使用GCD时,我们要等到两个异步块执行完毕后再继续执行下一步。最好的方法是什么?
我们尝试了以下方法,但它似乎不起作用:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^ {
// block1
});
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^ {
// block2
});
// wait until both the block1 and block2 are done before start block3
// how to do that?
dispatch_sync(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^ {
// block3
});
答案 0 :(得分:287)
使用调度组:请参阅here以获取Apple iOS开发人员库并发编程指南的“调度队列”一章中的“等待队列任务组”
您的示例可能如下所示:
dispatch_group_t group = dispatch_group_create();
dispatch_group_async(group,dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^ {
// block1
NSLog(@"Block1");
[NSThread sleepForTimeInterval:5.0];
NSLog(@"Block1 End");
});
dispatch_group_async(group,dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^ {
// block2
NSLog(@"Block2");
[NSThread sleepForTimeInterval:8.0];
NSLog(@"Block2 End");
});
dispatch_group_notify(group,dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^ {
// block3
NSLog(@"Block3");
});
// only for non-ARC projects, handled automatically in ARC-enabled projects.
dispatch_release(group);
并且可以产生这样的输出:
2012-08-11 16:10:18.049 Dispatch[11858:1e03] Block1
2012-08-11 16:10:18.052 Dispatch[11858:1d03] Block2
2012-08-11 16:10:23.051 Dispatch[11858:1e03] Block1 End
2012-08-11 16:10:26.053 Dispatch[11858:1d03] Block2 End
2012-08-11 16:10:26.054 Dispatch[11858:1d03] Block3
答案 1 :(得分:263)
扩展JörnEyrich的回答(如果你赞成这个问题,请回答他的答案),如果你无法控制你的块的dispatch_async
调用,就像异步完成块的情况一样,你可以使用GCD分组直接使用dispatch_group_enter
和dispatch_group_leave
。
在这个例子中,我们假装computeInBackground
是我们无法改变的东西(想象它是一个委托回调,NSURLConnection completionHandler,或者其他什么),因此我们无法访问调度调用。< / p>
// create a group
dispatch_group_t group = dispatch_group_create();
// pair a dispatch_group_enter for each dispatch_group_leave
dispatch_group_enter(group); // pair 1 enter
[self computeInBackground:1 completion:^{
NSLog(@"1 done");
dispatch_group_leave(group); // pair 1 leave
}];
// again... (and again...)
dispatch_group_enter(group); // pair 2 enter
[self computeInBackground:2 completion:^{
NSLog(@"2 done");
dispatch_group_leave(group); // pair 2 leave
}];
// Next, setup the code to execute after all the paired enter/leave calls.
//
// Option 1: Get a notification on a block that will be scheduled on the specified queue:
dispatch_group_notify(group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
NSLog(@"finally!");
});
// Option 2: Block an wait for the calls to complete in code already running
// (as cbartel points out, be careful with running this on the main/UI queue!):
//
// dispatch_group_wait(group, DISPATCH_TIME_FOREVER); // blocks current thread
// NSLog(@"finally!");
在此示例中,computeInBackground:completion:实现为:
- (void)computeInBackground:(int)no completion:(void (^)(void))block {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
NSLog(@"%d starting", no);
sleep(no*2);
block();
});
}
输出(带有运行时间戳):
12:57:02.574 2 starting
12:57:02.574 1 starting
12:57:04.590 1 done
12:57:06.590 2 done
12:57:06.591 finally!
