我用AudioUnit来混合两个音频文件,而ioUnit用麦克风录音,我想用混音器和录音来获取同步音频数据,但是在“RenderNotify”回调中我只得到了录音数据,怎么能我这样做?
AUGraphAddRenderNotify(processingGraph, auRenderCallbac, self);
static OSStatus auRenderCallbac(void * inRefCon,
AudioUnitRenderActionFlags * ioActionFlags,
const AudioTimeStamp * inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList * ioData)
{
if(*ioActionFlags & kAudioUnitRenderAction_PostRender)
{
MixerHostAudio *THIS = (MixerHostAudio *)inRefCon;
AudioUnitSampleType samples[inNumberFrames]; // A large enough size to not have to worry about buffer overrun
memset (&samples, 0, sizeof (samples));
AudioBufferList bufferList;
bufferList.mNumberBuffers = 1;
bufferList.mBuffers[0].mData = samples;
bufferList.mBuffers[0].mNumberChannels = 1;
bufferList.mBuffers[0].mDataByteSize = inNumberFrames*sizeof(AudioUnitSampleType);
OSStatus err = AudioUnitRender(THIS.ioUnit, ioActionFlags,
inTimeStamp, 1, inNumberFrames, &bufferList);
printf("%lu \n",err);
unsigned char aacData[2048] = {0};
int inLen = inNumberFrames;
int outLen;
[THIS->aacEncoder encFuncWithInCode:(short *)bufferList.mBuffers[0].mData outCode:aacData inLen:&inLen outLen:&outLen];
fwrite(aacData, 1, outLen, THIS->outfile);
}
return noErr;
}
在此我只能听到麦克风的声音,但没有音频文件的声音