我尝试使用画布在surfaceview上绘制文本。 问题是每次调用后,surfaceview似乎都没有重置。所有被吸引的东西都将被重新绘制。所以,如果我有一个文本,我每次都会改变它的位置,我最终得到了一段长文本,因为画布未被清除。
我做错了什么?
public class Test1Activity extends Activity {
private Draw drawText;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
drawText = new Draw(this);
setContentView(drawText);
}
public class Draw extends SurfaceView implements Runnable {
Thread thread = null;
SurfaceHolder surfaceHolder;
volatile boolean running = false;
private int i;
public Draw(Context context) {
super(context);
// TODO Auto-generated constructor stub
surfaceHolder = getHolder();
running = true;
thread = new Thread(this);
thread.start();
}
public void run() {
// TODO Auto-generated method stub
while (running) {
if (surfaceHolder.getSurface().isValid()) {
Canvas canvas = surfaceHolder.lockCanvas();
Paint paint = new Paint();
paint.setColor(Color.RED);
i++;
if(i > 240)
i = 1;
canvas.drawText("Hello",i , 60, paint);
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
}
}
public class Test1Activity extends Activity {
private Draw drawText;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
drawText = new Draw(this);
setContentView(drawText);
}
public class Draw extends SurfaceView implements Runnable {
Thread thread = null;
SurfaceHolder surfaceHolder;
volatile boolean running = false;
private int i;
public Draw(Context context) {
super(context);
// TODO Auto-generated constructor stub
surfaceHolder = getHolder();
running = true;
thread = new Thread(this);
thread.start();
}
public void run() {
// TODO Auto-generated method stub
while (running) {
if (surfaceHolder.getSurface().isValid()) {
Canvas canvas = surfaceHolder.lockCanvas();
Paint paint = new Paint();
paint.setColor(Color.RED);
i++;
if(i > 240)
i = 1;
canvas.drawText("Hello",i , 60, paint);
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
}
谢谢!
答案 0 :(得分:1)
在画画之前你必须先画布画布。 canvas.drawColor(Color.BLACK);
注意:不要在更新和渲染线程中创建一个Paint对象,它会让GC疯狂!
答案 1 :(得分:0)
您可能需要在不同的PorterDuff模式下重绘过时的画布。 this link很有用。