我正在尝试生成用于测试的缩放/捏合手势,我尝试使用Android API MotionEvent.obtain(),但发现很难实现缩放/捏合事件。
我从MotionEvent.obtain引用了API。你能告诉我正确的方法吗?
这是我的实施:
//for zoom, we need four points coordinations: start0, start1, end0, end1
Instrumentation inst;
// action down event
MotionEvent event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_DOWN, 1, prop_start0, pointerCoords_start0, 0, 0, 0, 0, 0, 0, 0, 0 );
inst.sendPointerSync(event);
// action pointer 2 down event
event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_POINTER_2_DOWN, 2, properties_start0_1, pointerCoords_start0_1, 0, 0, 0, 0, 0, 0, 0, 0);
inst.sendPointerSync(event);
// action move events
duration = 1000; //1000 ms
event_interval = 10;//time interval between consecutive events 10ms
moveEventNum = duration / event_interval;
stepx0 = (end0.x - start0.x)/moveEventNum;
stepy0 = (end0.y - start0.y)/moveEventNum;
stepx1 = (end1.x - start1.x)/moveEventNum;
stepy1 = (end1.y - start1.y)/moveEventNum;
move_event0= start0;
move_event1 = start1;
for ( int i = 0; i < moveEventNum; i++) {
// [generate middle points here ]
mov_event0.x += stepx0;
mov_event0.y += stepy0;
mov_event1.x += stepx1;
mov_event1.y += stepy1;
eventTime += event_interval;
event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_MOVE, 2, properties_move_event, pointerCoords_move_event0_1, 0, 0, 0, 0, 0, 0, 0, 0);
inst.sendPointerSync(event);
}
event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_POINTER_2_UP, 2, properties_end0_1, pointerCoords_end0_1, 0, 0, 0, 0, 0, 0, 0, 0);
inst.sendPointerSync(event);
event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_UP, 1, end1, pointerCoords_end1, 0, 0, 0, 0, 0, 0, 0, 0 );
inst.sendPointerSync(event);
答案 0 :(得分:17)
的 ISSUE:强> 的
使用gets()API时,我们必须设置每个事件中点的压力和大小。
有关
obtain(long, long, int, int, android.view.MotionEvent.PointerProperties[],
android.view.MotionEvent.PointerCoords[], int, int, float, float, int, int, int, int)
PointerCoords [],我们要将压力和大小设置为1,默认值为0。
有关
public static MotionEvent obtain (long downTime, long eventTime, int action,
float x, float y, int metaState)
Create a new MotionEvent, filling in a subset of the basic motion values.
Those not specified here are: device id (always 0), pressure and size (always 1),
x and y precision (always 1), and edgeFlags (always 0).
since the default pressure and size are 1, so we don't need to set them.
我创建手势的提示:
<强> 1。遵循真实的手势序列,因为我们想要模拟真实的手势
覆盖onTouchEvent()以检查收到的真实事件 应用。这些事件也可用于比较真实 用户触摸事件和生成的触摸事件 例如:
a)@Override public boolean onTouchEvent(MotionEvent event){ Log.i(“WebView”,event.toString()+ event.getAction());布尔rt = super.onTouchEvent(event);返回rt; }
手动触摸屏以从a)中的onTouchEvent()获取真实的手势序列。我们可以在生成事件时遵循事件序列。 - 如果我们不遵循手势事件序列,则可能会拒绝检测事件。
这是缩放手势的有效事件序列,(所有事件的downTime都相同)
我。 ACTION_DOWN的一个起点
II。 ACTION_POINTER_2_DOWN两个起点
iii.ACTION_MOVE两个中间点
IV。两个终点的ACTION_POINTER_2_UP
诉一个终点的ACTION_UP
<强> 2。正确使用API MotionEvent.obtain
public static MotionEvent获取(long downTime,long eventTime,int action, float x,float y,int metaState)
和
public static MotionEvent获取(long,long,int,int,android.view.MotionEvent.PointerProperties [], android.view.MotionEvent.PointerCoords [],int,int,float,float,int,int,int,int)
第一个通常用于单点手势,如投掷,滚动,点击等。此功能的参数(压力,大小,xPresion,yPresion)都设置为1.