答案 2 :(得分:62)
使用Swift 5, Grand Central Dispatch 提供了许多方法来解决您的问题。根据您的需要,您可以选择以下Playground片段中显示的六种模式之一。
DispatchGroup
,DispatchGroup
&#39; notify(qos:flags:queue:execute:)
和DispatchQueue
&#39; s async(group:qos:flags:execute:)
Apple Developer并发编程指南states about DispatchGroup
:
Dispatch组是一种阻止线程直到一个或多个任务完成执行的方法。您可以在完成所有指定任务之前无法取得进展的位置使用此行为。例如,在分派几个任务来计算某些数据之后,您可以使用一个组来等待这些任务,然后在完成后处理结果。
import Foundation
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
let queue = DispatchQueue(label: "com.company.app.queue", attributes: .concurrent)
let group = DispatchGroup()
queue.async(group: group) {
print("#1 started")
Thread.sleep(forTimeInterval: 5)
print("#1 finished")
}
queue.async(group: group) {
print("#2 started")
Thread.sleep(forTimeInterval: 2)
print("#2 finished")
}
group.notify(queue: queue) {
print("#3 finished")
}
/*
prints:
#1 started
#2 started
#2 finished
#1 finished
#3 finished
*/
DispatchGroup
,DispatchGroup
&#39; wait()
,DispatchGroup
&#39; enter()
和DispatchGroup
&#39; s { {3}} import Foundation
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
let queue = DispatchQueue(label: "com.company.app.queue", attributes: .concurrent)
let group = DispatchGroup()
group.enter()
queue.async {
print("#1 started")
Thread.sleep(forTimeInterval: 5)
print("#1 finished")
group.leave()
}
group.enter()
queue.async {
print("#2 started")
Thread.sleep(forTimeInterval: 2)
print("#2 finished")
group.leave()
}
queue.async {
group.wait()
print("#3 finished")
}
/*
prints:
#1 started
#2 started
#2 finished
#1 finished
#3 finished
*/
请注意,您还可以将DispatchGroup
wait()
与DispatchQueue
async(group:qos:flags:execute:)
混合,或混合DispatchGroup
enter()
和DispatchGroup
{{ 1}}与leave()
DispatchGroup
。
leave()
DispatchWorkItemFlags
和barrier
&#39; s DispatchQueue
async(group:qos:flags:execute:)
文章给出了障碍的定义:
Dispatch barrier是一组在使用并发队列时充当串行式瓶颈的函数。当您向调度队列提交
notify(qos:flags:queue:execute:)
时,您可以设置标志以指示它应该是该特定时间在指定队列上执行的唯一项目。这意味着在调度障碍之前提交到队列的所有项目必须在DispatchWorkItem
执行之前完成。
用法:
DispatchWorkItem
DispatchWorkItem
&#39; DispatchWorkItemFlags
和barrier
&#39; s DispatchQueue
import Foundation
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
let queue = DispatchQueue(label: "com.company.app.queue", attributes: .concurrent)
queue.async {
print("#1 started")
Thread.sleep(forTimeInterval: 5)
print("#1 finished")
}
queue.async {
print("#2 started")
Thread.sleep(forTimeInterval: 2)
print("#2 finished")
}
queue.async(flags: .barrier) {
print("#3 finished")
}
/*
prints:
#1 started
#2 started
#2 finished
#1 finished
#3 finished
*/
async(execute:)
,import Foundation
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
let queue = DispatchQueue(label: "com.company.app.queue", attributes: .concurrent)
queue.async {
print("#1 started")
Thread.sleep(forTimeInterval: 5)
print("#1 finished")
}
queue.async {
print("#2 started")
Thread.sleep(forTimeInterval: 2)
print("#2 finished")
}
let dispatchWorkItem = DispatchWorkItem(qos: .default, flags: .barrier) {
print("#3 finished")
}
queue.async(execute: dispatchWorkItem)
/*
prints:
#1 started
#2 started
