我正在尝试为tic-tac-toe游戏实现minimax算法,其中两个玩家都是人类,每次计算机使用minimax算法建议最佳移动。但它并不是每次都给出正确的建议。例如:它没有为以下场景提供正确的建议: 球员X:1 球员O:2 球员X:5。 这是我的代码:
#include <stdio.h>
#include <algorithm>
#include <string>
using namespace std;
#define inf 1<<20
int posmax, posmin;
char board[15];
void print_board()
{
int i;
for (i = 1; i <= 9; i++)
{
printf("%c ",board[i]);
if (i % 3 == 0)
printf("\n");
}
printf("\n");
}
int check_win(char board[])
{
if ((board[1] == 'X' && board[2] == 'X' && board[3] == 'X') ||
(board[4] == 'X' && board[5] == 'X' && board[6] == 'X') ||
(board[7] == 'X' && board[8] == 'X' && board[9] == 'X') ||
(board[1] == 'X' && board[4] == 'X' && board[7] == 'X') ||
(board[2] == 'X' && board[5] == 'X' && board[8] == 'X') ||
(board[3] == 'X' && board[6] == 'X' && board[9] == 'X') ||
(board[1] == 'X' && board[5] == 'X' && board[9] == 'X') ||
(board[3] == 'X' && board[5] == 'X' && board[7] == 'X'))
{
return 1;
}
else if((board[1] == 'O' && board[2] == 'O' && board[3] == 'O') ||
(board[4] == 'O' && board[5] == 'O' && board[6] == 'O') ||
(board[7] == 'O' && board[8] == 'O' && board[9] == 'O') ||
(board[1] == 'O' && board[4] == 'O' && board[7] == 'O') ||
(board[2] == 'O' && board[5] == 'O' && board[8] == 'O') ||
(board[3] == 'O' && board[6] == 'O' && board[9] == 'O') ||
(board[1] == 'O' && board[5] == 'O' && board[9] == 'O') ||
(board[3] == 'O' && board[5] == 'O' && board[7] == 'O'))
{
return -1;
}
else return 0;
}
int check_draw(char board[])
{
if ((check_win(board) == 0) && (board[1] != '_') && (board[2] != '_') &&
(board[3] != '_') && (board[4] != '_') && (board[5] != '_') &&
(board[6] != '_') && (board[7] != '_') && (board[8] != '_') &&
(board[9] != '_'))
{
return 1;
}
else return 0;
}
int minimax(int player, char board[], int n)
{
int i, res, j;
int max = -inf;
int min = inf;
int chk = check_win(board);
if (chk == 1)
return 1;
else if (chk == (-1))
return -1;
else if (chk = check_draw(board))
return 0;
for (i = 1; i <= 9; i++)
{
if(board[i] == '_')
{
if(player == 2)
{
board[i] = 'O';
res = minimax(1, board, n + 1);
board[i] = '_';
if(res < min)
{
min = res;
if (n == 0)
posmin = i;
}
}
else if (player == 1)
{
board[i] = 'X';
res = minimax(2, board, n + 1);
board[i] = '_';
if (res > max)
{
max = res;
if (n == 0)
posmax = i;
}
}
}
}
if (player == 1)
return max;
else return min;
}
// 1 is X, 2 is O
int main()
{
int i, j, input, opt;
for(i = 1; i <= 9; i++)
board[i] = '_';
printf("Board:\n");
print_board();
for(i = 1; i <= 9; i++)
{
if (i % 2 == 0)
printf("Player O give input:\n");
else
printf("Player X give input:\n");
scanf("%d", &input);
if (i % 2 != 0)
board[input] = 'X';
else
board[input] = 'O';
printf("Board:\n");
print_board();
int chk = check_win(board);
if (chk == 1)
{
printf("Player X wins!\n");
break;
}
else if (chk == -1)
{
printf("Player O wins!\n");
break;
}
else if ((chk == 0) && (i != 9))
{
posmax = -1;
posmin = -1;
if(i % 2 == 0)
{
opt = minimax(1, board, 0);
printf("Optimal move for player X is %d\n", posmax);
}
else
{
opt = minimax(2, board, 0);
printf("Optimal move for player O is %d\n", posmin);
}
}
else
printf("The game is tied!\n");
}
return 0;
}
答案 0 :(得分:2)
在我看来,你的程序没有给出错误的建议。如果两名球员都打出最佳状态,Minimax会计算一次移动的得分。你的情况下的得分可以是+1,-1和0,因此如果是游戏,例如不可避免地会丢失,它在失去的深度上没有区别。鉴于以下游戏状态
X O _
X _ _
_ _ _
并且玩家X的最佳游戏,玩家O移动的位置无关紧要(在任何一种情况下他都输了):
玩家X获胜。移动7给出与移动3和所有其他可玩移动相同的分数。如果您想让算法给出此示例的移动建议7,则必须将游戏深度包含在评估函数中。您可以通过将函数的返回值更改为以下内容来执行此操作:
int chk = check_win(board);
if (chk == 1)
return (10 - n);
else if (chk == (-1))
return -(10 - n);
else if (chk = check_draw(board))
return 0;
答案 1 :(得分:0)
除非我正在读取main()错误,否则你只需要填充8个正方形,然后再宣布它为平局。它可能不是你正在寻找的 错误,但它是一个开始。
答案 2 :(得分:0)
我认为这(虽然编码效率低)是正确的。如果没有,请给出你认为程序错误的移动顺序。
它没有给出最短的移动顺序,这可能是你所追求的。然后,你应该重构它以返回给出最短移动序列(如果获胜)或最长移动序列(当丢失时)的移动。
答案 3 :(得分:0)
替换
printf("Optimal move for player X is %d %d\n", posmax);
同
printf("Optimal move for player X is %d\n", posmax);
和
printf("Optimal move for player O is %d %d\n", posmin);
同
printf("Optimal move for player O is %d\n", posmin);
其他一切似乎都是正确的,尽管它并不总能打出最快的胜利(如果存在胜利)。