我使用以下代码在我的iPad应用程序(使用Cocos2D)中启动图像选择器:
UIImagePickerController * imagePickerController = [[UIImagePickerController alloc] init];
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera;
imagePickerController.showsCameraControls = YES;
imagePickerController.cameraCaptureMode = UIImagePickerControllerCameraCaptureModePhoto;
imagePickerController.delegate = self;
imagePickerController.cameraDevice = UIImagePickerControllerCameraDeviceFront;
[self.view addSubview:imagePickerController.view];
[self presentModalViewController:imagePickerController animated:YES];
}
我希望它一直以纵向模式启动,但它总是这样启动:
http://www.freeimagehosting.net/t/2deet.jpg
图像以纵向显示,图像选择器UI处于横向模式。但是当我拍摄图像时,它会顺时针旋转90度。
我希望图像选择器UI和拍摄的图像都处于纵向模式。我怎样才能解决这个问题 ?
答案 0 :(得分:0)
您需要做三件事:
imagePicker直接接收设备方向更改的通知。为了防止现场摄像机进给与设备一起旋转,您可以通过告知UIDevice在imagePicker通过以下方式生成方向通知后停止接收这些通知:
while ([currentDevice isGeneratingDeviceOrientationNotifications])
[currentDevice endGeneratingDeviceOrientationNotifications];
你把它放在一个循环中的原因是因为imagePicker开始生成设备定位通知,然后在它被解除时结束它,使普通设备上的通知计数从1回到1。
取消imagePicker后,您可以致电:
while (![currentDevice isGeneratingDeviceOrientationNotifications])
[currentDevice beginGeneratingDeviceOrientationNotifications];
以便ViewControllers可以继续接收方向更改通知。
不幸的是,即使关闭此功能后,图像仍然会在拍摄时保存相机的正确图像方向,因此在保存图像或对其执行任何操作之前,您必须删除应用的方向转换手动反击它:
-(UIImage *)turnMeAround:(UIImage *)image{
CGAffineTransform transform = CGAffineTransformIdentity;
CGFloat scale = [[UIScreen mainScreen] scale]; //retina
CGSize size = CGSizeMake(image.size.width*scale,image.size.height*scale);
switch (image.imageOrientation) {
case UIImageOrientationUp:
return image;
case UIImageOrientationDown:
size = CGSizeMake(size.height,size.width);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
case UIImageOrientationRight:
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
}
CGContextRef context = CGBitmapContextCreate(NULL, size.width, size.height, CGImageGetBitsPerComponent(image.CGImage), 0, CGImageGetColorSpace(image.CGImage), CGImageGetBitmapInfo(image.CGImage));
CGContextConcatCTM(context, transform);
CGContextDrawImage(context, CGRectMake(0,0,size.width,size.height), image.CGImage);
CGImageRef ref = CGBitmapContextCreateImage(context);
UIImage *upsideRight = [UIImage imageWithCGImage:ref];
CGContextRelease(context);
CGImageRelease(ref);
return upsideRight;
}
答案 1 :(得分:0)
非常感谢所有帮助,但对我有用的是:
所以我发现它是Xcode的Cocos2D模板,这是罪魁祸首。它在RootViewController中生成了以下代码:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
//
// There are 2 ways to support auto-rotation:
// - The OpenGL / cocos2d way
// - Faster, but doesn't rotate the UIKit objects
// - The ViewController way
// - A bit slower, but the UiKit objects are placed in the right place
//
#if GAME_AUTOROTATION==kGameAutorotationNone
//
// EAGLView won't be autorotated.
// Since this method should return YES in at least 1 orientation,
// we return YES only in the Portrait orientation
//
return ( interfaceOrientation == UIInterfaceOrientationPortrait );
#elif GAME_AUTOROTATION==kGameAutorotationCCDirector
//
// EAGLView will be rotated by cocos2d
//
// Sample: Autorotate only in landscape mode
//
if( interfaceOrientation == UIInterfaceOrientationLandscapeLeft ) {
[[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeRight];
} else if( interfaceOrientation == UIInterfaceOrientationLandscapeRight) {
[[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeLeft];
}
// Since this method should return YES in at least 1 orientation,
// we return YES only in the Portrait orientation
return ( interfaceOrientation == UIInterfaceOrientationPortrait );
#elif GAME_AUTOROTATION == kGameAutorotationUIViewController
//
// EAGLView will be rotated by the UIViewController
//
// Sample: Autorotate only in landscpe mode
//
// return YES for the supported orientations
return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) );
#else
#error Unknown value in GAME_AUTOROTATION
#endif // GAME_AUTOROTATION
// Shold not happen
return NO;
}
在上面的代码中我改变了这个:
return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) );
对此:
return ( UIInterfaceOrientationIsPortrait( interfaceOrientation ) );
这就解决了。