#2 finished
#1 finished
#3 finished
*/
&#39; DispatchSemaphore
和DispatchSemaphore
&#39; s wait()
Soroush Khanlou在signal()
博客文章中写了以下几行:
使用信号量,我们可以在任意时间内阻塞线程,直到发送来自另一个线程的信号。与GCD的其余部分一样,信号量是线程安全的,它们可以从任何地方触发。当需要进行同步的异步API时,可以使用信号量,但不能修改它。
Apple Developer API Reference还针对DispatchSemaphore
The GCD Handbook初始化程序提供了以下讨论:
当两个线程需要协调特定事件的完成时,为该值传递零非常有用。传递大于零的值对于管理有限的资源池非常有用,其中池大小等于值。
用法:
DispatchSemaphore
init(value:)
和OperationQueue
Apple Developer API参考说明了import Foundation
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
let queue = DispatchQueue(label: "com.company.app.queue", attributes: .concurrent)
let semaphore = DispatchSemaphore(value: 0)
queue.async {
print("#1 started")
Thread.sleep(forTimeInterval: 5)
print("#1 finished")
semaphore.signal()
}
queue.async {
print("#2 started")
Thread.sleep(forTimeInterval: 2)
print("#2 finished")
semaphore.signal()
}
queue.async {
semaphore.wait()
semaphore.wait()
print("#3 finished")
}
/*
prints:
#1 started
#2 started
#2 finished
#1 finished
#3 finished
*/
:
操作队列使用
OperationQueue
库(也称为Grand Central Dispatch)来启动其操作的执行。
用法:
libdispatch
答案 3 :(得分:56)
另一个GCD替代方案是障碍:
dispatch_queue_t queue = dispatch_queue_create("com.company.app.queue", DISPATCH_QUEUE_CONCURRENT);
dispatch_async(queue, ^{
NSLog(@"start one!\n");
sleep(4);
NSLog(@"end one!\n");
});
dispatch_async(queue, ^{
NSLog(@"start two!\n");
sleep(2);
NSLog(@"end two!\n");
});
dispatch_barrier_async(queue, ^{
NSLog(@"Hi, I'm the final block!\n");
});
只需创建一个并发队列,调度两个块,然后使用barrier调度最后一个块,这将使其等待其他两个块完成。
答案 4 :(得分:39)
我知道你问过GCD,但如果你愿意的话,NSOperationQueue
也可以优雅地处理这类事情,例如:
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
NSOperation *completionOperation = [NSBlockOperation blockOperationWithBlock:^{
NSLog(@"Starting 3");
}];
NSOperation *operation;
operation = [NSBlockOperation blockOperationWithBlock:^{
NSLog(@"Starting 1");
sleep(7);
NSLog(@"Finishing 1");
}];
[completionOperation addDependency:operation];
[queue addOperation:operation];
operation = [NSBlockOperation blockOperationWithBlock:^{
NSLog(@"Starting 2");
sleep(5);
NSLog(@"Finishing 2");
}];
[completionOperation addDependency:operation];
[queue addOperation:operation];
[queue addOperation:completionOperation];
答案 5 :(得分:3)
第一个答案基本上是正确的,但是如果你想要最简单的方法来完成所需的结果,这里有一个独立的代码示例,演示了如何使用信号量(这也是调度组在幕后工作的方式) ,JFYI):
#include <dispatch/dispatch.h>
#include <stdio.h>
main()
{
dispatch_queue_t myQ = dispatch_queue_create("my.conQ", DISPATCH_QUEUE_CONCURRENT);
dispatch_semaphore_t mySem = dispatch_semaphore_create(0);
dispatch_async(myQ, ^{ printf("Hi I'm block one!\n"); sleep(2); dispatch_semaphore_signal(mySem);});
dispatch_async(myQ, ^{ printf("Hi I'm block two!\n"); sleep(4); dispatch_semaphore_signal(mySem);});
dispatch_async(myQ, ^{ dispatch_semaphore_wait(mySem, DISPATCH_TIME_FOREVER); printf("Hi, I'm the final block!\n"); });
dispatch_main();
}
答案 6 :(得分:3)
上面的答案都很酷,但他们都错过了一件事。当您使用dispatch_group_enter
/ dispatch_group_leave
时,group会在其输入的主题中执行任务(块)。
- (IBAction)buttonAction:(id)sender {
dispatch_queue_t demoQueue = dispatch_queue_create("com.demo.group", DISPATCH_QUEUE_CONCURRENT);
