资源文件中的C#属性文本?

时间:2009-07-19 20:52:50

标签: c# resources attributes

我有一个属性,我想从资源文件中将文本加载到属性中。

[IntegerValidation(1, 70, ErrorMessage = Data.Messages.Speed)]
private int i_Speed;

但我一直在努力 “属性参数必须是属性参数类型”

的常量表达式,typeof表达式或数组创建表达式

如果我添加一个字符串而不是Data.Messages.Text,它可以很好地工作,如:

[IntegerValidation(1, 70, ErrorMessage = "Invalid max speed")]

有什么想法吗?

9 个答案:

答案 0 :(得分:28)

这是我的解决方案。我已经将resourceName和resourceType属性添加到属性,就像微软在DataAnnotations中所做的那样。

public class CustomAttribute : Attribute
{

    public CustomAttribute(Type resourceType, string resourceName)
    {
            Message = ResourceHelper.GetResourceLookup(resourceType, resourceName);
    }

    public string Message { get; set; }
}

public class ResourceHelper
{
    public static  string GetResourceLookup(Type resourceType, string resourceName)
    {
        if ((resourceType != null) && (resourceName != null))
        {
            PropertyInfo property = resourceType.GetProperty(resourceName, BindingFlags.Public | BindingFlags.Static);
            if (property == null)
            {
                throw new InvalidOperationException(string.Format("Resource Type Does Not Have Property"));
            }
            if (property.PropertyType != typeof(string))
            {
                throw new InvalidOperationException(string.Format("Resource Property is Not String Type"));
            }
            return (string)property.GetValue(null, null);
        }
        return null; 
    }
}

答案 1 :(得分:24)

编译时,属性值被硬编码到程序集中。如果要在执行时执行任何操作,则需要使用常量作为,然后将一些代码放入属性类本身以加载资源。

答案 2 :(得分:9)

以下是我放在一起的修改版本:

[System.AttributeUsage(System.AttributeTargets.Class, AllowMultiple = false)]
public class ProviderIconAttribute : Attribute
{
    public Image ProviderIcon { get; protected set; }

    public ProviderIconAttribute(Type resourceType, string resourceName)
    {
        var value = ResourceHelper.GetResourceLookup<Image>(resourceType, resourceName);

        this.ProviderIcon = value;
    }
}

    //From http://stackoverflow.com/questions/1150874/c-sharp-attribute-text-from-resource-file
    //Only thing I changed was adding NonPublic to binding flags since our images come from other dll's
    // and making it generic, as the original only supports strings
    public class ResourceHelper
    {
        public static T GetResourceLookup<T>(Type resourceType, string resourceName)
        {
            if ((resourceType != null) && (resourceName != null))
            {
                PropertyInfo property = resourceType.GetProperty(resourceName, BindingFlags.Public | BindingFlags.Static | BindingFlags.NonPublic);
                if (property == null)
                {
                    return default(T);
                }

                return (T)property.GetValue(null, null);
            }
            return default(T);
        }
    }

答案 3 :(得分:2)

我遇到了属性的显示名称这个问题,我做了以下更改:

对于我们的资源文件,我将自定义工具属性更改为<MyComponent> <div id="first_layer"> <input id="first_input"/> <div id="second_layer"> <input id="deepest_child"/> <div/> <div/> <MyComponent/>

然后将其添加到属性:

PublicResXFileCodeGenerator

答案 4 :(得分:1)

使用字符串作为资源的名称。 .NET使用一些内部属性来做到这一点。

答案 5 :(得分:1)

属性的性质使得您在属性属性中放置的数据必须是常量。这些值将存储在程序集中,但永远不会导致执行的已编译代码。因此,您不能拥有依赖于执行的属性值来计算结果。

答案 6 :(得分:0)

这是我写的东西,因为我找不到任何其他的东西。:

<强>输入

在项目A中编写一个常量字符串类。

[GenerateResource]
public static class ResourceFileName
{
    public static class ThisSupports
    {
        public static class NestedClasses
        {
            [Comment("Comment value")]
            public const string ResourceKey = "Resource Value";
        }
    }
}

<强>输出

将在包含常量类的项目中生成资源。

enter image description here

您需要做的就是在某个地方使用此代码:

