///ContactResultCallback is used to report contact points
struct ContactResultCallback
{
short int m_collisionFilterGroup;
short int m_collisionFilterMask;
ContactResultCallback()
:m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
m_collisionFilterMask(btBroadphaseProxy::AllFilter)
{
}
virtual ~ContactResultCallback()
{
}
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
{
bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
return collides;
}
virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1) = 0;
};
现在这是我的派生类:
class DisablePairCollision : public btCollisionWorld::ContactResultCallback
{
public:
virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObject* colObj0, int32_t partId0, int32_t index0, const btCollisionObject* colObj1, int32_t partId1, int32_t index1);
btDiscreteDynamicsWorld* DynamicsWorld;
};
以下是我实现主要功能的地方。仍然不确定为什么我会收到此错误。
我在Windows上使用vc2010和代码块的代码没有问题:
btScalar DisablePairCollision::addSingleResult(btManifoldPoint& cp, const btCollisionObject* colObj0, int32_t partId0, int32_t index0, const btCollisionObject* colObj1, int32_t partId1, int32_t index1)
{
// Create an identity matrix.
btTransform frame;
frame.setIdentity();
// Create a constraint between the two bone shapes which are contacting each other.
btGeneric6DofConstraint* Constraint;
Constraint = new btGeneric6DofConstraint( *(btRigidBody*)colObj0, *(btRigidBody*)colObj1, frame, frame, true );
// Set limits to be limitless.
Constraint->setLinearLowerLimit( btVector3(1, 1, 1 ) );
Constraint->setLinearUpperLimit( btVector3(0, 0, 0 ) );
Constraint->setAngularLowerLimit( btVector3(1, 1, 1 ) );
Constraint->setAngularUpperLimit( btVector3(0, 0, 0 ) );
// Add constraint to scene.
DynamicsWorld->addConstraint(Constraint, true);
return 0;
}
现在我正在尝试在Ubuntu上编译我的项目,但是当我尝试使用该类时,我收到此错误:
/home/steven/Desktop/ovgl/src/OvglScene.cpp:211: error: cannot declare variable ‘Callback’ to be of abstract type ‘Ovgl::DisablePairCollision’
答案 0 :(得分:23)
基类是抽象的原因是这个纯虚函数:
virtual btScalar addSingleResult(
btManifoldPoint& cp,
const btCollisionObjectWrapper* colObj0Wrap,
int partId0,
int index0,
const btCollisionObjectWrapper* colObj1Wrap,
int partId1,
int index1) = 0;
派生类DisablePairCollision
尝试定义该函数,但它没有正确执行:
virtual btScalar addSingleResult(
btManifoldPoint& cp,
const btCollisionObject* colObj0,
int32_t partId0,
int32_t index0,
const btCollisionObject* colObj1,
int32_t partId1,
int32_t index1);
如您所见,某些参数具有不同的类型。例如。 colObj0
的类型为const btCollisionObject*
,但其类型应为const btCollisionObjectWrapper*
。
因此,派生类定义具有不同参数的新函数,但它没有从基类定义纯虚函数,因此派生类仍然是抽象的。
您需要使用与基类完全相同的参数类型来定义函数。
答案 1 :(得分:6)
Ovgl::DisablePairCollision
是一个抽象类,意味着它包含 至少一个纯虚函数 。
您需要从此类派生并实现它的抽象功能。
例如:
class DisablePairCollision { virtual void foo() = 0; };
class DerivedClass : public DisablePairCollision { virtual void foo() {} };
DisablePairCollision* pCallback;
pCallback = new DerivedClass;
pCallback->foo();