如果使用echo服务器的示例使用boost.asio编程tcp服务器,我修改了一些代码以满足我的要求,我想处理传入的数据并发回结果,我使用了一个类套接字处理“socket.h”,我想为文件“handler.h”中的数据创建另一个处理程序,我现在的问题是如何将数据传递给handler.h中的函数并从此函数发回数据通过socket.h ??
的 socket.h中 的
#include <cstdlib>
#include <iostream>
#include <boost/bind.hpp>
#include <boost/asio.hpp>
#include <json/json.h>
#include "handler.h"
using namespace std;
using boost::asio::ip::tcp;
class session {
public:
session(boost::asio::io_service& io_service) : socket_(io_service) {}
tcp::socket& socket() { return socket_; }
/* listen for first input data after connection established */
void start() {
socket_.async_read_some(boost::asio::buffer(data_, max_length),
boost::bind(&session::handleIncome,this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred)); }
/* handle incoming data */
void handleIncome(const boost::system::error_code& error, size_t bytes_transferred) {
/* data is recieved in var data_ */
if (!error) {
/********************* Data Handler ****************************/
callHandler(data_); //this is in handler.cpp
/**************************************************************/
} else { delete this; } }
/* get more input */
void getIncome(const boost::system::error_code& error) {
if (!error) {
socket_.async_read_some(boost::asio::buffer(data_, max_length),
boost::bind(&session::handleIncome, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred)); }
else { delete this; } }
/* send outcome back to client */
void sendOutcome(const std::string dout, size_t bytes_out) {
boost::asio::async_write(socket_,boost::asio::buffer(dout, bytes_out),
boost::bind(&session::getIncome, this,boost::asio::placeholders::error)); }
private:
tcp::socket socket_;
enum { max_length = 1024 };
char data_[max_length];
};
class DServer {
public:
DServer(boost::asio::io_service& io_service, short port)
:io_service_(io_service),
acceptor_(io_service, tcp::endpoint(tcp::v4(), port))
{
session* new_session = new session(io_service_);
acceptor_.async_accept(new_session->socket(),
boost::bind(&DServer::handle_accept,this,new_session,boost::asio::placeholders::error));
}
void handle_accept(session* new_session,const boost::system::error_code& error) {
if (!error) {
new_session->start();
new_session = new session(io_service_);
acceptor_.async_accept(new_session->socket(),boost::bind(&DServer::handle_accept, this, new_session,boost::asio::placeholders::error));}
else { delete new_session; } }
private:
boost::asio::io_service& io_service_;
tcp::acceptor acceptor_;
};
的 handler.cpp 的
void callHandler(string data) {
/* here i want to process data and after that i want to send back the result to the same client ofcourse using the function sendOutcome() in the socket.h file */
}
答案 0 :(得分:2)
从函数返回数据的最常用方法是返回它:
string callHandler(string data);
sendOutcome(callHandler(data_));
如果您需要更多灵活性(例如,发送多个响应,或者对套接字执行其他操作),则将引用传递给套接字,或者将引用传递给session
对象(可能使用抽象接口将其与类实现分离。)
答案 1 :(得分:0)
首先,您必须确保已收到所需的所有数据。您的处理程序应该处理调用handleIncome()回调的场景,其中bytes_transferred为1,即使整个请求要大得多。
原因是,你应该不使用read回调作为async_write()函数的参数。