我发了一篇原帖here
起初,我试图填写CGPoint ** allPaths。
第一维是“路径”,第二维是“路点”。而且我得到了一个CGPoint。
例如:allPaths [0] [2]会给我第一条路径的CGPoint,第三条路点。
我在简单的C中成功地做了令人讨厌的循环。现在我试图在Obj-C中用NSMutableArrays做同样的事情。
这是我的代码:
CCTMXObjectGroup *path;
NSMutableDictionary *waypoint;
int pathCounter = 0;
int waypointCounter = 0;
NSMutableArray *allPaths = [[NSMutableArray alloc] init];
NSMutableArray *allWaypointsForAPath = [[NSMutableArray alloc] init];
//Get all the Paths
while ((path = [self.tileMap objectGroupNamed:[NSString stringWithFormat:@"Path%d", pathCounter]]))
{
waypointCounter = 0;
//Empty all the data of the waypoints (so I can reuse it)
[allWaypointsForAPath removeAllObjects];
//Get all the waypoints from the path
while ((waypoint = [path objectNamed:[NSString stringWithFormat:@"Wpt%d", waypointCounter]]))
{
int x = [[waypoint valueForKey:@"x"] intValue];
int y = [[waypoint valueForKey:@"y"] intValue];
[allWaypointsForAPath addObject:[NSValue valueWithCGPoint:CGPointMake(x, y)]];
//Get to the next waypoint
waypointCounter++;
}
//Add the waypoints of the path to the list of paths
[allPaths addObject:allWaypointsForAPath];
//Get to the next path
pathCounter++;
}
我的实际问题是allPaths中的所有路径都等于最后一个路径。 (所有第一条路径都被最后一条路径覆盖)
我知道这是因为这行[allPaths addObject:allWaypointsForAPath]。
然而,我应该怎么做?
答案 0 :(得分:0)
哦,我觉得我发现了什么! 不确定内存问题,但我想垃圾收集器应该可以工作吗?
实际上,我只需要像这样在循环中声明NSMutableArray * allWaypointsForAPath:
int pathCounter = 0;
int waypointCounter = 0;
NSMutableArray *allPaths = [[NSMutableArray alloc] init];
//Get all the PathZ
while ((path = [self.tileMap objectGroupNamed:[NSString stringWithFormat:@"Path%d", pathCounter]]))
{
waypointCounter = 0;
NSMutableArray *allWaypointsForAPath = [[NSMutableArray alloc] init];
//Get all the waypoints from the path
while ((waypoint = [path objectNamed:[NSString stringWithFormat:@"Wpt%d", waypointCounter]]))
{
int x = [[waypoint valueForKey:@"x"] intValue];
int y = [[waypoint valueForKey:@"y"] intValue];
[allWaypointsForAPath addObject:[NSValue valueWithCGPoint:CGPointMake(x, y)]];
//Get to the next waypoint
waypointCounter++;
}
[allPaths addObject:allWaypointsForAPath];
//Get to the next path
pathCounter++;
}