我在编写一些代码时出现了一些性能问题,这些代码是我为使用touch调整CALayer大小而编写的。它工作正常,但动画远远不够活泼,落后于触摸位置。
CGPoint startPoint;
CALayer *select;
- (CGRect)rectPoint:(CGPoint)p1 toPoint:(CGPoint)p2 {
CGFloat x, y, w, h;
if (p1.x < p2.x) {
x = p1.x;
w = p2.x - p1.x;
} else {
x = p2.x;
w = p1.x - p2.x;
}
if (p1.y < p2.y) {
y = p1.y;
h = p2.y - p1.y;
} else {
y = p2.y;
h = p1.y - p2.y;
}
return CGRectMake(x, y, w, h);
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *t1 = [[[event allTouches]allObjects]objectAtIndex:0];
CGPoint loc = [t1 locationInView:self];
startPoint = loc;
lastPoint = CGPointMake(loc.x + 5, loc.y + 5);
select = [CALayer layer];
select.backgroundColor = [[UIColor blackColor]CGColor];
select.frame = CGRectMake(startPoint.x, startPoint.y, 5, 5);
[self.layer addSublayer:select];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *t1 = [[[event allTouches]allObjects]objectAtIndex:0];
CGPoint loc = [t1 locationInView:self];
select.bounds = [self rectPoint:startPoint toPoint:loc];
}
有没有更好的方法来实现这一目标?
答案 0 :(得分:36)
滞后是因为您正在更改图层的bounds
属性,这是一个可动画的属性。
使用CALayers(CA代表核心动画......)对动画属性的任何更改都将默认为动画。这称为隐式动画。默认动画需要0.25秒,因此如果您经常更新它,比如在处理触摸期间,这将加起来并导致可见的延迟。
要防止这种情况,您必须声明动画事务,关闭隐式动画,然后更改属性:
[CATransaction begin];
[CATransaction setDisableActions:YES];
layer.bounds = whatever;
[CATransaction commit];
答案 1 :(得分:7)
Swift 3/4中接受的答案:
CATransaction.begin()
CATransaction.setDisableActions(true)
layer.bounds = whatever
CATransaction.commit()
值得一提的是,这也适用于.frame
属性,例如当您调整AVPlayerLayer的大小时:
override func layoutSubviews() {
CATransaction.begin()
CATransaction.setDisableActions(true)
playerLayer.frame = self.bounds
CATransaction.commit()
}