如何为Android测试生成缩放/捏合手势

时间:2012-07-17 13:21:05

标签: android testing zoom gesture

我正在尝试生成用于测试的缩放/捏合手势,我尝试使用Android API MotionEvent.obtain(),但发现很难实现缩放/捏合事件。

我从MotionEvent.obtain引用了API。你能告诉我正确的方法吗?

这是我的实施:

//for zoom, we need four points coordinations: start0, start1, end0, end1

Instrumentation inst;

// action down event
MotionEvent event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_DOWN, 1, prop_start0, pointerCoords_start0, 0,  0, 0, 0, 0, 0, 0, 0 );
inst.sendPointerSync(event);

// action pointer 2 down event
event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_POINTER_2_DOWN, 2, properties_start0_1, pointerCoords_start0_1, 0, 0, 0, 0, 0, 0, 0, 0);
inst.sendPointerSync(event);

// action move events
duration = 1000; //1000 ms
event_interval = 10;//time interval between consecutive events 10ms 
moveEventNum = duration / event_interval; 
stepx0 = (end0.x - start0.x)/moveEventNum;
stepy0 = (end0.y - start0.y)/moveEventNum;
stepx1 = (end1.x - start1.x)/moveEventNum;
stepy1 = (end1.y - start1.y)/moveEventNum;

move_event0= start0;
move_event1 = start1;
for ( int i = 0; i < moveEventNum; i++) {
       //  [generate middle points here ]
       mov_event0.x += stepx0;
       mov_event0.y += stepy0;
       mov_event1.x += stepx1;
       mov_event1.y += stepy1;

      eventTime += event_interval;

      event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_MOVE, 2, properties_move_event, pointerCoords_move_event0_1, 0, 0, 0, 0, 0, 0, 0, 0); 

     inst.sendPointerSync(event);
}

event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_POINTER_2_UP, 2, properties_end0_1, pointerCoords_end0_1, 0, 0, 0, 0, 0, 0, 0, 0);
inst.sendPointerSync(event);

event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_UP, 1, end1, pointerCoords_end1, 0, 0, 0, 0, 0, 0, 0, 0 );
inst.sendPointerSync(event);

3 个答案:

答案 0 :(得分:17)

好吧,我发现了这个问题。

ISSUE:

使用gets()API时,我们必须设置每个事件中点的压力和大小。

有关

obtain(long, long, int, int, android.view.MotionEvent.PointerProperties[], 
android.view.MotionEvent.PointerCoords[], int, int, float, float, int, int, int, int)

PointerCoords [],我们要将压力和大小设置为1,默认值为0。

有关

public static MotionEvent obtain (long downTime, long eventTime, int action,
         float x, float y, int metaState)

     Create a new MotionEvent, filling in a subset of the basic motion values. 
    Those not specified here are: device id (always 0), pressure and size (always 1), 
x and y precision (always 1), and edgeFlags (always 0).

since the default pressure and size are 1, so we don't need to set them.

我创建手势的提示:

<强> 1。遵循真实的手势序列,因为我们想要模拟真实的手势

  • 覆盖onTouchEvent()以检查收到的真实事件 应用。这些事件也可用于比较真实 用户触摸事件和生成的触摸事件 例如:

    a)@Override public boolean onTouchEvent(MotionEvent event){     Log.i(“WebView”,event.toString()+ event.getAction());布尔rt    = super.onTouchEvent(event);返回rt; }

  • 手动触摸屏以从a)中的onTouchEvent()获取真实的手势序列。我们可以在生成事件时遵循事件序列。 - 如果我们不遵循手势事件序列,则可能会拒绝检测事件。

  • 这是缩放手势的有效事件序列,(所有事件的downTime都相同)

    我。 ACTION_DOWN的一个起点

    II。 ACTION_POINTER_2_DOWN两个起点

    iii.ACTION_MOVE两个中间点

    IV。两个终点的ACTION_POINTER_2_UP

    诉一个终点的ACTION_UP

<强> 2。正确使用API​​ MotionEvent.obtain

  • 有两个最常用的gets()API。

public static MotionEvent获取(long downTime,long eventTime,int action,          float x,float y,int metaState)

public static MotionEvent获取(long,long,int,int,android.view.MotionEvent.PointerProperties [], android.view.MotionEvent.PointerCoords [],int,int,float,float,int,int,int,int)

第一个通常用于单点手势,如投掷,滚动,点击等。此功能的参数(压力,大小,xPresion,yPresion)都设置为1.

