我将this tone generation code添加到我现有的项目中,但我做错了,无法弄清问题是什么。该代码在独立项目中运行良好。
OSStatus RenderTone(
void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData)
{
// Fixed amplitude is good enough for our purposes
const double amplitude = 0.25;
// Get the tone parameters out of the view controller
ToneGeneratorViewController *viewController =
(ToneGeneratorViewController *)inRefCon;
double theta = viewController->theta;
double theta_increment =
2.0 * M_PI * viewController->frequency / viewController->sampleRate;
// This is a mono tone generator so we only need the first buffer
const int channel = 0;
Float32 *buffer = (Float32 *)ioData->mBuffers[channel].mData;
// Generate the samples
for (UInt32 frame = 0; frame < inNumberFrames; frame++)
{
buffer[frame] = sin(theta) * amplitude;
theta += theta_increment;
if (theta > 2.0 * M_PI)
{
theta -= 2.0 * M_PI;
}
}
// Store the updated theta back in the view controller
viewController->theta = theta;
return noErr;
}
在我添加代码的控制器中,我只有警告说No previous prototype for function 'RenderTone'
(重复)
我也遇到了一些错误,但这些错误并不在我自己编写的源文件中:
知道可能导致这些的原因吗?
答案 0 :(得分:0)
将AudioToolbox.framework添加到您的项目中。