第二个是更普遍的一个,可以用于生成多点触摸事件。而对于第二个,我们必须将每个触点的指针Coords中的压力,大小设置为1。
以下是生成缩放手势的示例:
public static void generateZoomGesture(Instrumentation inst,
long startTime, boolean ifMove, GestureInfo.Point startPoint1,
GestureInfo.Point startPoint2, GestureInfo.Point endPoint1,
GestureInfo.Point endPoint2, int duration) {
if (inst == null || startPoint1 == null
|| (ifMove && endPoint1 == null)) {
return;
}
long eventTime = startTime;
long downTime = startTime;
MotionEvent event;
float eventX1, eventY1, eventX2, eventY2;
eventX1 = startPoint1.x;
eventY1 = startPoint1.y;
eventX2 = startPoint2.x;
eventY2 = startPoint2.y;
// specify the property for the two touch points
PointerProperties[] properties = new PointerProperties[2];
PointerProperties pp1 = new PointerProperties();
pp1.id = 0;
pp1.toolType = MotionEvent.TOOL_TYPE_FINGER;
PointerProperties pp2 = new PointerProperties();
pp2.id = 1;
pp2.toolType = MotionEvent.TOOL_TYPE_FINGER;
properties[0] = pp1;
properties[1] = pp2;
//specify the coordinations of the two touch points
//NOTE: you MUST set the pressure and size value, or it doesn't work
PointerCoords[] pointerCoords = new PointerCoords[2];
PointerCoords pc1 = new PointerCoords();
pc1.x = eventX1;
pc1.y = eventY1;
pc1.pressure = 1;
pc1.size = 1;
PointerCoords pc2 = new PointerCoords();
pc2.x = eventX2;
pc2.y = eventY2;
pc2.pressure = 1;
pc2.size = 1;
pointerCoords[0] = pc1;
pointerCoords[1] = pc2;
//////////////////////////////////////////////////////////////
// events sequence of zoom gesture
// 1. send ACTION_DOWN event of one start point
// 2. send ACTION_POINTER_2_DOWN of two start points
// 3. send ACTION_MOVE of two middle points
// 4. repeat step 3 with updated middle points (x,y),
// until reach the end points
// 5. send ACTION_POINTER_2_UP of two end points
// 6. send ACTION_UP of one end point
//////////////////////////////////////////////////////////////
// step 1
event = MotionEvent.obtain(downTime, eventTime,
MotionEvent.ACTION_DOWN, 1, properties,
pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0 );
inst.sendPointerSync(event);
//step 2
event = MotionEvent.obtain(downTime, eventTime,
MotionEvent.ACTION_POINTER_2_DOWN, 2,
properties, pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
inst.sendPointerSync(event);
//step 3, 4
if (ifMove) {
int moveEventNumber = 1;
moveEventNumber = duration / EVENT_MIN_INTERVAL;
float stepX1, stepY1, stepX2, stepY2;
stepX1 = (endPoint1.x - startPoint1.x) / moveEventNumber;
stepY1 = (endPoint1.y - startPoint1.y) / moveEventNumber;
stepX2 = (endPoint2.x - startPoint2.x) / moveEventNumber;
stepY2 = (endPoint2.y - startPoint2.y) / moveEventNumber;
for (int i = 0; i < moveEventNumber; i++) {
// update the move events
eventTime += EVENT_MIN_INTERVAL;
eventX1 += stepX1;
eventY1 += stepY1;
eventX2 += stepX2;
eventY2 += stepY2;
pc1.x = eventX1;
pc1.y = eventY1;
pc2.x = eventX2;
pc2.y = eventY2;
pointerCoords[0] = pc1;
pointerCoords[1] = pc2;
event = MotionEvent.obtain(downTime, eventTime,
MotionEvent.ACTION_MOVE, 2, properties,
pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
inst.sendPointerSync(event);
}
}
//step 5
pc1.x = endPoint1.x;
pc1.y = endPoint1.y;
pc2.x = endPoint2.x;
pc2.y = endPoint2.y;
pointerCoords[0] = pc1;
pointerCoords[1] = pc2;
eventTime += EVENT_MIN_INTERVAL;
event = MotionEvent.obtain(downTime, eventTime,
MotionEvent.ACTION_POINTER_2_UP, 2, properties,
pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
inst.sendPointerSync(event);
// step 6
eventTime += EVENT_MIN_INTERVAL;
event = MotionEvent.obtain(downTime, eventTime,
MotionEvent.ACTION_UP, 1, properties,
pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0 );
inst.sendPointerSync(event);
}
答案 1 :(得分:11)
如Täg的评论中所述,这可以与Espresso一起使用。以下是我在Espresso中执行此操作的代码,基于longchuan的非常好的答案以及peetasan的更新表单。
在Espresso测试中:
// Pinch out (to zoom in):
onView(withId(R.id.MyViewId)).perform(pinchOut());
辅助方法,包括从视图中获取正确坐标的好方法,还包括uiController.injectMotionEvent(event)
的正确错误处理:
public static ViewAction pinchOut() {
return new ViewAction() {
@Override
public Matcher<View> getConstraints() {
return ViewMatchers.isEnabled();
}
@Override
public String getDescription() {
return "Pinch out";
}
@Override
public void perform(UiController uiController, View view) {
Point middlePosition = getCenterPoint(view);
final int startDelta = 0; // How far from the center point each finger should start
final int endDelta = 500; // How far from the center point each finger should end (note: Be sure to have this large enough so that the gesture is recognized!)
