所以我有一组“关联数组”,即。对象,包含各种HTML元素的数据和其他一个参数,如下所示:
container[0] = { picker_canvas: document.getElementById("background_picker"),
color_canvas: document.getElementById("background_color"),
hex_text: document.getElementById("background_text"),
mouse_down: false };
container[1] = { picker_canvas: document.getElementById("textbox_picker"),
color_canvas: document.getElementById("textbox_color"),
hex_text: document.getElementById("textbox_text"),
mouse_down: false };
container[2] = { picker_canvas: document.getElementById("font_picker"),
color_canvas: document.getElementById("font_color"),
hex_text: document.getElementById("font_text"),
mouse_down: false };
每个容器都有一个颜色选择器画布,一个颜色预览画布,一个显示十六进制颜色值的文本框和一个mouse_down布尔值的引用。稍后我通过迭代这样的容器来初始化一些事件监听器:
for (i=0; i<3; i++) {
container[i].picker_canvas.addEventListener("mousedown", function() {
container[i].mouse_down = true;
}, false);
container[i].picker_canvas.addEventListener("mouseup", function() {
container[i].mouse_down = false;
}, false);
container[i].picker_canvas.addEventListener("mousemove", function(evt) {
getColor(container[i], evt);
}, false);
container[i].hex_text.addEventListener("change", function(evt) {
drawColorSquare(container[i], evt.target.value)
}, false);
}
但这不起作用,因为我变得未定义,所以我现在试图通过做这样的事情来获得正确的索引,但我不知道如何在javascript中实际实现它
container[i].picker_canvas.addEventListener("mousedown", function(evt) {
container[container.indexof(evt.target)].mouse_down = false;
}, false);
基本上我需要搜索evt.target的关联数组数组并让它返回数组的索引。所以这对于任何内置的javascript函数来说都是可能的,或者我只需要创建自己的函数吗?
答案 0 :(得分:6)
由于您似乎不必担心Internet Explorer 8及更早版本,因此请使用forEach
:
container.forEach(function(x) {
x.picker_canvas.addEventListener("mousedown", function() {
x.mouse_down = true;
}, false);
x.picker_canvas.addEventListener("mouseup", function() {
x.mouse_down = false;
}, false);
x.picker_canvas.addEventListener("mousemove", function(evt) {
getColor(x, evt);
}, false);
x.hex_text.addEventListener("change", function(evt) {
drawColorSquare(x, evt.target.value)
}, false);
});
答案 1 :(得分:0)
由于我们不必在这里支持IE8,我们可以全力以赴:
container.forEach(function(x) {
x.handleEvent = function(e) { //This is stupid, wish I had the time to refactor the code to use prototypes
switch (e.type) {
case "mousedown":
this.mouse_down = true;
break;
case "mouseup":
this.mouse_down = false;
break;
case "mousemove":
getColor(this, e);
break;
case "change":
drawColorSquare(this, e.currentTarget.value);
break;
}
};
var canvas = x.picker_canvas;
canvas.addEventListener("mousedown", x, false);
canvas.addEventListener("mouseup", x, false);
canvas.addEventListener("mousemove", x, false);
x.hex_text.addEventListener("change", x, false);
});