您知道如何更改flashPosX的值吗? changeFlashPosX中的“log”工作正常,但值不会改变:
-(void)changeFlashPosX{
CCLOG(@"change");
flashPosX = random() % 300;
CCLOG(@"rando : %f", flashPosX);
}
-(void)animFlash{
CCScaleTo *to1 = [CCScaleTo actionWithDuration:.2 scale:1];
CCScaleTo *to0 = [CCScaleTo actionWithDuration:.6 scale:0];
CCMoveTo *moveTo = [CCMoveTo actionWithDuration:0.1 position:ccp(flashPosX, flash.position.y)];
CCCallFunc *callChange = [CCCallFunc actionWithTarget:self selector:@selector(changeFlashPosX)];
CCSequence *seq = [CCSequence actions:to1, to0, callChange, moveTo, nil];
//CCAction *repeatSeq = [CCRepeatForever actionWithAction:seq];
CCRepeatForever *repeatSeq = [CCRepeatForever actionWithAction:seq];
[flash runAction:repeatSeq];
}
输出:
rando : 164.000000
change
rando : 217.000000
change
rando : 241.000000
change
rando : 75.000000
答案 0 :(得分:1)
试试这个:
CCMoveTo *moveTo = [CCMoveTo actionWithDuration:0.1 position:ccp(random() % 300, flash.position.y)];
如果有效,那么问题在于flashPosX
变量的范围和/或保留,或者是CCSequence
调用的例程循环。
另外,试试这个:
CCRepeatForever *repeatSeq = [CCRepeatForever actionWithAction:seq];