Point startPoint1 = new Point(middlePosition.x - startDelta, middlePosition.y);
Point startPoint2 = new Point(middlePosition.x + startDelta, middlePosition.y);
Point endPoint1 = new Point(middlePosition.x - endDelta, middlePosition.y);
Point endPoint2 = new Point(middlePosition.x + endDelta, middlePosition.y);
performPinch(uiController, startPoint1, startPoint2, endPoint1, endPoint2);
}
};
}
public static ViewAction pinchIn() {
return new ViewAction() {
@Override
public Matcher<View> getConstraints() {
return ViewMatchers.isEnabled();
}
@Override
public String getDescription() {
return "Pinch in";
}
@Override
public void perform(UiController uiController, View view) {
Point middlePosition = getCenterPoint(view);
final int startDelta = 500; // How far from the center point each finger should start (note: Be sure to have this large enough so that the gesture is recognized!)
final int endDelta = 0; // How far from the center point each finger should end
Point startPoint1 = new Point(middlePosition.x - startDelta, middlePosition.y);
Point startPoint2 = new Point(middlePosition.x + startDelta, middlePosition.y);
Point endPoint1 = new Point(middlePosition.x - endDelta, middlePosition.y);
Point endPoint2 = new Point(middlePosition.x + endDelta, middlePosition.y);
performPinch(uiController, startPoint1, startPoint2, endPoint1, endPoint2);
}
};
}
@NonNull
private static Point getCenterPoint(View view) {
int[] locationOnScreen = new int[2];
view.getLocationOnScreen(locationOnScreen);
float viewHeight = view.getHeight() * view.getScaleY();
float viewWidth = view.getWidth() * view.getScaleX();
return new Point(
(int) (locationOnScreen[0] + viewWidth / 2),
(int) (locationOnScreen[1] + viewHeight / 2));
}
private static void performPinch(UiController uiController, Point startPoint1, Point startPoint2, Point endPoint1, Point endPoint2) {
final int duration = 500;
final long eventMinInterval = 10;
final long startTime = SystemClock.uptimeMillis();
long eventTime = startTime;
MotionEvent event;
float eventX1, eventY1, eventX2, eventY2;
eventX1 = startPoint1.x;
eventY1 = startPoint1.y;
eventX2 = startPoint2.x;
eventY2 = startPoint2.y;
// Specify the property for the two touch points
MotionEvent.PointerProperties[] properties = new MotionEvent.PointerProperties[2];
MotionEvent.PointerProperties pp1 = new MotionEvent.PointerProperties();
pp1.id = 0;
pp1.toolType = MotionEvent.TOOL_TYPE_FINGER;
MotionEvent.PointerProperties pp2 = new MotionEvent.PointerProperties();
pp2.id = 1;
pp2.toolType = MotionEvent.TOOL_TYPE_FINGER;
properties[0] = pp1;
properties[1] = pp2;
// Specify the coordinations of the two touch points
// NOTE: you MUST set the pressure and size value, or it doesn't work
MotionEvent.PointerCoords[] pointerCoords = new MotionEvent.PointerCoords[2];
MotionEvent.PointerCoords pc1 = new MotionEvent.PointerCoords();
pc1.x = eventX1;
pc1.y = eventY1;
pc1.pressure = 1;
pc1.size = 1;
MotionEvent.PointerCoords pc2 = new MotionEvent.PointerCoords();
pc2.x = eventX2;
pc2.y = eventY2;
pc2.pressure = 1;
pc2.size = 1;
pointerCoords[0] = pc1;
pointerCoords[1] = pc2;
/*
* Events sequence of zoom gesture:
*
* 1. Send ACTION_DOWN event of one start point
* 2. Send ACTION_POINTER_DOWN of two start points
