让我们说我的班级X能够派遣3种类型的(自定义)事件。 我应该在哪里以及如何在我的类文件中最好地记录这种行为?
答案 0 :(得分:4)
在您的课程上方添加[Event]
元标记。
Starling Framework的示例:
package starling.core
{
/** Dispatched when a new render context is created. */
[Event(name="context3DCreate", type="starling.events.Event")]
/** Dispatched when the root class has been created. */
[Event(name="rootCreated", type="starling.events.Event")]
/** The Starling class represents the core of the Starling framework.
*
* <p>The Starling framework makes it possible to create 2D applications and games that make
* use of the Stage3D architecture introduced in Flash Player 11. It implements a display tree
* system that is very similar to that of conventional Flash, while leveraging modern GPUs
* to speed up rendering.</p>
*
* <p>The Starling class represents the link between the conventional Flash display tree and
* the Starling display tree. To create a Starling-powered application, you have to create
* an instance of the Starling class:</p>
*
* <pre>var starling:Starling = new Starling(Game, stage);</pre>
*
*/
public class Starling extends EventDispatcher
{
/** The version of the Starling framework. */
public static const VERSION:String = "1.2";