我制作了一个透明表格的小EXE,上面有一个TImage。为了使我的表单透明,我使用此代码:
Function TForm1.CombineRegions (FrmX , FrmY :Integer;CtrlComp : TControl;Var RegHandle : THandle) : Boolean;
Var
CtrlHandle : THandle;
CtrlLeft,
CtrlTop,
CtrlWidth,
CtrlHt : Integer;
begin
Result := False;
CtrlHandle := 0;
FrmX := 0;
FrmY := 0;
Try
CtrlLeft := CtrlComp.Left;
CtrlTop := CtrlComp.Top;
CtrlWidth := CtrlComp.Width;
CtrlHt := CtrlComp.Height;
Except
Exit;
End;
Try
FrmX:=0;
FrmY:=0;
FrmX := FrmX + CtrlLeft;
FrmY := FrmY + CtrlTop;
CtrlHandle := CreateRectRgn(FrmX, FrmY, FrmX + CtrlWidth, FrmY + CtrlHt) ;
CombineRgn(RegHandle, RegHandle, CtrlHandle, RGN_OR) ;
Except
End;
End;
它的作用是首先使所有形式消失,然后根据我想要的形式控制,我将调用上述函数,并且只绘制该区域。现在我的TImage有一个图像,它有一些背景颜色。
如您所见,图像有一些背景知识。我希望我的TImage被绘制,以便只绘制内部的位图,而不是整个区域。可以吗? 在此先感谢。
答案 0 :(得分:0)
我有一个启动表单,只显示在屏幕上混合的32位PNG图像,我希望它可能会有所帮助。
unit SplashU;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, pngimage, ExtCtrls;
type
TSplashForm = class(TForm)
SplashImg: TImage;
public
procedure Execute;
end;
var
SplashForm: TSplashForm;
implementation
{$R *.dfm}
procedure TSplashForm.Execute;
var
t: Cardinal;
f: TBlendFunction;
p: TPoint;
z: TSize;
s: DWORD;
b: TBitmap;
x, y:integer;
a, d,c: PByteArray;
begin
s := GetWindowLongA(Handle, GWL_EXSTYLE);
if (s and WS_EX_LAYERED = 0) then
SetWindowLong(Handle, GWL_EXSTYLE, s or WS_EX_LAYERED);
b := TBitmap.Create;
b.Width := SplashImg.Width;
b.Height := SplashImg.Height;
b.PixelFormat := pf32bit;
for y := SplashImg.Height - 1 downto 0 do
begin
a := (SplashImg.Picture.Graphic as TPNGObject).AlphaScanline[y];
c := (SplashImg.Picture.Graphic as TPNGObject).Scanline[y];
d := b.ScanLine[y];
for x := 0 to SplashImg.Width - 1 do
begin
d^[x * 4 + 3] := a^[x];
d^[x * 4] := MulDiv(c^[x * 3], a^[x], 255);
d^[x * 4 + 1] := MulDiv(c^[x * 3 + 1], a^[x], 255);
d^[x * 4 + 2] := MulDiv(c^[x * 3 + 2], a^[x], 255);
end;
end;
p := Point(0, 0);
z.cx := b.Width;
z.cy := b.Height;
f.BlendOp := AC_SRC_OVER;
f.BlendFlags := 0;
f.SourceConstantAlpha := 0;
f.AlphaFormat := AC_SRC_ALPHA;
Show;
t := 0;
while (f.SourceConstantAlpha < 255) do
begin
while (t = GetTickCount) do Sleep(25);
t := GetTickCount;
Inc(f.SourceConstantAlpha, (255 - f.SourceConstantAlpha) div 32 + 1);
UpdateLayeredWindow(Handle, 0, nil, @z, b.Canvas.Handle, @p, 0, @f, ULW_ALPHA);
end;
b.Free;
end;
end.