* 3. Send ACTION_MOVE of two middle points
* 4. Repeat step 3 with updated middle points (x,y), until reach the end points
* 5. Send ACTION_POINTER_UP of two end points
* 6. Send ACTION_UP of one end point
*/
try {
// Step 1
event = MotionEvent.obtain(startTime, eventTime,
MotionEvent.ACTION_DOWN, 1, properties,
pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
injectMotionEventToUiController(uiController, event);
// Step 2
event = MotionEvent.obtain(startTime, eventTime,
MotionEvent.ACTION_POINTER_DOWN + (pp2.id << MotionEvent.ACTION_POINTER_INDEX_SHIFT), 2,
properties, pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
injectMotionEventToUiController(uiController, event);
// Step 3, 4
long moveEventNumber = duration / eventMinInterval;
float stepX1, stepY1, stepX2, stepY2;
stepX1 = (endPoint1.x - startPoint1.x) / moveEventNumber;
stepY1 = (endPoint1.y - startPoint1.y) / moveEventNumber;
stepX2 = (endPoint2.x - startPoint2.x) / moveEventNumber;
stepY2 = (endPoint2.y - startPoint2.y) / moveEventNumber;
for (int i = 0; i < moveEventNumber; i++) {
// Update the move events
eventTime += eventMinInterval;
eventX1 += stepX1;
eventY1 += stepY1;
eventX2 += stepX2;
eventY2 += stepY2;
pc1.x = eventX1;
pc1.y = eventY1;
pc2.x = eventX2;
pc2.y = eventY2;
pointerCoords[0] = pc1;
pointerCoords[1] = pc2;
event = MotionEvent.obtain(startTime, eventTime,
MotionEvent.ACTION_MOVE, 2, properties,
pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
injectMotionEventToUiController(uiController, event);
}
// Step 5
pc1.x = endPoint1.x;
pc1.y = endPoint1.y;
pc2.x = endPoint2.x;
pc2.y = endPoint2.y;
pointerCoords[0] = pc1;
pointerCoords[1] = pc2;
eventTime += eventMinInterval;
event = MotionEvent.obtain(startTime, eventTime,
MotionEvent.ACTION_POINTER_UP + (pp2.id << MotionEvent.ACTION_POINTER_INDEX_SHIFT), 2, properties,
pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
injectMotionEventToUiController(uiController, event);
// Step 6
eventTime += eventMinInterval;
event = MotionEvent.obtain(startTime, eventTime,
MotionEvent.ACTION_UP, 1, properties,
pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
injectMotionEventToUiController(uiController, event);
} catch (InjectEventSecurityException e) {
throw new RuntimeException("Could not perform pinch", e);
}
}
/**
* Safely call uiController.injectMotionEvent(event): Detect any error and "convert" it to an
* IllegalStateException
*/
private static void injectMotionEventToUiController(UiController uiController, MotionEvent event) throws InjectEventSecurityException {
boolean injectEventSucceeded = uiController.injectMotionEvent(event);
if (!injectEventSucceeded) {
throw new IllegalStateException("Error performing event " + event);
}
}
答案 2 :(得分:5)
为了使上面的代码与我使用的非弃用常量一起工作
MotionEvent.ACTION_POINTER_DOWN + (pp2.id << MotionEvent.ACTION_POINTER_INDEX_SHIFT)
代替MotionEvent.ACTION_POINTER_2_DOWN
所以我不得不更换这一行:
event = MotionEvent.obtain(downTime,eventTime, MotionEvent.ACTION_POINTER_2_DOWN,2, properties,pointerCoords,0,0,1,1,0,0,0,0);
与
event = MotionEvent.obtain(downTime,eventTime, MotionEvent.ACTION_POINTER_DOWN +(pp2.id&lt;&lt; MotionEvent.ACTION_POINTER_INDEX_SHIFT),2, properties,pointerCoords,0,0,1,1,0,0,0,0);