第二个是更普遍的一个,可以用于生成多点触摸事件。而对于第二个,我们必须将每个触点的指针Coords中的压力,大小设置为1。

以下是生成缩放手势的示例:

public static void generateZoomGesture(Instrumentation inst,
        long startTime, boolean ifMove, GestureInfo.Point startPoint1,
        GestureInfo.Point startPoint2, GestureInfo.Point endPoint1,
        GestureInfo.Point endPoint2, int duration) {

    if (inst == null || startPoint1 == null
            || (ifMove && endPoint1 == null)) {
        return;
    }

    long eventTime = startTime;
    long downTime = startTime;
    MotionEvent event;
    float eventX1, eventY1, eventX2, eventY2;

    eventX1 = startPoint1.x;
    eventY1 = startPoint1.y;
    eventX2 = startPoint2.x;
    eventY2 = startPoint2.y;

    // specify the property for the two touch points
    PointerProperties[] properties = new PointerProperties[2];
    PointerProperties pp1 = new PointerProperties();
    pp1.id = 0;
    pp1.toolType = MotionEvent.TOOL_TYPE_FINGER;
    PointerProperties pp2 = new PointerProperties();
    pp2.id = 1;
    pp2.toolType = MotionEvent.TOOL_TYPE_FINGER;

    properties[0] = pp1;
    properties[1] = pp2;

    //specify the coordinations of the two touch points
    //NOTE: you MUST set the pressure and size value, or it doesn't work
    PointerCoords[] pointerCoords = new PointerCoords[2];
    PointerCoords pc1 = new PointerCoords();
    pc1.x = eventX1;
    pc1.y = eventY1;
    pc1.pressure = 1;
    pc1.size = 1;
    PointerCoords pc2 = new PointerCoords();
    pc2.x = eventX2;
    pc2.y = eventY2;
    pc2.pressure = 1;
    pc2.size = 1;
    pointerCoords[0] = pc1;
    pointerCoords[1] = pc2;

    //////////////////////////////////////////////////////////////
    // events sequence of zoom gesture
    // 1. send ACTION_DOWN event of one start point
    // 2. send ACTION_POINTER_2_DOWN of two start points
    // 3. send ACTION_MOVE of two middle points
    // 4. repeat step 3 with updated middle points (x,y),
    //      until reach the end points
    // 5. send ACTION_POINTER_2_UP of two end points
    // 6. send ACTION_UP of one end point
    //////////////////////////////////////////////////////////////

    // step 1
    event = MotionEvent.obtain(downTime, eventTime, 
                MotionEvent.ACTION_DOWN, 1, properties, 
                pointerCoords, 0,  0, 1, 1, 0, 0, 0, 0 );

    inst.sendPointerSync(event);

    //step 2
    event = MotionEvent.obtain(downTime, eventTime, 
                MotionEvent.ACTION_POINTER_2_DOWN, 2, 
                properties, pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);

    inst.sendPointerSync(event);

    //step 3, 4
    if (ifMove) {
        int moveEventNumber = 1;
        moveEventNumber = duration / EVENT_MIN_INTERVAL;

        float stepX1, stepY1, stepX2, stepY2;

        stepX1 = (endPoint1.x - startPoint1.x) / moveEventNumber;
        stepY1 = (endPoint1.y - startPoint1.y) / moveEventNumber;
        stepX2 = (endPoint2.x - startPoint2.x) / moveEventNumber;
        stepY2 = (endPoint2.y - startPoint2.y) / moveEventNumber;

        for (int i = 0; i < moveEventNumber; i++) {
            // update the move events
            eventTime += EVENT_MIN_INTERVAL;
            eventX1 += stepX1;
            eventY1 += stepY1;
            eventX2 += stepX2;
            eventY2 += stepY2;

            pc1.x = eventX1;
            pc1.y = eventY1;
            pc2.x = eventX2;
            pc2.y = eventY2;

            pointerCoords[0] = pc1;
            pointerCoords[1] = pc2;

            event = MotionEvent.obtain(downTime, eventTime,
                        MotionEvent.ACTION_MOVE, 2, properties, 
                        pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);

            inst.sendPointerSync(event);
        }
    }

    //step 5
    pc1.x = endPoint1.x;
    pc1.y = endPoint1.y;
    pc2.x = endPoint2.x;
    pc2.y = endPoint2.y;
    pointerCoords[0] = pc1;
    pointerCoords[1] = pc2;

    eventTime += EVENT_MIN_INTERVAL;
    event = MotionEvent.obtain(downTime, eventTime,
                MotionEvent.ACTION_POINTER_2_UP, 2, properties, 
                pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
    inst.sendPointerSync(event);

