我对c ++很新,我想知道为什么我的数组不断被破坏。它在破坏ammo_bank之前经过了几次双循环,尽管它在该行之前被正确分配。然后它给我写错误
class bullet{
public:
int x, y, damage, speed;
char direction;
};
bullet * ammo_bank[100];
void render(player avatar, riflemen enemy){
bullet projectile;
int counter1, counter2, icurrentammo;
icurrentammo = current_ammo -1;
for (counter1 = 0; counter1 <=SCREEN_HEIGHT; counter1++){
for (counter2 = 0; counter2 <=SCREEN_WIDTH; counter2++){ // corruption occurs a few times before here
screen[counter1][counter2] = '.';
}
}
system("cls");
screen [avatar.y][avatar.x] = AVATAR_SYMBOL;
screen [enemy.y][enemy.x] = RIFLEMEN_SYMBOL;
while (icurrentammo >= 0){
projectile = *ammo_bank[icurrentammo]; // Writing error
screen[projectile.x][projectile.y] = BULLET_SYMBOL;
projectile.x ++;
icurrentammo --;
}
for (counter1 = 0; counter1 <=SCREEN_HEIGHT; counter1++){
cout << endl;
for (counter2 = 0; counter2 <=SCREEN_WIDTH; counter2++){
cout << screen[counter1][counter2];
}
}
void playerShoot(player avatar){
ammo_bank[current_ammo] = new bullet(); // Create the MyClass here.
bullet projectile = *ammo_bank[current_ammo];
projectile.x = avatar.x + 1;
projectile.y = avatar.y;
projectile.speed = 2;
projectile.direction = 'f';
projectile.damage = 1;
*ammo_bank[current_ammo] = projectile;
current_ammo++;
}
答案 0 :(得分:2)
如何声明screen [] []。如果它是屏幕[SCREEN_HEIGHT] [SCREEN_WIDTH],那么你的问题是你正在使用&lt; =当你应该使用&lt;。