这是我使用幻觉艺术制作的3D模型:
我按照本教程为所有感兴趣的人制作沙漏:
我将它导出到名为hourglass.obj的文件中。现在,这是我用来尝试显示对象的代码:
public class LoadAnObject extends Applet
{
public LoadAnObject()
{
setLayout(new BorderLayout());
GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas = new Canvas3D(config);
add("Center", canvas);
BranchGroup content = getScene();
content.compile();
SimpleUniverse universe = new SimpleUniverse(canvas);
universe.getViewingPlatform().setNominalViewingTransform();
universe.addBranchGraph(content);
}
public BranchGroup getScene()
{
BranchGroup group = new BranchGroup();
ObjectFile object = new ObjectFile();
Scene scene = null;
try
{
scene = object.load("/Users/John/ArtOfIllusion/Hourglass.obj");
}catch(Exception e){e.printStackTrace();}
group.addChild(scene.getSceneGroup());
return group;
}
public static void main(String args[])
{
Frame frame = new MainFrame(new LoadAnObject(), 256, 256);
}
}
当我编译或运行它时没有任何错误,我只是在加载时得到一个空白的宇宙。我从这里得到了这段代码:
为什么我的对象不在宇宙中显示?
答案 0 :(得分:0)
正在显示该对象,但由于没有光源而无法看到,这里是为了使沙漏可见而必须添加的代码:
public BranchGroup getScene()
{
BranchGroup group = new BranchGroup();
ObjectFile object = new ObjectFile();
Scene scene = null;
try
{
scene = object.load("/Users/John/ArtOfIllusion/Hourglass.obj");
}catch(Exception e){e.printStackTrace();}
group.addChild(scene.getSceneGroup());
Color3f light1Color = new Color3f(1.0f, 1.0f, 1.0f);
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
Vector3f light1Direction = new Vector3f(.3f, 0, 0);
DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
light1.setInfluencingBounds(bounds);
group.addChild(light1);
return group;
}