    // step 6
    eventTime += EVENT_MIN_INTERVAL;
    event = MotionEvent.obtain(downTime, eventTime, 
                MotionEvent.ACTION_UP, 1, properties, 
                pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0 );
    inst.sendPointerSync(event);
}

答案 1 :(得分:11)

如Täg的评论中所述,这可以与Espresso一起使用。以下是我在Espresso中执行此操作的代码,基于longchuan的非常好的答案以及peetasan的更新表单。

在Espresso测试中:

// Pinch out (to zoom in):
onView(withId(R.id.MyViewId)).perform(pinchOut());

辅助方法,包括从视图中获取正确坐标的好方法,还包括uiController.injectMotionEvent(event)的正确错误处理:

public static ViewAction pinchOut() {
    return new ViewAction() {
        @Override
        public Matcher<View> getConstraints() {
            return ViewMatchers.isEnabled();
        }

        @Override
        public String getDescription() {
            return "Pinch out";
        }

        @Override
        public void perform(UiController uiController, View view) {
            Point middlePosition = getCenterPoint(view);

            final int startDelta = 0; // How far from the center point each finger should start
            final int endDelta = 500; // How far from the center point each finger should end (note: Be sure to have this large enough so that the gesture is recognized!)

            Point startPoint1 = new Point(middlePosition.x - startDelta, middlePosition.y);
            Point startPoint2 = new Point(middlePosition.x + startDelta, middlePosition.y);
            Point endPoint1 = new Point(middlePosition.x - endDelta, middlePosition.y);
            Point endPoint2 = new Point(middlePosition.x + endDelta, middlePosition.y);

            performPinch(uiController, startPoint1, startPoint2, endPoint1, endPoint2);
        }
    };
}

public static ViewAction pinchIn() {
    return new ViewAction() {
        @Override
        public Matcher<View> getConstraints() {
            return ViewMatchers.isEnabled();
        }

        @Override
        public String getDescription() {
            return "Pinch in";
        }

        @Override
        public void perform(UiController uiController, View view) {
            Point middlePosition = getCenterPoint(view);

            final int startDelta = 500; // How far from the center point each finger should start (note: Be sure to have this large enough so that the gesture is recognized!)
            final int endDelta = 0; // How far from the center point each finger should end

            Point startPoint1 = new Point(middlePosition.x - startDelta, middlePosition.y);
            Point startPoint2 = new Point(middlePosition.x + startDelta, middlePosition.y);
            Point endPoint1 = new Point(middlePosition.x - endDelta, middlePosition.y);
            Point endPoint2 = new Point(middlePosition.x + endDelta, middlePosition.y);

            performPinch(uiController, startPoint1, startPoint2, endPoint1, endPoint2);
        }
    };
}

@NonNull
private static Point getCenterPoint(View view) {
    int[] locationOnScreen = new int[2];
    view.getLocationOnScreen(locationOnScreen);
    float viewHeight = view.getHeight() * view.getScaleY();
    float viewWidth = view.getWidth() * view.getScaleX();
    return new Point(
            (int) (locationOnScreen[0] + viewWidth / 2),
            (int) (locationOnScreen[1] + viewHeight / 2));
}

private static void performPinch(UiController uiController, Point startPoint1, Point startPoint2, Point endPoint1, Point endPoint2) {
    final int duration = 500;
    final long eventMinInterval = 10;
    final long startTime = SystemClock.uptimeMillis();
    long eventTime = startTime;
    MotionEvent event;
    float eventX1, eventY1, eventX2, eventY2;

    eventX1 = startPoint1.x;
    eventY1 = startPoint1.y;
    eventX2 = startPoint2.x;
    eventY2 = startPoint2.y;

    // Specify the property for the two touch points
    MotionEvent.PointerProperties[] properties = new MotionEvent.PointerProperties[2];
    MotionEvent.PointerProperties pp1 = new MotionEvent.PointerProperties();
    pp1.id = 0;
    pp1.toolType = MotionEvent.TOOL_TYPE_FINGER;
    MotionEvent.PointerProperties pp2 = new MotionEvent.PointerProperties();
    pp2.id = 1;
    pp2.toolType = MotionEvent.TOOL_TYPE_FINGER;

    properties[0] = pp1;
    properties[1] = pp2;

    // Specify the coordinations of the two touch points
    // NOTE: you MUST set the pressure and size value, or it doesn't work
    MotionEvent.PointerCoords[] pointerCoords = new MotionEvent.PointerCoords[2];
    MotionEvent.PointerCoords pc1 = new MotionEvent.PointerCoords();
    pc1.x = eventX1;
    pc1.y = eventY1;
    pc1.pressure = 1;
    pc1.size = 1;
    MotionEvent.PointerCoords pc2 = new MotionEvent.PointerCoords();
    pc2.x = eventX2;
    pc2.y = eventY2;
    pc2.pressure = 1;
    pc2.size = 1;
    pointerCoords[0] = pc1;
    pointerCoords[1] = pc2;

