我正在尝试为一个列出一副卡片内容的项目编写一个代码,询问该人想要洗牌的次数,然后将它们洗牌。它必须使用一个方法来使用System.Random类创建两个随机整数。
这些是我的课程:
的Program.cs:
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
Deck mydeck = new Deck();
foreach (Card c in mydeck.Cards)
{
Console.WriteLine(c);
}
Console.WriteLine("How Many Times Do You Want To Shuffle?");
}
}
}
Deck.cs:
namespace ConsoleApplication1
{
class Deck
{
Card[] cards = new Card[52];
string[] numbers = new string[] { "2", "3", "4", "5", "6", "7", "8", "9", "J", "Q", "K" };
public Deck()
{
int i = 0;
foreach(string s in numbers)
{
cards[i] = new Card(Suits.Clubs, s);
i++;
}
foreach (string s in numbers)
{
cards[i] = new Card(Suits.Spades, s);
i++;
}
foreach (string s in numbers)
{
cards[i] = new Card(Suits.Hearts, s);
i++;
}
foreach (string s in numbers)
{
cards[i] = new Card(Suits.Diamonds, s);
i++;
}
}
public Card[] Cards
{
get
{
return cards;
}
}
}
}
Enums.cs:
namespace ConsoleApplication1
{
enum Suits
{
Hearts,
Diamonds,
Spades,
Clubs
}
}
Card.cs:
namespace ConsoleApplication1
{
class Card
{
protected Suits suit;
protected string cardvalue;
public Card()
{
}
public Card(Suits suit2, string cardvalue2)
{
suit = suit2;
cardvalue = cardvalue2;
}
public override string ToString()
{
return string.Format("{0} of {1}", cardvalue, suit);
}
}
}
请告诉我如何使卡片随意移动,然后列出随机播放的卡片。
答案 0 :(得分:46)
您的C#代码应如下所示:
static public class FisherYates
{
static Random r = new Random();
// Based on Java code from wikipedia:
// http://en.wikipedia.org/wiki/Fisher-Yates_shuffle
static public void Shuffle(int[] deck)
{
for (int n = deck.Length - 1; n > 0; --n)
{
int k = r.Next(n+1);
int temp = deck[n];
deck[n] = deck[k];
deck[k] = temp;
}
}
}
答案 1 :(得分:17)
一开始洗牌似乎是微不足道的,但通常大多数人想出的算法都是不正确的。
杰夫阿特伍德(Coding Horror)写了一些关于这个主题的非常好的文章:
http://www.codinghorror.com/blog/archives/001008.html
http://www.codinghorror.com/blog/archives/001015.html
(特别是第二个是必读的)
答案 2 :(得分:5)
我认为这是一个你可能只是陷入抽象的情况。
在软件中混洗一副牌是一个以随机顺序向用户提供牌组的问题。这实际上并不需要你提前洗牌。
初始你的套牌。 (我通常使用1到52之间的数字来表示卡片并以数学方式计算哪张卡片。)
编辑:一般来说,如果你有一个好的随机数生成器,就可以多次“改组”它。
这应该可以使用您显示的数据结构。您只需要添加一个“Draw”方法和成员变量来跟踪卡组的结尾。如果你真的想要提前实际进行“洗牌”,那么A你的教授是个混蛋,B你随时抽出52张牌就会被洗牌。一旦你绘制了所有卡片,你需要提供一个“DeckEmpty”方法,以及重置甲板结束以再次包含所有卡片的方法。
答案 3 :(得分:3)
要正确地洗牌,你不应该只使用Random类,种子只有2 ^ 32,这意味着你的Random对象只能给你2 ^ 32(假设)不同的顺序,其中有52! (因子52)生成真实生活套牌的方式。
我正在使用2 guid来创建32字节的随机数据 - > 4个4字节的种子和我洗牌 卡片上有8种不同的种子
然后通过种子获得一定数量的牌[5,5,6,6,6,7,8,9]
这是我使用的代码
public void Shuffle(Guid guid1, Guid guid2)
{
int[] cardsToGet = new int[] { 5, 5, 6, 6, 6, 7, 8, 9 };
byte[] b1 = guid1.ToByteArray();
byte[] b2 = guid2.ToByteArray();
byte[] all = new byte[b1.Length + b2.Length];
Array.Copy(b1, all, b1.Length);
Array.Copy(b2, 0, all, b1.Length, b2.Length);
List<Card> cards = new List<Card>(this);
Clear();
for (int c = 0; c < cardsToGet.Length; c++)
{
int seed = BitConverter.ToInt32(all, c * 4);
Random random = new Random(seed);
for (int d = 0; d < cardsToGet[c]; d++)
{
int index = random.Next(cards.Count);
Add(cards[index]);
cards.RemoveAt(index);
}
}
}
答案 4 :(得分:2)
你的Shuffle可能会起作用,但它并不是真正有效而且不是栩栩如生。你应该这样试试:
//The shuffle goes like this: you take a portion of the deck, then put them in random places
private void Shuffle()
{
int length = DeckofCards.Count;
int level = 20; //number of shuffle iterations
List<Card> Shuffleing; //the part of the deck were putting back
Random rnd = new Random();
int PickedCount, BackPortion; //the last used random number
for (int _i = 0; _i < level; _i++)
{
PickedCount = rnd.Next(10, 30); //number of cards we pick out
Shuffleing = DeckofCards.GetRange(0, PickedCount);
DeckofCards.RemoveRange(0, PickedCount);
while (Shuffleing.Count != 0)
{
PickedCount = rnd.Next(10, DeckofCards.Count - 1); //where we place a range of cards
BackPortion = rnd.Next(1, Shuffleing.Count / 3 + 1); //the number of cards we but back in one step
DeckofCards.InsertRange(PickedCount, Shuffleing.GetRange(0, BackPortion)); //instering a range of cards
Shuffleing.RemoveRange(0, BackPortion); //we remove what we just placed back
}
}
}
通过这种方式,您可以通过更少的迭代获得更逼真的随机播放
答案 5 :(得分:-1)
洗牌应该以这种方式运作:
你在牌组中随机取两张牌(牌组中牌的索引是随机数) 并交换两张牌的位置。 例如,在索引2处获取卡片,在索引9处获取卡片并将它们更改为位置。
这可以重复一定次数。
算法看起来像这样:
int firstNum = rnd.Next(52);
int secondNum = rnd.Next(52);
Card tempCard = MyCards[firstNum];
MyCards[firstNum] = MyCards[secondNum];
MyCards[secondNum] = tempCard;
答案 6 :(得分:-1)
总的来说,我将每个套牌看作一个包含Card对象数组的对象,每个Card对象都包含一个值和套件int属性,可以应用于Enum值和套件根据您正在使用的Deck类型收集指定版本。 (这将允许这一点代码更通用,并允许更容易的价值比较3&lt; 11(杰克)!〜)你的风格将适用于学校项目,我只是用它来获得强迫症!
