{
   MyTimer.Start(); 
}

答案 1 :(得分:0)

这是我制作的代码与您提出的代码类似。用户在其中设置他们想要倒数的秒数(滴答滴答),当它完成计数时,它将播放“YellowSubmarine”。所以,这不是基于时间的,但希望它会让你走上正确的轨道:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Media;

namespace TickCounter_MGilliland
{
    public partial class Form1 : Form
    {

        int NumberOfTicks;
        SoundPlayer Song = new SoundPlayer("YellowSubCut.wav");
        bool AlarmGo = false;


        public Form1()
        {
            InitializeComponent();

            NumberOfTicks = 1;

            SecondTimer.Interval = 1000;
            SecondTimer.Enabled = true;

            Progress.Maximum = 100;
            Progress.Value = 0;
        }

        private void StartButton_Click(object sender, EventArgs e)
        {
            if (InputTicks.Text != string.Empty)
            {
                try
                {
                    // Get the number of ticks that the user wants and set the input to ""
                    NumberOfTicks = Int16.Parse(InputTicks.Text);
                    InputTicks.Text = string.Empty;
                }
                catch (Exception s)
                {
                    MessageBox.Show("Exception: "+ s.ToString());
                    InputTicks.Text += " <-FixMe";
                }

                if (NumberOfTicks > 0)
                {
                    // Set ShowTicks' text to the number of ticks and show it
                    ShowTicks.Text = NumberOfTicks.ToString();
                    ShowTicks.Show();

                    InputTicks.ReadOnly = true;

                    AlarmGo = true;
                    Progress.Value = Progress.Maximum = NumberOfTicks;

                    // Start the timer
                    SecondTimer.Start();
                }
                else
                    MessageBox.Show("Input Must be an unsigned number greater than 0!");

            }
            else
                MessageBox.Show("I can't count ticks you haven't given, Sherlock!");
        }

        private void StopButton_Click(object sender, EventArgs e)
        {
            InputTicks.ReadOnly = false;
            SecondTimer.Stop();
            ShowTicks.Text = string.Empty;
            ShowTicks.Hide();
            Progress.Value = 0;
            Song.Stop();
            MessageBox.Show("Phew... I'm glad you stopped that...\nIt was really starting to tick me off.");
        }

        private void SecondTimer_Tick(object sender, EventArgs e)
        {
            if (NumberOfTicks > 0)
            {
                // Decrease the number of ticks and change the value in ShowTicks
                ShowTicks.Text = (--NumberOfTicks).ToString();
                Progress.Value = NumberOfTicks;
            }
            else
            {
                NumberOfTicks = 0;
                SecondTimer.Stop();
                if (AlarmGo)
                    Song.PlayLooping();
                AlarmGo = false;
            }
        }
    }
}