如何更改颜色对话语言

时间:2012-07-15 15:02:08

标签: c# winforms colordialog

我用C#编写文字处理程序,但不是用英文编写。 我想使用颜色对话框,但我想将颜色对话框中的单词更改为另一种语言,我该怎么办?

3 个答案:

答案 0 :(得分:1)

我意识到这是一个古老的问题但是如果其他人需要对此做出回答,您可以使用几个不同的winapi调用来更改颜色对话框的文本。以下是一些示例C#代码。

注意:由于“基本颜色:”和“自定义颜色:”标签由相同的控件ID引用,因此找到“自定义颜色:”标签的句柄是一种相当间接的方法已实施。如果颜色对话框上的所有控件ID都是唯一的,那么“自定义颜色:”标签文本可以像其他控件一样轻松设置。

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            // Open the color dialog before the form actually loads

            ColorDialogEx oColorDialog = new ColorDialogEx(this.CreateGraphics());

            oColorDialog.FullOpen = true;
            oColorDialog.ShowDialog();
        }
    }

    public class ColorDialogEx : ColorDialog
    {
        private const Int32 WM_INITDIALOG = 0x0110; // Windows Message Constant
        private Graphics oGraphics;
        private const uint GW_HWNDLAST = 1;
        private const uint GW_HWNDPREV = 3;

        private string sColorPickerText = "1-Color Picker";
        private string sBasicColorsText = "2-Basic colors:";
        private string sDefineCustomColorsButtonText = "3-Define Custom Colors >>";
        private string sOKButtonText = "4-OK";
        private string sCancelButtonText = "5-Cancel";
        private string sAddToCustomColorsButtonText = "6-Add to Custom Colors";
        private string sColorText = "7-Color";
        private string sSolidText = "|8-Solid";
        private string sHueText = "9-Hue:";
        private string sSatText = "10-Sat:";
        private string sLumText = "11-Lum:";
        private string sRedText = "12-Red:";
        private string sGreenText = "13-Green:";
        private string sBlueText = "14-Blue:";
        private string sCustomColorsText = "15-Custom colors:";

        // WinAPI definitions

        [DllImport("user32.dll", CharSet = CharSet.Auto)]
        private static extern bool SetWindowText(IntPtr hWnd, string text);

        [DllImport("user32.dll", SetLastError = true)]
        internal static extern bool MoveWindow(IntPtr hWnd, int X, int Y, int nWidth, int nHeight, bool bRepaint);

        [DllImport("user32.dll")]
        public static extern long GetWindowRect(int hWnd, ref Rectangle lpRect);

        [DllImport("user32.dll")]
        [return: MarshalAs(UnmanagedType.Bool)]
        static extern bool GetTitleBarInfo(IntPtr hwnd, ref TITLEBARINFO pti);

        [DllImport("user32.dll", SetLastError = true)]
        static extern IntPtr FindWindowEx(IntPtr hwndParent, IntPtr hwndChildAfter, string lpszClass, string lpszWindow);

        [DllImport("user32.dll")]
        private static extern IntPtr GetDlgItem(IntPtr hDlg, int nIDDlgItem);

        [DllImport("user32.dll", SetLastError = true)]
        static extern IntPtr GetWindow(IntPtr hWnd, uint uCmd);

        [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]
        private static extern int GetClassName(IntPtr hWnd, System.Text.StringBuilder lpClassName, int nMaxCount);

        [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        static extern int GetWindowText(IntPtr hWnd, StringBuilder lpString, int nMaxCount);

        [StructLayout(LayoutKind.Sequential)]
        struct TITLEBARINFO
        {
            public const int CCHILDREN_TITLEBAR = 5;
            public uint cbSize;
            public RECT rcTitleBar;
            [MarshalAs(UnmanagedType.ByValArray, SizeConst = CCHILDREN_TITLEBAR + 1)]
            public uint[] rgstate;
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct RECT
        {
            public int Left, Top, Right, Bottom;

            public RECT(int left, int top, int right, int bottom)
            {
                Left = left;
                Top = top;
                Right = right;
                Bottom = bottom;
            }

            public RECT(System.Drawing.Rectangle r) : this(r.Left, r.Top, r.Right, r.Bottom) { }

            public int X
            {
                get { return Left; }
                set { Right -= (Left - value); Left = value; }
            }

            public int Y
            {
                get { return Top; }
                set { Bottom -= (Top - value); Top = value; }
            }

            public int Height
            {
                get { return Bottom - Top; }
                set { Bottom = value + Top; }
            }

            public int Width
            {
                get { return Right - Left; }
                set { Right = value + Left; }
            }

            public System.Drawing.Point Location
            {
                get { return new System.Drawing.Point(Left, Top); }
                set { X = value.X; Y = value.Y; }
            }

            public System.Drawing.Size Size
            {
                get { return new System.Drawing.Size(Width, Height); }
                set { Width = value.Width; Height = value.Height; }
            }

