我已经搜索了几个小时并阅读了很多message sent to deallocated instance
帖子,并尝试了这些帖子中建议的方法,但我仍然无法发现导致崩溃的错误。
我尝试启用NSZombieEnabled
,MallocStackLogging
,MallocStackLoggingNoCompact
并获得此行:
*** -[CFRunLoopTimer release]: message sent to deallocated instance 0x62398f80
但在我的代码中,我没有使用CFRunLoopTimer
或NSTimer
。
和info malloc
,我得到以下输出:
[Switching to process 97238 thread 0x11903]
sharedlibrary apply-load-rules all
mygame(97238,0xb01cd000) malloc: recording malloc stacks to disk using standard recorder
(gdb) info malloc 0x62398f80
Alloc: Block address: 0x62398f80 length: 128
Stack - pthread: 0xac0422c0 number of frames: 41
0: 0xe9d22 in GMmalloc_zone_malloc_internal
1: 0xe9ebb in GMmalloc_zone_malloc
2: 0x142ba88 in __CFAllocatorSystemAllocate
3: 0x142ba63 in CFAllocatorAllocate
4: 0x142b8de in _CFRuntimeCreateInstance
5: 0x147c1c5 in CFRunLoopTimerCreate
6: 0x32bb831 in _ZN7WebCore22setSharedTimerFireTimeEd
7: 0x338dd4b in _ZN7WebCore21MainThreadSharedTimer11setFireTimeEd
8: 0x338daf3 in _ZN7WebCore12ThreadTimers17updateSharedTimerEv
9: 0x3397781 in _ZN7WebCore9TimerBase15setNextFireTimeEd
10: 0x339786a in _ZN7WebCore9TimerBase5startEdd
11: 0x2be78be in _ZN7WebCore5Frame9keepAliveEv
12: 0x2e86312 in _ZN7WebCore15JSDOMWindowBase10globalExecEv
13: 0x2ea699a in _ZN7WebCore15JSEventListener11handleEventEPNS_22ScriptExecutionContextEPNS_5EventE
14: 0x2bc4e02 in _ZN7WebCore11EventTarget18fireEventListenersEPNS_5EventEPNS_15EventTargetDataERN3WTF6VectorINS_23RegisteredEventListenerELm1EEE
15: 0x2bc4f1c in _ZN7WebCore11EventTarget18fireEventListenersEPNS_5EventE
16: 0x2bc46ee in _ZN7WebCore11EventTarget13dispatchEventEN3WTF10PassRefPtrINS_5EventEEE
17: 0x33eb040 in _ZN7WebCore9WebSocket10didConnectEv
18: 0x33eafa4 in _ZThn20_N7WebCore9WebSocket10didConnectEv
19: 0x33ed470 in _ZN7WebCore16WebSocketChannel13processBufferEv
20: 0x33edd18 in _ZN7WebCore16WebSocketChannel14didReceiveDataEPNS_18SocketStreamHandleEPKci
21: 0x32c681b in _ZN7WebCore18SocketStreamHandle18readStreamCallbackEm
22: 0x32c68f8 in _ZN7WebCore18SocketStreamHandle18readStreamCallbackEP14__CFReadStreammPv
23: 0x14c803d in _signalEventSync
24: 0x14c879a in _cfstream_solo_signalEventSync
25: 0x14c7e41 in _CFStreamSignalEvent
26: 0x14c86f7 in CFReadStreamSignalEvent
27: 0x1ca371 in _ZN12SocketStream40dispatchSignalFromSocketCallbackUnlockedEP24SocketStreamSignalHolder
28: 0x126011 in _ZN12SocketStream14socketCallbackEP10__CFSocketmPK8__CFDataPKv
29: 0x125f21 in _ZN12SocketStream22_SocketCallBack_streamEP10__CFSocketmPK8__CFDataPKvPv
30: 0x1495e14 in __CFSocketPerformV0
31: 0x14fb94f in __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__
32: 0x145eb43 in __CFRunLoopDoSources0
33: 0x145e424 in __CFRunLoopRun
34: 0x145dd84 in CFRunLoopRunSpecific
35: 0x145dc9b in CFRunLoopRunInMode
36: 0x1d5c7d8 in GSEventRunModal
37: 0x1d5c88a in GSEventRun
38: 0x39c626 in UIApplicationMain
39: 0x3095 in main at /Users/neevek/workspace/xcode_projects/mygame/mygame/main.m:16
40: 0x2925 in start
修改
我几乎绝望了,我花了2天时间解决这个问题。我唯一能看到的是CFRunLoopTimer
僵尸对象。我在代码中使用了CocoaHttpServer和NSURLConnection
。从某个地方我了解到NSURLConnection
取决于NSRunLoop
,所以我想知道导致崩溃的是NSRunLoop
。在我的应用中,CocoaHTTPServer
和NSURLConnection
都依赖于NSRunLoop
,原因是它们在不同的线程上运行。
请帮忙!
我使用乐器查找僵尸对象,并获取了崩溃报告的2个屏幕截图:
[HttpServer bonjourThread]
方法:
答案 0 :(得分:1)
我已修复此问题,只需在UIWebView上调用虚拟stringByEvaluatingJavaScriptFromString,然后再调用上下文中的方法。我相信这个工作的原因是调用javascript是在Web Thread上完成的,它使用一个计时器来接收回复给主线程的回复,当调用invoke这个计时器没有被创建时所以当回复从Web返回时线程崩溃尝试释放从未创建过的计时器。通过使用适当的API stringByEvaluatingJavaScriptFromString确保创建计时器,然后invokeMethod可以使用相同的计时器。
JSContext* context = [webView valueForKeyPath:@"documentView.webView.mainFrame.javaScriptContext"];
JSValue* value = context[@"Colors"];
// timer CFRelease crash fix
[webView stringByEvaluatingJavaScriptFromString:nil];
[value invokeMethod:@"update" withArguments:@[objectID,modifier]];
答案 1 :(得分:0)
根据我的唯一解决方案是搜索代码以获取NSTimer-任何第三方库都可以使用它。一旦找到NSTimer,只需在NSTimer初始化结束时添加一个retain语句, 像这样:
idleTimer = [[NSTimer scheduledTimerWithTimeInterval:maxIdleTime
target:self
selector:@selector(idleTimerExceeded)
userInfo:nil
repeats:NO]retain];