我的项目需要帮助。我不擅长这个。这是我的服务器接收器。这个编码是为物理电脑完成的。基本上,物理pc中的这种编码是从虚拟接收器接收数据包。有用。但不知何故,我在解码数据包信息方面遇到了问题,而且我在这一切都没有。
#define HAVE_REMOTE
#define MAX_BUF_SIZE 1024
#define snprintf _snprintf
#define ETH_ALEN 6
#define IP_ALEN 4
#define ARP_REQUEST 1
#define ARP_REPLY 2
#include <stdlib.h>
#include <stdio.h>
#include <winsock2.h>
#include <pcap.h>
#pragma comment(lib, "wpcap.lib")
#pragma comment(lib, "Ws2_32.lib")
// A sample of the select() return value
int recvfromTimeOutUDP(SOCKET socket, long sec, long usec)
{
// Setup timeval variable
struct timeval timeout;
struct fd_set fds;
timeout.tv_sec = sec;
timeout.tv_usec = usec;
// Setup fd_set structure
FD_ZERO(&fds);
FD_SET(socket, &fds);
// Return value:
// -1: error occurred
// 0: timed out
// > 0: data ready to be read
return select(0, &fds, 0, 0, &timeout);
}
int main(int argc, char **argv)
{
WSADATA wsaData;
SOCKET ReceivingSocket;
SOCKADDR_IN ReceiverAddr;
int Port = 5150;
char ReceiveBuf[6000];
int BufLength = 6000;
SOCKADDR_IN SenderAddr;
int SenderAddrSize = sizeof(SenderAddr);
int ByteReceived = 5, SelectTiming, ErrorCode;
char ch = 'Y';
// Initialize Winsock version 2.2
if( WSAStartup(MAKEWORD(2,2), &wsaData) != 0)
{
printf("Server: WSAStartup failed with error %ld\n", WSAGetLastError());
return -1;
}
else
printf("Server: The Winsock DLL status is %s.\n", wsaData.szSystemStatus);
// Create a new socket to receive datagrams on.
ReceivingSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (ReceivingSocket == INVALID_SOCKET)
{
printf("Server: Error at socket(): %ld\n", WSAGetLastError());
// Clean up
WSACleanup();
// Exit with error
return -1;
}
else
printf("Server: socket() is OK!\n");
// Set up a SOCKADDR_IN structure that will tell bind that we
// want to receive datagrams from all interfaces using port 5150.
// The IPv4 family
ReceiverAddr.sin_family = AF_INET;
// Port no. 5150
ReceiverAddr.sin_port = htons(Port);
// From all interface (0.0.0.0)
ReceiverAddr.sin_addr.s_addr = htonl(INADDR_ANY);
// Associate the address information with the socket using bind.
// At this point you can receive datagrams on your bound socket.
if (bind(ReceivingSocket, (SOCKADDR *)&ReceiverAddr, sizeof(ReceiverAddr)) == SOCKET_ERROR)
{
printf("Server: bind() failed! Error: %ld.\n", WSAGetLastError());
// Close the socket
closesocket(ReceivingSocket);
// Do the clean up
WSACleanup();
// and exit with error
return -1;
}
else
printf("Server: bind() is OK!\n");
// Some info on the receiver side...
getsockname(ReceivingSocket, (SOCKADDR *)&ReceiverAddr, (int *)sizeof(ReceiverAddr));
printf("Server: Receiving IP(s) used: %s\n", inet_ntoa(ReceiverAddr.sin_addr));
printf("Server: Receiving port used: %d\n", htons(ReceiverAddr.sin_port));
printf("Server: I\'m ready to receive a datagram...\n");
SelectTiming = recvfromTimeOutUDP(ReceivingSocket, 100, 0);
switch (SelectTiming)
{
case 0:
// Timed out, do whatever you want to handle this situation
printf("Server: Timeout while waiting for client!...\n");
break;
case -1:
// Error occurred, maybe we should display an error message?
// Need more tweaking here and the recvfromTimeOutUDP()...
printf("Server: Some error encountered with code number: %ld\n", WSAGetLastError());
break;
default:
{
while (1)
{
// Call recvfrom() to get it then display the received data...