<强>来源

public class CommentAttribute : Attribute
{
    public CommentAttribute(string comment)
    {
        this.Comment = comment;
    }

    public string Comment { get; set; }
}

public class GenerateResourceAttribute : Attribute
{
    public string FileName { get; set; }
}

public class ResourceGenerator
{
    public ResourceGenerator(IEnumerable<Assembly> assemblies)
    {
        // Loop over the provided assemblies.
        foreach (var assembly in assemblies)
        {
            // Loop over each type in the assembly.
            foreach (var type in assembly.GetTypes())
            {
                // See if the type has the GenerateResource attribute.
                var attribute = type.GetCustomAttribute<GenerateResourceAttribute>(false);
                if (attribute != null)
                {
                    // If so determine the output directory.  First assume it's the current directory.
                    var outputDirectory = Directory.GetCurrentDirectory();

                    // Is this assembly part of the output directory?
                    var index = outputDirectory.LastIndexOf(typeof(ResourceGenerator).Assembly.GetName().Name);
                    if (index >= 0)
                    {
                        // If so remove it and anything after it.
                        outputDirectory = outputDirectory.Substring(0, index);

                        // Is the concatenation of the output directory and the target assembly name not a directory?
                        outputDirectory = Path.Combine(outputDirectory, type.Assembly.GetName().Name);
                        if (!Directory.Exists(outputDirectory))
                        {
                            // If that is the case make it the current directory. 
                            outputDirectory = Directory.GetCurrentDirectory();
                        }
                    }

                    // Use the default file name (Type + "Resources") if one was not provided.
                    var fileName = attribute.FileName;
                    if (fileName == null)
                    {
                        fileName = type.Name + "Resources";
                    }

                    // Add .resx to the end of the file name.
                    fileName = Path.Combine(outputDirectory, fileName);
                    if (!fileName.EndsWith(".resx", StringComparison.InvariantCultureIgnoreCase))
                    {
                        fileName += ".resx";
                    }

                    using (var resx = new ResXResourceWriter(fileName))
                    {
                        var tuples = this.GetTuplesRecursive("", type).OrderBy(t => t.Item1);
                        foreach (var tuple in tuples)
                        {
                            var key = tuple.Item1 + tuple.Item2.Name;

                            var value = tuple.Item2.GetValue(null);

                            string comment = null;
                            var commentAttribute = tuple.Item2.GetCustomAttribute<CommentAttribute>();
                            if (commentAttribute != null)
                            {
                                comment = commentAttribute.Comment;
                            }

                            resx.AddResource(new ResXDataNode(key, value) { Comment = comment });
                        }
                    }
                }
            }
        }
    }

    private IEnumerable<Tuple<string, FieldInfo>> GetTuplesRecursive(string prefix, Type type)
    {
        // Get the properties for the current type.
        foreach (var field in type.GetFields(BindingFlags.Public | BindingFlags.Static))
        {
            yield return new Tuple<string, FieldInfo>(prefix, field);
        }

        // Get the properties for each child type.
        foreach (var nestedType in type.GetNestedTypes())
        {
            foreach (var tuple in this.GetTuplesRecursive(prefix + nestedType.Name, nestedType))
            {
                yield return tuple;
            }
        }
    }
}

然后创建一个小项目,其中包含[GenerateResource]

所有程序集的引用
public class Program
{
    static void Main(string[] args)
    {
        var assemblies = AppDomain.CurrentDomain.GetAssemblies().ToList();
        string path = Directory.GetCurrentDirectory();
        foreach (string dll in Directory.GetFiles(path, "*.dll"))
        {
            assemblies.Add(Assembly.LoadFile(dll));
        }
        assemblies = assemblies.Distinct().ToList();

        new ResourceGenerator(assemblies);
    }
}

然后您的属性可以使用静态类ResourceFileName.ThisSupports.NestedClasses.ResourceKey,而其他代码可以使用资源文件。

您可能需要根据您的特定需求进行定制。

答案 7 :(得分:0)

我有类似的情况,我需要将资源字符串放入属性中。在C#6中,我们具有nameof()能力,这似乎可以解决问题。

就我而言,我可以使用[SomeAttribute(nameof(Resources.SomeResourceKey))]并且编译得很好。然后我只需要在另一端做一些工作就可以使用该值从Resources文件中获取正确的字符串。

在您的情况下,您可以尝试:

[IntegerValidation(1, 70, ErrorMessageResourceKey = nameof(Data.Messages.Speed))]
private int i_Speed;

然后你可以按照(伪代码)的方式做一些事情:

Properties.Resources.ResourceManager.GetString(attribute.ErrorMessageResourceKey);

答案 8 :(得分:0)

如果您使用的是.NET 3.5或更高版本,则可以使用ErrorMessageResourceNameErrorMessageResourceType参数。

例如 [Required(ErrorMessageResourceName ="attribute_name" , ErrorMessageResourceType = typeof(resource_file_type))]