在将UIButton添加为子视图后,我无法访问它。当我尝试调整视图上的按钮位置时,我总是只使用我添加的第一个按钮获得UIView而不是UIButton。当我使用isKindOfClass时,其余的返回为UIButton。以下是代码段
首先,我从viewDidload调用createTiles方法,将按钮添加为子视图,然后通过调用adustLandscapeTiles / Portrait方法检测设备方向后调整按钮布局。
我不确定为什么会发生任何想法? ?
// Adding buttons to view
- (void)createTiles
{
for(int i=0;i<[self.contentList count];i++)
{
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self action:@selector(buttonSelection:)forControlEvents:UIControlEventTouchDown];
[button setTitle:[ [contentList objectAtIndex:i] valueForKey:@"nameKey"] forState:UIControlStateNormal];
button.tag=i;
[self.view insertSubview:button atIndex:0];
NSLog(@"adding %i %@",i , [ [contentList objectAtIndex:i] valueForKey:@"nameKey"]);
[button release];
}
}
- (void)adustLandscapeTiles
{
for (int row = 0; row < Portrait_TILE_ROWS; ++row)
{
for (int col = 0; col < Portrait_TILE_COLUMNS; ++col)
{
int index = (row * Portrait_TILE_COLUMNS) + col;
CGRect frame = CGRectMake(LandScape_TILE_MARGIN + col * (LandScape_TILE_MARGIN + LandScape_TILE_WIDTH),
LandScape_TILE_MARGIN + row * (LandScape_TILE_MARGIN + LandScape_TILE_HEIGHT),
LandScape_TILE_WIDTH, LandScape_TILE_HEIGHT);
/// check subview is a button
NSLog(@"index: %i tag : %i Is of type UIButton?: %@",index,[[self.view viewWithTag:index] tag], ([ [self.view viewWithTag:index] isKindOfClass: [UIButton class]])? @"Yes" : @"No");
/// Only the first button added with tag zero return UView instead of UIButton ??
UIButton *tmb= (UIButton *)[self.view viewWithTag:index];
if([tmb isKindOfClass:[UIButton class]]) //isKindOfClass
{
[ [self.view viewWithTag:index] setFrame:frame];
}
}
}
}
答案 0 :(得分:1)
当我为您的问题添加更强大的解决方案时,我注意到您过度释放button
。你不应该致电[button release]
你不拥有它!但这不是你唯一的问题......
如果您没有为UIView
分配标记,则标记为零,因此如果您的视图中有一些其他子视图未指定标记,则可能会获得其中一个标记。尝试为您的代码添加一些偏移量,例如:
// Somewhere early in your .m file
const NSInteger kButtonTagOffset 256
// In your createTiles
button.tag = (kButtonTagOffset + i);
显然,在检索瓷砖时也需要添加此偏移量。
说完这个,你当前的方法是一个更有经验的程序员可能会调用脆弱的,如果有人将你的类子类化,或者即使你稍后编辑,你可能会分配冲突的标签并导致一些问题。您可以考虑使用更多健壮的解决方案。
因为你真正想要做的是维护你可以通过索引访问的按钮数组,为什么不依靠标签来做到这一点呢?
因此,在UIViewController
添加NSMutableArray
按住按钮。
// In your .h or with private methods:
@property (nonatomic, retain) NSMutableArray* buttons;
// At the top of your @implementation
@synthesize buttons;
// A modified createTiles
// Adding buttons to view
- (void)createTiles
{
self.buttons = nil; /* in case viewDidUnload id not do this. */
self.buttons = [[[NSMutableArray alloc] init] autorelease];
for(int i=0;i<[self.contentList count];i++)
{
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self
action:@selector(buttonSelection:)
forControlEvents:UIControlEventTouchDown];
[button setTitle:[[contentList objectAtIndex:i] valueForKey:@"nameKey"]
forState:UIControlStateNormal];
[self.view insertSubview:button atIndex:0];
NSLog(@"adding %i %@", i,
[[contentList objectAtIndex:i] valueForKey:@"nameKey"]);
[self.buttons insertObject:button atIndex:0];
}
}
- (void)adustLandscapeTiles
{
for (int row = 0; row < Portrait_TILE_ROWS; ++row)
{
for (int col = 0; col < Portrait_TILE_COLUMNS; ++col)
{
int index = (row * Portrait_TILE_COLUMNS) + col;
UIView* buttonView = [self.buttons objectAtIndex:index];
CGRect frame = CGRectMake(LandScape_TILE_MARGIN + col *
(LandScape_TILE_MARGIN + LandScape_TILE_WIDTH),
LandScape_TILE_MARGIN + row *
(LandScape_TILE_MARGIN + LandScape_TILE_HEIGHT),
LandScape_TILE_WIDTH,
LandScape_TILE_HEIGHT);
// check subview is a button
NSLog(@"index: %i Is of type UIButton?: %@", index,
([ [buttonView viewWithTag:index] isKindOfClass: [UIButton class]])?
@"Yes" : @"No");
UIButton *tmb= (UIButton *)buttonView;
if([tmb isKindOfClass:[UIButton class]]) //isKindOfClass
{
[buttonView setFrame:frame];
}
}
}
}