大家好,我只是VS2010中C#的初学者,我学习它的原因是能够在游戏编程中发展,我得到了这个程序的源代码,并添加了很多东西。这是控制台应用程序源。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace First_Game
{
class Program
{
void DisplayChoices(int heroHitPoints, int monsterHitPoints) // 1st method to display the choices
{
Console.Write(@"
************************************************
Your hero has {0}hp and the Monster has {1}hp
************************************************", heroHitPoints, monsterHitPoints);
Console.Write(@"
__________________________
Please Choose an action:
(A)ttack
(D)efend
(H)eal
(F)lee
__________________________");
Console.WriteLine();
}
int GetHeroDamage(Random rand)// 2nd Method to calculate the hero's Damage during battle.
{
int attackdamage;
attackdamage = rand.Next(350, 450);
return attackdamage;
}
int GetMonsterDamage(Random rand) // 3rd Method to calculate the monster's damage during the battle.
{
int attackdamage;
attackdamage = rand.Next(250, 350);
return attackdamage;
}
static void Main(string[] args)
{
Program CH = new Program();
int heroHitPoints, monsterHitPoints, attackdamage, healing, fleechance, hitchance;
Random rand;
string battlechoice;
Console.WriteLine("You are facing a Monster!");
//this is outside the loop so that it will only print once
heroHitPoints = 1500;// our variables are assigned ouside
monsterHitPoints =2000;//so that each loop won't "heal" them
do
{
rand = new Random();
CH.DisplayChoices(heroHitPoints, monsterHitPoints);
battlechoice = Console.ReadLine();
switch (battlechoice)
{
case "a":
case "A"://this way a or A work
hitchance = rand.Next(0, 100);
if (hitchance > 30)
{
attackdamage = CH.GetHeroDamage(rand);
Console.WriteLine("The hero attacks!");
monsterHitPoints -= attackdamage;
Console.WriteLine("The monster loses {0}hp", attackdamage);
}
else
{
Console.WriteLine("You missed!");
}
break;
case "d":
case "D":
Console.WriteLine("The Hero Defends");
break;
case "h":
case "H":
healing = 400;
heroHitPoints += healing;
Console.WriteLine("The Hero uses a Potion!");
Console.WriteLine("The Hero heals himself for {0} Points", healing);
break;
case "f":
case "F":
fleechance = rand.Next(0, 100);
if (fleechance > 40)
{
Console.WriteLine("The hero fled!");
Console.ReadLine();
Environment.Exit(0);
}
else
{
Console.WriteLine("Fleeing Failed");
Console.ReadLine();
}
break;
default://defaults always a good idea with user input
Console.WriteLine("Sorry that choice was invalid and the monster took a cheap shot!");
break;
}
Console.WriteLine();
if (monsterHitPoints > 0)//if the monster is still alive
{
hitchance = rand.Next(0, 100);
if (hitchance > 30)
{
attackdamage = CH.GetMonsterDamage(rand);
Console.WriteLine("The Monster Attacks!");
if (battlechoice == "d" || battlechoice == "D")
{ //this is so that defend has some sort of benefit
attackdamage /= 2;
}
heroHitPoints -= attackdamage;//subtract the damage
Console.WriteLine("The Hero loses {0}hp", attackdamage);
}
Console.WriteLine("Press Enter to Continue");
Console.ReadLine();
Console.Clear();//this clears the screen so that we don't have the
//last turns info on it.
}
}
while (heroHitPoints > 0 && monsterHitPoints > 0);
if (heroHitPoints > 0)
{
Console.WriteLine("You are Victorious!");
}
else
{
Console.WriteLine("You have been defeated :(");
}
Console.ReadLine();
}
}
}
该程序应该让你选择一个选择,并且在你执行它之后,无论如何都应该攻击怪物。我创建了3个方法并调用它们。 我的问题是,以IF语句开头并在片刻之前结束的部分有时会运行,有时则不会,就像它是完全随机的一样,我认为这与怪物的命中有关但事实并非如此,帮助表示赞赏。 VS2010没有给我任何错误,并且英雄每次都会攻击,即使我对它们使用相同的方式。
答案 0 :(得分:3)
行。我已经尝试了它并且它工作正常,但是当怪物错过时你不打印任何东西,这是你的随机失败的意思吗?要纠正它,只需在条件中添加else
:
hitchance = rand.Next(0, 100);
if (hitchance > 30)
{
attackdamage = CH.GetMonsterDamage(rand);
Console.WriteLine("The Monster Attacks!");
if (battlechoice == "d" || battlechoice == "D")
{ //this is so that defend has some sort of benefit
attackdamage /= 2;
}
heroHitPoints -= attackdamage;//subtract the damage
Console.WriteLine("The Hero loses {0}hp", attackdamage);
}
else
{
Console.WriteLine("The monster misses!");
}
答案 1 :(得分:1)
我认为它运作良好;由于hitchance
,你只是变得不幸。但是,怪物会攻击,取决于命中率:
You are facing a Monster!