dispatch_async(demoQueue, ^{
dispatch_group_t demoGroup = dispatch_group_create();
for(int i = 0; i < 10; i++) {
dispatch_group_enter(demoGroup);
[self testMethod:i
block:^{
dispatch_group_leave(demoGroup);
}];
}
dispatch_group_notify(demoGroup, dispatch_get_main_queue(), ^{
NSLog(@"All group tasks are done!");
});
});
}
- (void)testMethod:(NSInteger)index block:(void(^)(void))completeBlock {
NSLog(@"Group task started...%ld", index);
NSLog(@"Current thread is %@ thread", [NSThread isMainThread] ? @"main" : @"not main");
[NSThread sleepForTimeInterval:1.f];
if(completeBlock) {
completeBlock();
}
}
这在创建的并发队列demoQueue
中运行。如果我不创建任何队列,它将在主线程中运行。
- (IBAction)buttonAction:(id)sender {
dispatch_group_t demoGroup = dispatch_group_create();
for(int i = 0; i < 10; i++) {
dispatch_group_enter(demoGroup);
[self testMethod:i
block:^{
dispatch_group_leave(demoGroup);
}];
}
dispatch_group_notify(demoGroup, dispatch_get_main_queue(), ^{
NSLog(@"All group tasks are done!");
});
}
- (void)testMethod:(NSInteger)index block:(void(^)(void))completeBlock {
NSLog(@"Group task started...%ld", index);
NSLog(@"Current thread is %@ thread", [NSThread isMainThread] ? @"main" : @"not main");
[NSThread sleepForTimeInterval:1.f];
if(completeBlock) {
completeBlock();
}
}
并且还有第三种方法可以在另一个线程中执行任务:
- (IBAction)buttonAction:(id)sender {
dispatch_queue_t demoQueue = dispatch_queue_create("com.demo.group", DISPATCH_QUEUE_CONCURRENT);
// dispatch_async(demoQueue, ^{
__weak ViewController* weakSelf = self;
dispatch_group_t demoGroup = dispatch_group_create();
for(int i = 0; i < 10; i++) {
dispatch_group_enter(demoGroup);
dispatch_async(demoQueue, ^{
[weakSelf testMethod:i
block:^{
dispatch_group_leave(demoGroup);
}];
});
}
dispatch_group_notify(demoGroup, dispatch_get_main_queue(), ^{
NSLog(@"All group tasks are done!");
});
// });
}
当然,如上所述,您可以使用dispatch_group_async
来获得您想要的内容。
答案 7 :(得分:0)
Swift 4.2示例:
let group = DispatchGroup.group(count: 2)
group.notify(queue: DispatchQueue.main) {
self.renderingLine = false
// all groups are done
}
DispatchQueue.main.async {
self.renderTargetNode(floorPosition: targetPosition, animated: closedContour) {
group.leave()
// first done
}
self.renderCenterLine(position: targetPosition, animated: closedContour) {
group.leave()
// second done
}
}
答案 8 :(得分:0)
迅速接受答案:
let group = DispatchGroup()
group.async(group: DispatchQueue.global(qos: .default), execute: {
// block1
print("Block1")
Thread.sleep(forTimeInterval: 5.0)
print("Block1 End")
})
group.async(group: DispatchQueue.global(qos: .default), execute: {
// block2
print("Block2")
Thread.sleep(forTimeInterval: 8.0)
print("Block2 End")
})
dispatch_group_notify(group, DispatchQueue.global(qos: .default), {
// block3
print("Block3")
})
// only for non-ARC projects, handled automatically in ARC-enabled projects.
dispatch_release(group)
答案 9 :(得分:-2)
不是说其他答案在某些情况下不是很好,但这是我一直使用Google的一个片段:
- (void)runSigninThenInvokeSelector:(SEL)signInDoneSel {
if (signInDoneSel) {
[self performSelector:signInDoneSel];
}
}