            public static implicit operator System.Drawing.Rectangle(RECT r)
            {
                return new System.Drawing.Rectangle(r.Left, r.Top, r.Width, r.Height);
            }

            public static implicit operator RECT(System.Drawing.Rectangle r)
            {
                return new RECT(r);
            }

            public static bool operator ==(RECT r1, RECT r2)
            {
                return r1.Equals(r2);
            }

            public static bool operator !=(RECT r1, RECT r2)
            {
                return !r1.Equals(r2);
            }

            public bool Equals(RECT r)
            {
                return r.Left == Left && r.Top == Top && r.Right == Right && r.Bottom == Bottom;
            }

            public override bool Equals(object obj)
            {
                if (obj is RECT)
                    return Equals((RECT)obj);
                else if (obj is System.Drawing.Rectangle)
                    return Equals(new RECT((System.Drawing.Rectangle)obj));
                return false;
            }

            public override int GetHashCode()
            {
                return ((System.Drawing.Rectangle)this).GetHashCode();
            }

            public override string ToString()
            {
                return string.Format(System.Globalization.CultureInfo.CurrentCulture, "{{Left={0},Top={1},Right={2},Bottom={3}}}", Left, Top, Right, Bottom);
            }
        }

        public ColorDialogEx(Graphics g)
        {
            oGraphics = g;
        }

        protected override IntPtr HookProc(IntPtr nColorDialogHandle, int msg, IntPtr wparam, IntPtr lparam)
        {
            IntPtr returnValue = base.HookProc(nColorDialogHandle, msg, wparam, lparam);

            if (msg == WM_INITDIALOG)
            {
                IntPtr[] oStaticHandleArray = new IntPtr[9];

                // Change the window title

                SetWindowText(nColorDialogHandle, sColorPickerText);

                // Get titlebar info for calculations later

                TITLEBARINFO oTITLEBARINFO = new TITLEBARINFO();
                oTITLEBARINFO.cbSize = (uint)System.Runtime.InteropServices.Marshal.SizeOf(oTITLEBARINFO);
                GetTitleBarInfo(nColorDialogHandle, ref oTITLEBARINFO);

                // Change the text of the "Basic colors:" label

                oStaticHandleArray[0] = GetDlgItem(nColorDialogHandle, 0xFFFF);

                SetWindowText(oStaticHandleArray[0], sBasicColorsText);

                // Change the text of the "Define Custom Colors >>" button

                SetWindowText(GetDlgItem(nColorDialogHandle, 0x2CF), sDefineCustomColorsButtonText);

                // Save the "OK" button size and new width

                Rectangle oOKButtonRect = new Rectangle();
                int nOKButtonWidth = (int)oGraphics.MeasureString(sOKButtonText, new Font("Microsoft Sans Serif", 8, FontStyle.Regular)).Width + 20;  // +20 accounts for extra +10 padding on either side

                // Find the "OK" Button

                IntPtr nChildHandle = GetDlgItem(nColorDialogHandle, 0x1);

                if (nChildHandle.ToInt32() > 0)
                {
                    // The "OK" button was found
                    // Now save the current size and position

                    GetWindowRect(nChildHandle.ToInt32(), ref oOKButtonRect);

                    // We have to subtract oOKButtonRect.X value from oOKButtonRect.Width to obtain the "real" button width (same thing with subtracting Y value from Height)

                    oOKButtonRect.Width = oOKButtonRect.Width - oOKButtonRect.X;
                    oOKButtonRect.Height = oOKButtonRect.Height - oOKButtonRect.Y;

                    // Resize the "OK" button so that the new text fits properly
                    // NOTE: I cannot be sure 100% if it is correct to use the titlebar to find the position of the button or not but the math works out in all of my tests

                    MoveWindow(nChildHandle, oOKButtonRect.X - oTITLEBARINFO.rcTitleBar.X, oOKButtonRect.Y - oTITLEBARINFO.rcTitleBar.Y - oTITLEBARINFO.rcTitleBar.Height, nOKButtonWidth, oOKButtonRect.Height, true);

                    // Finally, change the button text

                    SetWindowText(nChildHandle, sOKButtonText);
                }

                // Find the "Cancel" Button

                nChildHandle = GetDlgItem(nColorDialogHandle, 0x2);

                if (nChildHandle.ToInt32() > 0)
                {
                    // The "Cancel" button was found
                    // Now get the current size and position

                    Rectangle oCancelButtonRect = new Rectangle();
                    GetWindowRect(nChildHandle.ToInt32(), ref oCancelButtonRect);

                    // We have to subtract oCancelButtonRect.X value from oCancelButtonRect.Width to obtain the "real" button width (same thing with subtracting Y value from Height)

                    oCancelButtonRect.Width = oCancelButtonRect.Width - oCancelButtonRect.X;
                    oCancelButtonRect.Height = oCancelButtonRect.Height - oCancelButtonRect.Y;

                    // Resize the "Cancel" button so that the new text fits properly
                    // NOTE: I cannot be sure 100% if it correct to use the titlebar to find the position of the button or not but the math works out in all of my tests