    /*
     * Events sequence of zoom gesture:
     *
     * 1. Send ACTION_DOWN event of one start point
     * 2. Send ACTION_POINTER_DOWN of two start points
     * 3. Send ACTION_MOVE of two middle points
     * 4. Repeat step 3 with updated middle points (x,y), until reach the end points
     * 5. Send ACTION_POINTER_UP of two end points
     * 6. Send ACTION_UP of one end point
     */

    try {
        // Step 1
        event = MotionEvent.obtain(startTime, eventTime,
                MotionEvent.ACTION_DOWN, 1, properties,
                pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
        injectMotionEventToUiController(uiController, event);

        // Step 2
        event = MotionEvent.obtain(startTime, eventTime,
                MotionEvent.ACTION_POINTER_DOWN + (pp2.id << MotionEvent.ACTION_POINTER_INDEX_SHIFT), 2,
                properties, pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
        injectMotionEventToUiController(uiController, event);

        // Step 3, 4
        long moveEventNumber = duration / eventMinInterval;

        float stepX1, stepY1, stepX2, stepY2;

        stepX1 = (endPoint1.x - startPoint1.x) / moveEventNumber;
        stepY1 = (endPoint1.y - startPoint1.y) / moveEventNumber;
        stepX2 = (endPoint2.x - startPoint2.x) / moveEventNumber;
        stepY2 = (endPoint2.y - startPoint2.y) / moveEventNumber;

        for (int i = 0; i < moveEventNumber; i++) {
            // Update the move events
            eventTime += eventMinInterval;
            eventX1 += stepX1;
            eventY1 += stepY1;
            eventX2 += stepX2;
            eventY2 += stepY2;

            pc1.x = eventX1;
            pc1.y = eventY1;
            pc2.x = eventX2;
            pc2.y = eventY2;

            pointerCoords[0] = pc1;
            pointerCoords[1] = pc2;

            event = MotionEvent.obtain(startTime, eventTime,
                    MotionEvent.ACTION_MOVE, 2, properties,
                    pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
            injectMotionEventToUiController(uiController, event);
        }

        // Step 5
        pc1.x = endPoint1.x;
        pc1.y = endPoint1.y;
        pc2.x = endPoint2.x;
        pc2.y = endPoint2.y;
        pointerCoords[0] = pc1;
        pointerCoords[1] = pc2;

        eventTime += eventMinInterval;
        event = MotionEvent.obtain(startTime, eventTime,
                MotionEvent.ACTION_POINTER_UP + (pp2.id << MotionEvent.ACTION_POINTER_INDEX_SHIFT), 2, properties,
                pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
        injectMotionEventToUiController(uiController, event);

        // Step 6
        eventTime += eventMinInterval;
        event = MotionEvent.obtain(startTime, eventTime,
                MotionEvent.ACTION_UP, 1, properties,
                pointerCoords, 0, 0, 1, 1, 0, 0, 0, 0);
        injectMotionEventToUiController(uiController, event);
    } catch (InjectEventSecurityException e) {
        throw new RuntimeException("Could not perform pinch", e);
    }
}

/**
 * Safely call uiController.injectMotionEvent(event): Detect any error and "convert" it to an
 * IllegalStateException
 */
private static void injectMotionEventToUiController(UiController uiController, MotionEvent event) throws InjectEventSecurityException {
    boolean injectEventSucceeded = uiController.injectMotionEvent(event);
    if (!injectEventSucceeded) {
        throw new IllegalStateException("Error performing event " + event);
    }
}

答案 2 :(得分:5)

为了使上面的代码与我使用的非弃用常量一起工作 MotionEvent.ACTION_POINTER_DOWN + (pp2.id << MotionEvent.ACTION_POINTER_INDEX_SHIFT)代替MotionEvent.ACTION_POINTER_2_DOWN

所以我不得不更换这一行:

  

event = MotionEvent.obtain(downTime,eventTime,                   MotionEvent.ACTION_POINTER_2_DOWN,2,                   properties,pointerCoords,0,0,1,1,0,0,0,0);

  

event = MotionEvent.obtain(downTime,eventTime,                       MotionEvent.ACTION_POINTER_DOWN +(pp2.id&lt;&lt; MotionEvent.ACTION_POINTER_INDEX_SHIFT),2,                       properties,pointerCoords,0,0,1,1,0,0,0,0);

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