以下是使用nsarchive
读写数据的类Data.m
-(id)init {
self = [super init];
if(self) {
arr = [[NSMutableArray alloc] init];
}
return self;
}
-(NSString *)getPath {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentPath;
if ([paths count] > 0)
documentPath = [paths objectAtIndex:0];
NSString *draftDataPath = [documentPath stringByAppendingPathComponent:@"draftData.dat"];
return draftDataPath;
}
-(void)saveDataToDisk {
NSString *path = [self getPath];
[NSKeyedArchiver archiveRootObject:arr toFile:path];
}
-(void)loadDataFromDisk {
NSString *path = [self getPath];
self.arr = [NSKeyedUnarchiver unarchiveObjectWithFile:path];
}
稍后,我会通过这样做将一些对象添加到arr
中
CustomerClass.m
- (void) viewDidLoad {
Data *data = [[Data alloc] init];
[data.arr addObject:myObject1]
[data.arr addObject:myObject2]
[data.arr addObject:myObject3]
[data saveDataToDisk];
}
在DisplayData.m,我想通过
检查data.arr- (void) viewDidLoad {
Data *data = [[Data alloc] init];
[data loadDataFromDisk];
NSLog(@"length of array is %d",[data.arr count]);
}
在控制台上,我正在
length of array is 1
我认为它毕竟应该是3。
如果你有任何关于它的线索,请指出我在工作中犯了什么错误。
答案 0 :(得分:5)
所以,我怀疑你的“myObjects”不符合NSCoding。我刚刚这样做了:
NSMutableArray *arr = [NSMutableArray arrayWithCapacity:3];
[arr addObject:@"Hello"];
[arr addObject:@" "];
[arr addObject:@"World"];
BOOL ret = [NSKeyedArchiver archiveRootObject:arr toFile:[self getPath]];
NSArray *arr2 = [NSKeyedUnarchiver unarchiveObjectWithFile:[self getPath]];
NSLog(@"count = %d", [arr2 count]);
结果是“count = 3”
答案 1 :(得分:3)
我觉得这里有太多的代码来做你想要的东西。我想你所需要的只是:
[[NSUserDefaults standardUserDefaults] setObject:[NSKeyedArchiver archivedDataWithRootObject:dataClass] forKey:NSUserDefaultString];
[[NSUserDefaults standardUserDefaults] synchronize];
保存它。
和
NSData *someData = [[NSUserDefaults standardUserDefaults] objectForKey:NSUserDefaultString];
if (settingsData != nil)
{
dataClass = [NSKeyedUnarchiver unarchiveObjectWithData:settingsData];
}
检索它。