这段代码是适当的MVC架构吗?

时间:2012-07-31 05:28:27

标签: c# model-view-controller design-patterns

我正在学习MVC模式。我已经创建了这个非常简单的代码作为演示。

代码的目标很简单。我创造了一个汽车对象,其初始速度为每小时95英里。有1个标签显示当前速度,2个按钮,增加和减少速度。

单击每个按钮时,速度递增或递减1,标签显示修改后的速度。一旦速度超过100,增加按钮被禁用,用户现在只能降低速度。一旦速度降低到100以下,再次启用增加按钮。

这是我的模型,视图和控制器的代码。

接口IModel

public interface IModel
{
    int getCurrentSpeed();

    int increaseSpeed();
    int decreaseSpeed();

    void updateObserver();
    void setView(IView objView);
}

类carModel(来自IModel的具体类)

public class carModel : IModel
{
    private IView objLocalView;
    private int currentSpeed;

    //Constructor
    public carModel(int carSpeed)
    {
        this.currentSpeed = carSpeed;
    }

    public void setView(IView objView)
    {
        objLocalView = objView;
    }

    public int increaseSpeed()
    {
        currentSpeed++;
        updateObserver();
        return currentSpeed;
    }

    public int decreaseSpeed()
    {
        currentSpeed--;
        updateObserver();
        return currentSpeed;
    }

    public void updateObserver()
    {
        objLocalView.updateStatus(this);
    }

    public int getCurrentSpeed()
    {
        return currentSpeed;
    }

}

接口IController

public interface IController
{
    void requestIncreaseSpeed();
    void requestDecreaseSpeed();
}

类carController(来自IController的具体类)

public class carController : IController
{
    private IModel objLocalModel;
    private IView objLocalView;

    //constructor
    public carController(IModel objModel, IView objView)
    {
        objLocalView = objView;
        objLocalModel = objModel;
        objLocalModel.setView(objView);
    }

    public void requestIncreaseSpeed()
    {
        int modifiedSpeed = objLocalModel.increaseSpeed();
        checkSpeedLimit(modifiedSpeed);
    }

    public void requestDecreaseSpeed()
    {
        int modifiedSpeed = objLocalModel.decreaseSpeed();
        checkSpeedLimit(modifiedSpeed);
    }

    public void checkSpeedLimit(int modifiedSpeed)
    {
        if (modifiedSpeed > 100)
        {
            objLocalView.disableIncreaseSpeed();
        }
        else
        {
            objLocalView.enableIncreaseSpeed();
        }
    }

}

界面IView

public interface IView
{
    void enableIncreaseSpeed();
    void disableIncreaseSpeed();

    void updateStatus(IModel objModel);
}

form1.cs(用户将看到的视图类)

public partial class Form1 : Form, IView
{
    private IModel objModel;
    private IController objController;

    public Form1()
    {
        InitializeComponent();
    }

    private void Form1_Load(object sender, EventArgs e)
    {
        objModel = new carModel(95);
        objController = new carController(objModel, this);

        updateStatus(objModel);
    }

    public void enableIncreaseSpeed()
    {
        btnIncrease.Enabled = true;
    }

    public void disableIncreaseSpeed()
    {
        btnIncrease.Enabled = false;
    }

    public void updateStatus(IModel objModel)
    {
        lblCurrentSpeed.Text = "";
        lblCurrentSpeed.Text = objModel.getCurrentSpeed().ToString();
    }

    private void btnIncrease_Click(object sender, EventArgs e)
    {
        objController.requestIncreaseSpeed();
    }

    private void btnDecrease_Click(object sender, EventArgs e)
    {
        objController.requestDecreaseSpeed();
    }
}

我不确定这是否是一个合适的MVC设计?因为我看不出常规3层架构的差异(除了模型和视图在这里进行通信,这在3层架构中不会发生)

1 个答案:

答案 0 :(得分:0)

由于您正在尝试实现经典MVC,因此信息流是正确的。

唯一似乎有点偏离的是“模特”。您假设该模型是一个类。嗯......事实并非如此。模型应该是一个层,它包含所有域业务逻辑。