大家好我们可以使用html5 ??
在canvas中放置拖放功能我的实际要求是将图片拖到应该在画布内完成的文本框中... 请分享您的想法。以下链接我曾经学习拖放但它应该在画布内完成..
http://www.w3schools.com/html5/tryit.asp?filename=tryhtml5_draganddrop
答案 0 :(得分:4)
您可以在本教程中了解更多信息:http://html5.litten.com/how-to-drag-and-drop-on-an-html5-canvas/
根据您在问题中的有限描述,听起来像是在画布上拖动项目,本教程可能是最佳匹配。
这是您可以粘贴到文件中并在符合HTML5标准的浏览器中打开的实际代码,它将起作用:
<!doctype html>
<html>
<head>
<meta charset="UTF-8" />
<title>Canvas Drag and Drop Test</title>
</head>
<body>
<section>
<div>
<canvas id="canvas" width="400" height="300">
This text is displayed if your browser does not support HTML5 Canvas.
</canvas>
</div>
<script type="text/javascript">
var canvas;
var ctx;
var x = 75;
var y = 50;
var WIDTH = 400;
var HEIGHT = 300;
var dragok = false;
function rect(x,y,w,h) {
ctx.beginPath();
ctx.rect(x,y,w,h);
ctx.closePath();
ctx.fill();
}
function clear() {
ctx.clearRect(0, 0, WIDTH, HEIGHT);
}
function init() {
canvas = document.getElementById("canvas");
ctx = canvas.getContext("2d");
return setInterval(draw, 10);
}
function draw() {
clear();
ctx.fillStyle = "#FAF7F8";
rect(0,0,WIDTH,HEIGHT);
ctx.fillStyle = "#444444";
rect(x - 15, y - 15, 30, 30);
}
function myMove(e){
if (dragok){
x = e.pageX - canvas.offsetLeft;
y = e.pageY - canvas.offsetTop;
}
}
function myDown(e){
if (e.pageX < x + 15 + canvas.offsetLeft && e.pageX > x - 15 +
canvas.offsetLeft && e.pageY < y + 15 + canvas.offsetTop &&
e.pageY > y -15 + canvas.offsetTop){
x = e.pageX - canvas.offsetLeft;
y = e.pageY - canvas.offsetTop;
dragok = true;
canvas.onmousemove = myMove;
}
}
function myUp(){
dragok = false;
canvas.onmousemove = null;
}
init();
canvas.onmousedown = myDown;
canvas.onmouseup = myUp;
</script>
</section>
</body>
</html>