我使用CABasicAnimation
更改bounds属性,然后使用它来更改图层的position属性。可能同时做两件事吗?有点像改变UIView
?
CGRect oldBounds = mask.bounds;
CGRect newBounds = CGRectMake(0,0, rect.size.width * scale, rect.size.height * scale);
NSLog(@"%@", NSStringFromCGRect(newBounds));
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"bounds"];
animation.fromValue = [NSValue valueWithCGRect:oldBounds];
animation.toValue = [NSValue valueWithCGRect:newBounds];
mask.bounds = newBounds;
[mask addAnimation:animation forKey:@"bounds"];
CGPoint oldPos = mask.position;
CGPoint newPos = CGPointMake(rect.origin.x * scale, rect.origin.y * scale);
CABasicAnimation *animation2 = [CABasicAnimation animationWithKeyPath:@"position"];
animation2.fromValue = [NSValue valueWithCGPoint:oldPos];
animation2.toValue = [NSValue valueWithCGPoint:newPos];
mask.position = newPos;
[mask addAnimation:animation2 forKey:@"position"];
答案 0 :(得分:0)
编辑:改为提供更正确的动画......
您可以一次添加2个动画......
像这样:
CALayer * myLayer ;
{
CABasicAnimation * anim = [ CABasicAnimation animationWithKeyPath:@"position" ] ;
anim.fromValue = [ NSValue valueWithCGPoint:layer.position ] ;
[ layer addAnimation:anim forKey:nil ] ;
}
layer.position = <#newPosition#> ;
{
CABasicAnimation * anim = [ CABasicAnimation animationWithKeyPath:@"bounds" ] ;
anim.fromValue = [ NSValue valueWithCGRect:layer.bounds ] ;
[ layer addAnimation:anim forKey:nil ] ;
}
layer.bounds = <#newBounds#> ;