var scoreTotal:String = "Global"; //in the engine but not in the package
if (currentKey is Left && leftKey) //in each level to score points to score on stage and scoreTotal
{
score += scoreBonus;
scoreTotal += scoreBonus;
currentKey.active = false;
}
public var score7:int = scoreTotal;// This is in the last level to print the score
我收到错误1120:访问未定义的属性scoreTotal。
有人可以帮忙吗?
答案 0 :(得分:1)
使用全局变量不是一个好主意,在AS3中没有这样的东西。而是创建一个Score
类,其中包含与跟踪分数相关的任何内容。在主应用程序中保留此类的单个实例。然后使用事件和侦听器通知应用程序导致分数更新的游戏事件:
public class Score {
private var total:int;
private var levels:Array;
public function addPoints ( level:int, points:int ) : void {
total += points;
levels[level] += points;
}
public function get scoreTotal() : int {
return total;
}
public function getLevelScore( level:int ) : int {
return levels[level];
}
public function Score(numLevels:int) : void {
total = 0;
levels = [];
var i:int = -1;
while( ++i < numLevels) levels[i] = 0;
}
}
public class Main {
private var score:Score = new Score( 7 );
private var gameEngine:GameEngine;
....
private function initGameScore() : void {
gameEngine.addEventListener ( GameEvent.SCORE, onGameScore );
gameEngine.addEventListener ( GameEvent.BONUS, onGameBonus );
}
private function onGameScore( ev:GameEvent ) : void {
addPoints( ev.points );
}
....
}
当然,GameEvent必须派生自flash.events.Event
并包含字段points:int
。无论何时发生任何值得评分的事情,你都会从GameEngine派遣那些人。
然后,更高级的版本是保留事件和点的哈希表,并使得实际评分(即事件到点的映射)独立于GameEngine而发生。