在Android Gallery控件上收听动画结束

时间:2012-08-10 15:53:36

标签: android android-layout android-animation

我有一个标准的Android图库控件:

<Gallery
    android:id="@+id/galArt"
    android:spacing="10dp"
    android:fadingEdgeLength="0dp"
    android:unselectedAlpha="1"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent" />

我用这段代码听取事件:

galArt.setOnItemSelectedListener(new OnItemSelectedListener() {
        public void onItemSelected(AdapterView<?> parent, View view, int pos, long id) {
            showMessageToast("Selected: " + pos);           
        }
        public void onNothingSelected(AdapterView<?> arg0) {}
    });

这可行,因为我想这是为了:当我滑动图像时,我得到一个祝酒词,告诉我现在选择了哪个图像。

但是,在图像停止滑动之前,此动画显示,同时动画仍在运行。我希望在停止滑动后采取行动,以避免中断动画。

在动画完成后我可以收听什么才能收到通知?

1 个答案:

答案 0 :(得分:0)

好的,我找到了解决方案。请注意,这只是 a 解决方案,而不一定是最佳解决方案。

我的解决方案是忽略所有逻辑事件(例如onScroll或onAnimationEnd,因为我无法让它们中的任何一个工作),并听取子视图位置的变化。当子视图静止时,动画结束。

这样做的一个实际好处是,这适用于拖动和投掷。

问题是onItemSelected函数将从除UI线程之外的另一个线程调用。通过使用您的activity的runOnUIThread函数解决这个问题,如示例所示。

监听变化的方式(请注意,这不是常规的 onItemSelected 函数,而是我自己的 onItemReallySelected ):

galArt.setOnItemReallySelectedListener(new OnItemSelectedListener() {
    public void onItemSelected(AdapterView<?> parent, View view, int pos, long id) {
            _activity.runOnUiThread(new Runnable() {
                public void run() {
                    //Do your stuff here ...
                }
            });
    }
    public void onNothingSelected(AdapterView<?> arg0) {
        //... or here.
    }
});

我对Android图库的实施:

import java.util.Timer;
import java.util.TimerTask;

import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.widget.Gallery;

public class ArtGallery extends Gallery {

    OnItemSelectedListener _listener;
    Timer _timer = new Timer();

    public ArtGallery(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    public ArtGallery(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public ArtGallery(Context context) {
        super(context);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        if(event.getAction()==MotionEvent.ACTION_UP){
            setTimer();
        }
        return super.onTouchEvent(event);
    }

    private int _lastScrollX = Integer.MIN_VALUE;
    private void setTimer() {
        //Cancel existing tasks (if any), and create a new timer.
        _timer.cancel();
        _timer = new Timer();

        //Schedule our animation check.
        _timer.schedule(new TimerTask() {
            @Override
            public void run() {
                //Just some value that will change while the animation is running.
                int x = getSelectedView().getLeft(); 
                if(_lastScrollX != x){
                    //Value has changed; save current value, and reset the timer.
                    _lastScrollX = x;
                    setTimer();
                }else{
                    //The value hasn't changed during the last 50ms. That probably means that the animation has stopped.
                    fireOnSelected();
                }
            }
        }, 50); 
    }

    public void setOnItemReallySelectedListener(OnItemSelectedListener listener){
        _listener = listener;
    }

    //This function is copied from the Android Gallery source code, and works exactly like the original one.
    private void fireOnSelected() {
        if (_listener == null)
            return;

        int selection = this.getSelectedItemPosition();
        if (selection >= 0) {
            _listener.onItemSelected(this, getSelectedView(), selection, getAdapter().getItemId(selection));
        } else {
            _listener.onNothingSelected(this);
        }

    }
}