是否可以在html5画布中进行透视图像转换?我现在正在使用EaselJS,无法找到满足我需求的解决方案。
答案 0 :(得分:3)
要实现透视变换,您需要一个在3D中翻译对象的选项,但是就CreateJS / EaselJS使用2D变换矩阵而言,您无法做到。
但你可以实现类似的外观和感觉你是否会在旅途中玩Skew和Scale。
例如,我让卡片在平面度上移动,这为卡片提供了透视图:
var aspectRatio = 1.777777777777778;
var canvasHeight, canvasWidth, canvasTop, canvasLeft;
var graphicsLoader;
var stage, frameTick;
var calculateSize = function() {
if ((window.innerWidth / window.innerHeight) >= aspectRatio) {
canvasHeight = window.innerHeight;
canvasWidth = canvasHeight * aspectRatio;
canvasTop = 0;
canvasLeft = (window.innerWidth - canvasWidth) / 2;
} else {
canvasWidth = window.innerWidth;
canvasHeight = canvasWidth / aspectRatio;
canvasLeft = 0;
canvasTop = (window.innerHeight - canvasHeight) / 2;
}
var gameCanvas = document.getElementById('exampleScene');
gameCanvas.style.width = canvasWidth + "px";
gameCanvas.style.height = canvasHeight + "px";
gameCanvas.style.top = canvasTop + "px";
gameCanvas.style.left = canvasLeft + "px";
};
//load graphics
graphicsManifet = [
{id: "flatness", src: "https://i.imgur.com/6E1NKLa.png"},
{id: "card", src: "https://i.imgur.com/CXhpG1X.png"},
];
graphicsLoader = new createjs.LoadQueue(true);
graphicsLoader.loadManifest(graphicsManifet);
graphicsLoader.on("complete", function() {
initScene();
}, this);
function initScene() {
stage = new createjs.Stage("exampleScene");
createjs.Ticker.on("tick", frameTick);
//draw
var flatness = new createjs.Bitmap(graphicsLoader.getResult("flatness"));
flatness.x = 200;
var card = new createjs.Bitmap(graphicsLoader.getResult("card"));
card.alpha = 0;
stage.addChild(
flatness,
card
);
var animationTime = intervalTime = 800;
createjs.Tween.get()
.wait(0)
.call(function() {
movePerspective(card, 280, 10, 0);
card.alpha = 1;
})
.wait(intervalTime)
.call(function() {
movePerspective(card, 1530, 10, animationTime);
card.alpha = 1;
})
.wait(intervalTime)
.call(function() {
movePerspective(card, 1570, 680, animationTime);
card.alpha = 1;
})
.wait(intervalTime)
.call(function() {
movePerspective(card, 230, 680, animationTime);
card.alpha = 1;
})
.wait(intervalTime)
.call(function() {
movePerspective(card, 280, 10, animationTime);
card.alpha = 1;
}).loop = true;
};
function frameTick(e) {
stage.update(e);
}
movePerspective = function(object, x, y, time) {
typeof time != "number" ? time = 1000 : "";
var scales = {
y: y,
scaleX : 0.887073905 + y*0.000142045, // this numbers I calculated depending
scaleY : 0.761221624 + y*0.000284091 // on perspective angle of flatness board
};
var skAspect = 0.00673453853 - y * 0.000000654928977;
var cardSkewX = (6.5991 - skAspect * x);
var pointskew = {
x: x,
skewX: cardSkewX
};
createjs.Tween.get(object).to({
x: pointskew.x,
y: scales.y,
skewX: pointskew.skewX,
scaleX: scales.scaleX,
scaleY: scales.scaleY
}, time, createjs.Ease.getPowInOut(3));
};
window.onload = function() {
window.addEventListener("resize", function() {
calculateSize();
});
};
//set framerate
createjs.Ticker.timingMode = createjs.Ticker.RAF_SYNCHED;
createjs.Ticker.framerate = 60;
$(function() {
calculateSize();
});

#exampleScene {
position: absolute;
}

<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<script src="https://code.createjs.com/createjs-2015.11.26.min.js"></script>
<canvas id="exampleScene" width="1920" height="1080"></canvas>
&#13;
答案 1 :(得分:2)
我还没有尝试过easel.js,但是每个图像转换都是通过矩阵运算完成的:平移,旋转,倾斜等。在easel.js源代码上看,有一个Matrix2D
类,它的文档:http://www.createjs.com/Docs/EaselJS/Matrix2D.html。要进行透视转换,您需要使用rotation
,scaling
和skewing
。您只需要玩最适合您需求的值和测试。