class Card
{
public int value
{ get; set; }
public int suite
{ get; set; }
}
abstract class Deck
{
public Card[] cards
{ get; set; }
public void ShuffleCards(int timesToShuffle)
{
Card temp;
Random random = new Random();
// int timesToShuffle = random.Next(300, 600); #Had it setup for random shuffle
int cardToShuffle1, cardToShuffle2;
for (int x = 0; x < timesToShuffle; x++)
{
cardToShuffle1 = random.Next(this.cards.Length);
cardToShuffle2 = random.Next(this.cards.Length);
temp = this.cards[cardToShuffle1];
this.cards[cardToShuffle1] = this.cards[cardToShuffle2];
this.cards[cardToShuffle2] = temp;
}
}
}
假设您使用了基础Deck类,然后将其继承到您想要的套牌类型(使其成为可以将相同的代码应用于Uno套牌或者其他任何东西。)正常类型的套牌类的代码。
class NormalDeck : Deck
{
// This would go in the NormalGame class to apply the enumerators to the values as a cipher.
// Need int values for logic reasons (easier to work with numbers than J or K !!!
// Also allows for most other methods to work with other deck<Type> (ex: Uno, Go Fish, Normal cards)
public enum Suites
{
Hearts,
Diamonds,
Spades,
Clover
};
// Same comment as above.
public enum Values
{ Ace, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King };
public void NewNormalDeck()
{
// Clear the deck of cards
if (this.cards != null)
{
Array.Clear(this.cards, 0, this.cards.Length);
}
//Set Value to length of Normal deck of Cards without Jokers
cards = new Card[52];
// to keep count of which card we are.
int curNumofCards = 0;
// Cycle through all of the suites listed in "suites" then all the values of that suite
for (int x = 0; x < Enum.GetValues(typeof(Suites)).GetLength(0); x++)
{
for (int y = 0; y < Enum.GetValues(typeof(Values)).GetLength(0); y++)
{
Card newCard = new Card();
newCard.suite = x;
newCard.value = y;
this.cards[curNumofCards] = newCard;
curNumofCards++;
}
}
}
}
答案 7 :(得分:-1)
我制作了一个包含7张牌的程序,然后随机播放,我希望能够帮助他们。
课程计划 {
static void Main(string[] args)
{
Random random = new Random();
var cards = new List<string>();
//CARDS VECRTOR
String[] listas = new String[] { "Card 1", "Card 2", "Card 3", "Card 4", "Card 5", "Card 6", "Card 7"};
for (int i = 0; i<= cards.Count; i++)
{
int number = random.Next(0, 7); //Random number 0--->7
for (int j = 0; j <=6; j++)
{
if (cards.Contains(listas[number])) // NO REPEAT SHUFFLE
{
number = random.Next(0, 7); //AGAIN RANDOM
}
else
{
cards.Add(listas[number]); //ADD CARD
}
}
}
Console.WriteLine(" LIST CARDS");
foreach (var card in cards)
{
Console.Write(card + " ,");
}
Console.WriteLine("Total Cards: "+cards.Count);
//REMOVE
for (int k = 0; k <=6; k++)
{
// salmons.RemoveAt(k);
Console.WriteLine("I take the card: "+cards.ElementAt(k));
cards.RemoveAt(k); //REMOVE CARD
cards.Insert(k,"Card Taken"); //REPLACE INDEX
foreach (var card in cards)
{
Console.Write(card + " " + "\n");
}
}
Console.Read(); //just pause
}
}
答案 8 :(得分:-1)
static void Shuffle(List<int> cards)
{
Console.WriteLine("");
Console.WriteLine("Shuffling");
Console.WriteLine("---------");
cards = cards.OrderBy(x => Guid.NewGuid()).ToList();
foreach (var card in cards)
{
Console.WriteLine(card.ToString());
}
}