我对CAAnimationGroup
有疑问。我有一个名为animeView
的视图,我想同时围绕Y轴和缩放变换应用3D旋转。旋转和缩放动画完美无缺单独!但是当我将它们添加到CAAnimationGroup
时,会发生非动画!
有什么问题?
CAKeyframeAnimation *rotation = [CAKeyframeAnimation animation];
CATransform3D rotationTransform = CATransform3DMakeRotation(M_PI, 0.0f, 1.0f, 0.0f);
rotationTransform.m34 = 1.0 / -500;
rotation.values = [NSArray arrayWithObjects:
[NSValue valueWithCATransform3D:CATransform3DMakeRotation(0.0f, 0.0f, 1.0f, 0.0f)],
[NSValue valueWithCATransform3D:rotationTransform],
[NSValue valueWithCATransform3D:CATransform3DMakeRotation(2.0*M_PI, 0.0f, 1.0f, 0.0f)] ,nil];
CAKeyframeAnimation *trans = [CAKeyframeAnimation animation];
trans.values = [NSArray arrayWithObjects:[NSValue valueWithCATransform3D:CATransform3DIdentity],[NSValue valueWithCATransform3D:CATransform3DMakeScale(0.5, 0.5, 0.5)],[NSValue valueWithCATransform3D:CATransform3DIdentity], nil];
CAAnimationGroup *group = [CAAnimationGroup animation];
group.delegate = self;
[group setAnimations: [NSArray arrayWithObjects:rotation, trans, nil]];
group.duration = 2;
group.repeatCount = 3;
[self.animView.layer addAnimation:group forKey:nil];
答案 0 :(得分:2)
您提供的代码有两件事情很奇怪。
我看到它的方式是你有两个具有相同数量值的变换关键帧动画(三个)。因此,您应该计算总转换矩阵(在一个矩阵中进行缩放和旋转),并仅将该动画添加到视图中。
它看起来像这样(我添加了很多评论来解释发生了什么):
// Your first rotation is 0 degrees and no scaling
CATransform3D beginTransform = CATransform3DIdentity;
// Your middle rotation is the exact one that you provided ...
CATransform3D middleTransform = CATransform3DMakeRotation(M_PI, 0.0f, 1.0f, 0.0f);
// ... but the rotation matrix is then scaled as well ...
middleTransform = CATransform3DScale(middleTransform, 0.5, 0.5, 0.5);
// ... and the perspective is set
middleTransform.m34 = 1.0 / -500;
// Your end value is rotated but not scaled
CATransform3D endTransform = CATransform3DMakeRotation(2.0*M_PI, 0.0f, 1.0f, 0.0f);
// Create a new animation that should animate the "transform" property (thus the key path "transform")
CAKeyframeAnimation *rotateAndScale = [CAKeyframeAnimation animationWithKeyPath:@"transform"];
// same configurations as your group had
[rotateAndScale setDuration:2.0];
[rotateAndScale setRepeatDuration:3.0];
[rotateAndScale setDelegate:self];
// Set the values of the transform animation (yes, both scaling and rotation in one animation)
[rotateAndScale setValues:[NSArray arrayWithObjects:
[NSValue valueWithCATransform3D:beginTransform],
[NSValue valueWithCATransform3D:middleTransform],
[NSValue valueWithCATransform3D:endTransform], nil]];
// Add the animation to the layer, no need for a group here...
[animView.layer addAnimation:rotateAndScale forKey:nil];