MAC OS X 10.8上的gcc 4.8抛出“架构x86_64的未定义符号:”

时间:2012-08-07 19:15:20

标签: gcc

所有,我在我的mac os x 10.8中编写了这样的代码,当我使用“gcc use_new.cpp -o use_new”来编译它时,但它会抛出错误的消息:

Undefined symbols for architecture x86_64:
  "std::basic_ostream<char, std::char_traits<char> >::operator<<(std::basic_ostream<char, std::char_traits<char> >& (*)(std::basic_ostream<char, std::char_traits<char> >&))", referenced from:
      _main in ccr2vrRQ.o
  "std::basic_ostream<char, std::char_traits<char> >::operator<<(void const*)", referenced from:
      _main in ccr2vrRQ.o
  "std::basic_ostream<char, std::char_traits<char> >::operator<<(double)", referenced from:
      _main in ccr2vrRQ.o
  "std::basic_ostream<char, std::char_traits<char> >::operator<<(int)", referenced from:
      _main in ccr2vrRQ.o
  "std::basic_ostream<char, std::char_traits<char> >::operator<<(unsigned long)", referenced from:
      _main in ccr2vrRQ.o
  "std::ios_base::Init::Init()", referenced from:
      __static_initialization_and_destruction_0(int, int) in ccr2vrRQ.o
  "std::ios_base::Init::~Init()", referenced from:
      __static_initialization_and_destruction_0(int, int) in ccr2vrRQ.o
  "std::cout", referenced from:
      _main in ccr2vrRQ.o
  "std::basic_ostream<char, std::char_traits<char> >& std::endl<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&)", referenced from:
      _main in ccr2vrRQ.o
  "std::basic_ostream<char, std::char_traits<char> >& std::operator<< <std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*)", referenced from:
      _main in ccr2vrRQ.o
  "operator delete(void*)", referenced from:
      _main in ccr2vrRQ.o
  "operator new(unsigned long)", referenced from:
      _main in ccr2vrRQ.o
ld: symbol(s) not found for architecture x86_64
collect2: error: ld returned 1 exit status

当我使用“g ++ use_new.cpp -o use_new”时,可以帮助我!?谢谢!

#include <iostream>      
    struct fish              
    {
        float weight;
        int id;
        int kind;              
    };
    int main()               
    {
      using namespace std;   
      int* pt = new int;     
      *pt = 1001;            
      cout<<"int: "<<*pt<<"in location: "<<pt<<endl;
      double* pd = new double;
      *pd = 100000001.0;     
      cout<<"double: "<<*pd<<"in location: "<<pd<<endl;
      cout<<"int point pt is length "<<sizeof(*pt)<<endl;
      cout<<"double point pd is length "<<sizeof(*pd)<<endl;
      delete pt;             
      delete pd;             
      cout<<(int *)"How are you!"<<endl;
      return 0;
  }

3 个答案:

答案 0 :(得分:74)

即使使用旧的4.2 GCC也是如此(我在设置非官方的iOS工具链时经历过这种情况)。 gcc默认采用C语言,并在不链接到C ++标准库的情况下调用链接器;相反,g++假设C ++并默认链接C ++标准库。

总而言之 - 可能的解决方案:

gcc myprog.c -o myprog -lstdc++

g++ myprog.c -o myprog

答案 1 :(得分:8)

这个stackoverflow问题的答案有答案

gcc and g++ linker

使用

gcc -lstdc++ use_new.cpp -o use_new

-lstdc++标志告诉链接器包含C ++标准库

http://en.wikipedia.org/wiki/C%2B%2B_Standard_Library

我正在运行Mac OS X 10.7.4,库位于此处

/usr/lib/libstdc++.dylib

答案 2 :(得分:3)

这与@ user1582840粘贴的代码无关,只是我的2美分,而且在处理我自己的代码时,g ++中同一问题的原因不同:

由于其他原因,在OS X 10.8 / Darwin11上使用g ++ 4.2.1时,我收到了“找不到架构x86_64的ld:符号”错误。希望这有助于一些搜索谷歌的问题。

我收到此错误是因为我在类定义中定义了一个Class,我声明了成员函数。但是,当我定义成员函数时,我忘了包含类修饰符。

所以我要谈的是一个例子(代码示例,而不是完整的程序):

class NewClass
{
    NewClass(); // default constructor
};

然后,在定义NewClass()构造函数(或任何成员函数)时,我只是:

// don't do this, it will throw that error!!
NewClass()
{
    // do whatever
}

而不是:

// proper way
NewClass::NewClass()
{
    // do whatever
}

这是一个相当简单的错误,我设法在很短的时间内抓住了它,但是很容易让人错过(特别是我们的新手),以及关于gcc / g ++连接器,XCode的解决方案,对此没有任何帮助:P

再次,希望它有所帮助!