************************************************
Your hero has 1500hp and the Monster has 2000hp
************************************************
__________________________
Please Choose an action:
(A)ttack
(D)efend
(H)eal
(F)lee
__________________________
a
The hero attacks!
The monster loses 442hp
The Monster Attacks!
The Hero loses 348hp
Press Enter to Continue
答案 2 :(得分:1)
我为了好玩而重构了你的代码:)在提取了一些类Game
,Hero
,Monster
并在那里移动相关逻辑(是的,OOP)后,你的游戏看起来像:
class Program
{
static void Main(string[] args)
{
Game game = new Game();
game.Start();
Console.ReadLine();
}
}
所有游戏逻辑都移至Game
类,负责创建和管理角色,向用户显示游戏以及检索用户输入:
public class Game
{
private const int _dispalyWidth = 42;
public void Start()
{
Hero hero = new Hero();
Monster monster = new Monster();
Console.WriteLine("You are facing a Monster!");
Console.ReadKey();
Console.Clear();
do
{
DisplayBattle(hero, monster);
switch (GetChoice())
{
case BattleChoice.Attack:
hero.Attack(monster);
break;
case BattleChoice.Defend:
hero.Defend();
break;
case BattleChoice.Heal:
hero.Heal(400);
break;
default:
Console.WriteLine("Monster took a cheap shot!");
break;
}
if (monster.IsAlive)
monster.Attack(hero);
Console.WriteLine("Press Enter to Continue");
Console.ReadLine();
Console.Clear();
}
while(hero.IsAlive && monster.IsAlive);
DisplayBattleResult(hero);
Console.ReadLine();
}
private void DisplayBattleResult(Hero hero)
{
if (hero.IsAlive)
Console.WriteLine("You are victorious!");
else
Console.WriteLine("You have been defeated :(");
}
private void DisplayBattle(Hero hero, Monster monster)
{
Console.WriteLine(new String('*', _dispalyWidth));
Console.WriteLine("{0} has {1}hp and the {2} has {3}hp",
hero.Name, hero.HitPoints, monster.Name, monster.HitPoints);
Console.WriteLine(new String('*', _dispalyWidth));
}
private void DisplayChoices()
{
Console.WriteLine(new String('-', _dispalyWidth));
Console.WriteLine("Please Choose an action:");
Console.WriteLine("(A)ttack");
Console.WriteLine("(D)efend");
Console.WriteLine("(H)eal");
Console.WriteLine("(F)lee");
Console.WriteLine(new String('-', _dispalyWidth));
}
private BattleChoice GetChoice()
{
DisplayChoices();
ConsoleKeyInfo key = Console.ReadKey(true);
switch (key.Key)
{
case ConsoleKey.A:
return BattleChoice.Attack;
case ConsoleKey.H:
return BattleChoice.Heal;
case ConsoleKey.D:
return BattleChoice.Defend;
default:
return BattleChoice.Wait;
}
}
}
正如你所看到的,我介绍了英雄和怪物的课程。它们继承自Character
类,负责保存和操纵角色的数据:
public class Character
{
private readonly Random _random = new Random();
public Character(string name, int hitPoints, Range damageRange, int hitChance)
{
Name = name;
HitPoints = hitPoints;
HitChance = hitChance;
DamageRange = damageRange;
}
public string Name { get; set; }
public int HitChance { get; private set; }
public int HitPoints { get; private set; }
public Range DamageRange { get; private set; }
private bool IsDefending { get; set; }
public bool IsAlive
{
get { return HitPoints > 0; }
}
public void Defend()
{
Console.WriteLine("The {0} defends", Name);
IsDefending = true;
}
public void Heal(int amount)
{
Console.WriteLine("The {0} uses a Potion!", Name);
IsDefending = false;
HitPoints += amount;
Console.WriteLine("The {0} heals himself for {0} points", amount);
}
public void Hit(int amount)
{
int receivedDamage = IsDefending ? (amount / 2) : amount;
HitPoints -= receivedDamage;
Console.WriteLine("The {0} loses {1}hp", Name, receivedDamage);
}
public void Attack(Character target)
{
Console.WriteLine("The {0} attacks!", Name);
IsDefending = false;
if (HitChance <= _random.Next(0, 100))
{
Console.WriteLine("{0} missed!", Name);
return;
}
target.Hit(_random.Next(DamageRange.Min, DamageRange.Max));
}
}
public class Hero : Character
{
public Hero()
: base("Hero", 1500, new Range(350, 450), 30)
{
}
}
public class Monster : Character
{
public Monster()
: base("Monster", 2000, new Range(250, 350), 30)
{
}
}
我也使用射程,以保持可能的伤害(也许在同一物体中保持伤害机会也很好):
public class Range
{
public Range(int min, int max)
{
Min = min;
Max = max;
}
public int Min { get; private set; }
public int Max { get; private set; }
}
描述用户选择的枚举:
public enum BattleChoice
{
Attack,
Defend,
Heal,
Wait
}
我认为将机会验证和伤害生成移到某些类Universe
会很好,但它适合你。
祝你好运!