我有Sprite对象,这是一个扑克筹码。当用户点击它时,出价增加。我正在提高对MouseUp
活动的出价。但是,如果用户在对象/芯片外部开始点击,然后将鼠标拖到芯片上并执行MouseUp
,则会触发映射到MouseUp
的函数。如果点击从对象外部开始,我该如何防止它被触发。
this.addEventListener(MouseEvent.MOUSE_DOWN, pressChipDown)
this.addEventListener(MouseEvent.MOUSE_UP, pressChipUp)
this.addEventListener(MouseEvent.MOUSE_OUT, pressChipOut)
private function pressChipDown(e:MouseEvent):void
{
super.x = startX + 5;
super.y = startY + 5;
}
private function pressChipUp(e:MouseEvent):void
{
increaseBid();
super.x = startX;
super.y = startY;
}
private function pressChipOut(e:MouseEvent):void
{
if(e.buttonDown) //if mouse button is down, move chip back but dont increase bid
{
pressChipUp(MouseEvent.MOUSE_OUT as MouseEvent)
}
}
由于
答案 0 :(得分:1)
滚动时,开始聆听鼠标按下并向上鼠标按下,如果向下按下,则为“假”
this.addeventlistener(MouseEvent.ROLL_OVER,onOver)
...