我有一个UIImageView,我想以径向顺时针方式慢慢显示。
以下是我想要在1秒钟内显示图像的示例。我基本上试图模拟一个围绕某个东西绘制圆圈的标记。
答案 0 :(得分:4)
这是动画UIBezierPath
的另一种变体。最后,提出一个UIBezierPath,然后使用CABasicAnimation
的{{1}}为其绘制动画:
strokeEnd
你显然必须创建你的bezier。这是我复杂的小算法(它是一个五点的数组,每个点的角度,以及每个点的锚点的权重),但我相信你可以想出更简单的东西:
- (void)drawBezier
{
CGPoint startPoint = CGPointMake(self.view.frame.size.width / 2.0, 50);
UIBezierPath *path = [self strokePath:startPoint];
CAShapeLayer *oval = [[CAShapeLayer alloc] init];
oval.path = path.CGPath;
oval.strokeColor = [UIColor redColor].CGColor;
oval.fillColor = [UIColor clearColor].CGColor;
oval.lineWidth = 5.0;
oval.strokeStart = 0.0;
oval.strokeEnd = 1.0;
[self.view.layer addSublayer:oval];
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
anim.duration = 1.0;
anim.fromValue = [NSNumber numberWithFloat:0.0f];
anim.toValue = [NSNumber numberWithFloat:1.0f];
[oval addAnimation:anim forKey:@"strokeEndAnimation"];
}
如果这是不可接受的(因为它是一个坚实的路径,而不是你的艺术渲染),这是一个有效的技巧(但有点复杂,所以忍受我)。您可以将图像放在图层上,将UIBezierPath椭圆放在其上,而不是将贝塞尔曲线路径的图形设置为红色动画,将其绘制为白色,这样它会遮挡您的图像并融入背景,然后反转动画。 UIBezierPath的绘制。这样,它从你的图像开始,在它上面绘制了一个白色的UIBezierPath,完全遮蔽了你的图像,并且它动画了UIBezierPath的未绘制,在下面显示你的图像。但无论如何,这就是你如何将图像添加到图层以及如何“展开”bezier。
- (UIBezierPath *)strokePath:(CGPoint)startPoint
{
NSArray *points = [NSArray arrayWithObjects:
[NSValue valueWithCGPoint:CGPointMake(startPoint.x, startPoint.y)],
[NSValue valueWithCGPoint:CGPointMake(startPoint.x + 100.0, startPoint.y + 70.0)],
[NSValue valueWithCGPoint:CGPointMake(startPoint.x, startPoint.y + 140.0)],
[NSValue valueWithCGPoint:CGPointMake(startPoint.x - 100.0, startPoint.y + 70.0)],
[NSValue valueWithCGPoint:CGPointMake(startPoint.x + 10.0, startPoint.y + 10)],
nil];
NSArray *angles = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:M_PI_2 * 0.05],
[NSNumber numberWithFloat:M_PI_2],
[NSNumber numberWithFloat:M_PI],
[NSNumber numberWithFloat:M_PI_2 * 3],
[NSNumber numberWithFloat:0],
nil];
NSArray *weight = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:100.0 / 1.7],
[NSNumber numberWithFloat: 70.0 / 1.7],
[NSNumber numberWithFloat:100.0 / 1.7],
[NSNumber numberWithFloat: 70.0 / 1.7],
[NSNumber numberWithFloat:100.0 / 1.7],
nil];
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:startPoint];
for (NSInteger i = 1; i < 5; i++)
{
CGPoint pointPrevious = [[points objectAtIndex:(i-1)] CGPointValue];
CGPoint pointCurrent = [[points objectAtIndex:i] CGPointValue];
CGFloat anglePrevious = [[angles objectAtIndex:(i-1)] floatValue];
CGFloat angleCurrent = [[angles objectAtIndex:i] floatValue];
CGFloat weightPrevious = [[weight objectAtIndex:(i-1)] floatValue];
CGFloat weightCurrent = [[weight objectAtIndex:i] floatValue];
[path addCurveToPoint:pointCurrent
controlPoint1:CGPointMake(pointPrevious.x + cosf(anglePrevious) * weightPrevious,
pointPrevious.y + sinf(anglePrevious) * weightPrevious)
controlPoint2:CGPointMake(pointCurrent.x - cosf(angleCurrent) * weightCurrent,
pointCurrent.y - sinf(angleCurrent) * weightCurrent)];
}
return path;
}
显然,必须付出一些努力才能提出直接覆盖你的图像等的UIBezierPath,但它可以做到。 (顺便说一句,如果你(a)绘制UIBezier,(b)拍摄屏幕快照,(c)将其扔进photoshop以借给你想要的外观,然后(d)使用,那么这种练习将大大简化对于潜在的图像。)无论如何,对于我下面的粗略尝试,我只是让bezier的厚度非常厚,所以我可能会非常邋,,但你会想要更加小心(因为我认为你是在你的东西周围绘制你的圆圈,你不能让UIBezierPath叠加模糊不清。
或者,如果你想使用CodaFi的第一个建议,但是还没有创建单独的图像,你可以坚持使用这个超厚的bezier路径,但你可以使用上面代码的排列来创建你的图像(例如,从零开始 CAShapeLayer *imagelayer = [[CAShapeLayer alloc] init];
UIImage *image = [UIImage imageNamed:@"oval.png"];
imagelayer.contents = (id)image.CGImage;
imagelayer.frame = CGRectMake(startPoint.x - image.size.width / 2.0, startPoint.y, image.size.width, image.size.height);
[self.view.layer addSublayer:imagelayer];
CAShapeLayer *oval = [[CAShapeLayer alloc] init];
oval.path = path.CGPath;
oval.strokeColor = [UIColor whiteColor].CGColor;
oval.fillColor = [UIColor clearColor].CGColor;
oval.lineWidth = 80.0;
oval.strokeStart = 0.0;
oval.strokeEnd = 0.0;
[self.view.layer addSublayer:oval];
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
anim.duration = 1.0;
anim.fromValue = [NSNumber numberWithFloat:1.0f];
anim.toValue = [NSNumber numberWithFloat:0.0f];
[oval addAnimation:anim forKey:@"strokeEndAnimation"];
,不要同时制作动画,而是拍摄屏幕快照,一次又一次地执行,每次将strokeStart
增加1/30(或其他),拍摄另一个屏幕快照等。)。
希望有人能提出更优雅的解决方案!