                    MoveWindow(nChildHandle, oOKButtonRect.X + nOKButtonWidth - oTITLEBARINFO.rcTitleBar.X + 6, oCancelButtonRect.Y - oTITLEBARINFO.rcTitleBar.Y - oTITLEBARINFO.rcTitleBar.Height, (int)oGraphics.MeasureString(sCancelButtonText, new Font("Microsoft Sans Serif", 8, FontStyle.Regular)).Width + 20, oCancelButtonRect.Height, true);

                    // Finally, change the button text

                    SetWindowText(nChildHandle, sCancelButtonText);
                }

                // Change the text of the "Add to Custom Colors" button

                SetWindowText(GetDlgItem(nColorDialogHandle, 0x2C8), sAddToCustomColorsButtonText);

                // Change the text of the "Color" label text

                oStaticHandleArray[1] = GetDlgItem(nColorDialogHandle, 0x2DA);

                SetWindowText(oStaticHandleArray[1], sColorText);

                // Change the text of the "Solid" label text

                oStaticHandleArray[2] = GetDlgItem(nColorDialogHandle, 0x2DB);

                SetWindowText(oStaticHandleArray[2], sSolidText);

                // Change the text of the "Hue:" label

                oStaticHandleArray[3] = GetDlgItem(nColorDialogHandle, 0x2D3);

                SetWindowText(oStaticHandleArray[3], sHueText);

                // Change the text of the "Sat:" label

                oStaticHandleArray[4] = GetDlgItem(nColorDialogHandle, 0x2D4);

                SetWindowText(oStaticHandleArray[4], sSatText);

                // Change the text of the "Lum:" label

                oStaticHandleArray[5] = GetDlgItem(nColorDialogHandle, 0x2D5);

                SetWindowText(oStaticHandleArray[5], sLumText);

                // Change the text of the "Red:" label

                oStaticHandleArray[6] = GetDlgItem(nColorDialogHandle, 0x2D6);

                SetWindowText(oStaticHandleArray[6], sRedText);

                // Change the text of the "Green:" label

                oStaticHandleArray[7] = GetDlgItem(nColorDialogHandle, 0x2D7);

                SetWindowText(oStaticHandleArray[7], sGreenText);

                // Change the text of the "Blue:" label

                oStaticHandleArray[8] = GetDlgItem(nColorDialogHandle, 0x2D8);

                SetWindowText(oStaticHandleArray[8], sBlueText);

                // Change the text of the "Custom Colors:" label

                SetCustomColorsText(nColorDialogHandle, oStaticHandleArray);
            }

            return returnValue;
        }

        private static string GetClassName(IntPtr nHandle)
        {
            // Create the stringbuilder object that is used to get the window class name from the GetClassName win api function

            System.Text.StringBuilder sClassName = new System.Text.StringBuilder(100);
            GetClassName(nHandle, sClassName, sClassName.Capacity);
            return sClassName.ToString();
        }

        private static string GetWindowText(IntPtr nHandle)
        {
            // Create the stringbuilder object that is used to get the window text from the GetWindowText win api function

            System.Text.StringBuilder sWindowText = new System.Text.StringBuilder(100);
            GetWindowText(nHandle, sWindowText, sWindowText.Capacity);
            return sWindowText.ToString();
        }

        private void SetCustomColorsText(IntPtr nHandle, IntPtr[] oStaticHandleArray)
        {
            // Find the last control based on the handle to the main window

            IntPtr nWorkingHandle = GetWindow(FindWindowEx(nHandle, IntPtr.Zero, null, null), GW_HWNDLAST);
            bool bFound = false;

            do
            {
                // Look only for "Static" controls that we have not already changed

                if (GetClassName(nWorkingHandle) == "Static" && oStaticHandleArray.Contains(nWorkingHandle) == false)
                {
                    // Found a "Static" control
                    // Check to see if it is the one we are looking for

                    string sControlText = GetWindowText(nWorkingHandle);

                    if (sControlText != "")
                    {
                        // Found the "Custom Colors:" label
                        // Change the text of the "Custom Colors:" label

                        SetWindowText(nWorkingHandle, sCustomColorsText);
                        bFound = true;
                    }
                }

                // Working backwards we look for the previous control

                nWorkingHandle = GetWindow(nWorkingHandle, GW_HWNDPREV);

                // Jump out of the loop when the working handle doesn't find anymore controls

                if (nWorkingHandle == IntPtr.Zero)
                    break;
            } while (bFound == false);
        }
    }
}

答案 1 :(得分:0)

对话框将使用用户安装的操作系统的语言。

没有办法手动定义语言的本地化语言。

如果你仍然想要它,你必须自己构建一个,或者使用Telerik组件之类的组件并自己进行本地化。那些组件虽然不是ceeap ..

答案 2 :(得分:0)

语言检测器可能很有用。见:

Avalon editor是一个可靠的开源项目,可以帮助您解决这个问题。