ByteReceived = recvfrom(ReceivingSocket, ReceiveBuf, BufLength,
0, (SOCKADDR *)&SenderAddr, &SenderAddrSize);
if ( ByteReceived > 0 )
{
printf("\n\nServer: Total Bytes received: %d\n", ByteReceived);
printf("Server: The data is \"%s\"\n", ReceiveBuf);
}
else if ( ByteReceived <= 0 )
printf("Server: Connection closed with error code: %ld\n",
WSAGetLastError());
else
printf("Server: recvfrom() failed with error code: %d\n",
WSAGetLastError());
// Some info on the sender side
getpeername(ReceivingSocket, (SOCKADDR *)&SenderAddr, &SenderAddrSize);
printf("Server: Sending IP used: %s\n", inet_ntoa(SenderAddr.sin_addr));
printf("Server: Sending port used: %d\n", htons(SenderAddr.sin_port));
printf("TIME -", ReceiveBuf);
}
}
}
// When your application is finished receiving datagrams close the socket.
printf("Server: Finished receiving. Closing the listening socket...\n");
if (closesocket(ReceivingSocket) != 0)
printf("Server: closesocket() failed! Error code: %ld\n", WSAGetLastError());
else
printf("Server: closesocket() is OK...\n");
// When your application is finished call WSACleanup.
printf("Server: Cleaning up...\n");
if(WSACleanup() != 0)
printf("Server: WSACleanup() failed! Error code: %ld\n", WSAGetLastError());
else
printf("Server: WSACleanup() is OK\n");
// Back to the system
// system("PAUSE");
return 0;
}
以下是我在CLI中使用物理电脑的示例。我相信这是从虚拟接收器接收的数据包。我很困惑如何将其解码为
Time | Sender Mac Addr | Target Mac Addr | Packet Len | Ether Type | Src IP Addr | dest IP Addr
Server: Total Bytes received: 4000
Server: The data is "Time : 10:32:24.759385
0050568214540064403a1c000800450000285aeb40007f06b0c4ac10a40bac10f3f3c0990d3d740222860176142f5010054e40620000000000000000"
Server: Sending IP used: 172.16.243.243
Server: Sending port used: 59079
Server: Total Bytes received: 4000
Server: The data is "Time : 10:32:24.759385
0050568214540064403a1c000800450000285aeb40007f06b0c4ac10a40bac10f3f3c0990d3d740222860176142f5010054e40620000000000000000"
Server: Sending IP used: 172.16.243.243
Server: Sending port used: 59080
如何解码数据包信息分析?
解码它,就像这样。
Time | Sender Mac Addr | Target Mac Addr | Packet Len | Ether Type | Src IP Addr | dest IP Addr
答案 0 :(得分:0)
您可能会将数据写入字节缓冲区以便发送它。接收它时,您只需要以与编写它相同的方式从接收缓冲区中读回数据。我们只能看到你的接收代码,所以我们只能猜测你发送的内容,但是比如说你将4 x 4字节的整数写入char缓冲区,然后通过套接字发送。接收代码需要执行类似
的操作 int iData1 = 0;
int iData2 = 0;
int iData3 = 0;
int iData4 = 0;
char* szIt = ReceiveBuff; // set a pointer to start of receive buffer
memcpy(&iData1,szIt,sizeof(int); // memcpy first item
szIt += sizeof(int); // point to location in buffer of next item
memcpy(&iData2,szIt,sizeof(int); // memcpy second....
szIt += sizeof(int);
// Now do the rest of the data items until you have read
// everything in the packet
以下等项目。如果您有不同的类型,则需要按指令大小增加指针。还有其他方法可以做同样的事情,但这将有效。在这样做时,您需要考虑的一件非常重要的事情是您发送和接收的机器的精力。您可以强制执行您的数据以编写大量的数据,以便客户知道并且可以处理它,如果它本身很小的话。
重要的是您发送的数据的顺序以及在客户端以相同的方式解释您的字节缓冲区。
希望这有帮助