如何使用javascript / jquery调整画布大小?
使用css函数调整大小并将其应用于canvas元素只会拉伸内容,就像拉伸图像一样。
如果没有伸展,我该怎么做?
答案 0 :(得分:22)
创建一个执行绘图的函数,然后在需要更改某些内容时重新绘制(如页面调整大小等)。 Try it out
Make sure you set the context.canvas.width/height,而不是CSS宽度/高度。另请注意,设置大小会清除画布。
我会怎么写:
(function(){
var c = $("#canvas"),
ctx = c[0].getContext('2d');
var draw = function(){
ctx.fillStyle = "#000";
ctx.fillRect(10,10,50,50);
};
$(function(){
// set width and height
ctx.canvas.height = 600;
ctx.canvas.width = 600;
// draw
draw();
// wait 2 seconds, repeate same process
setTimeout(function(){
ctx.canvas.height = 400;
ctx.canvas.width = 400;
draw();
}, 2000)
});
})();
答案 1 :(得分:10)
(function($) {
$.fn.extend({
//Let the user resize the canvas to the size he/she wants
resizeCanvas: function(w, h) {
var c = $(this)[0]
c.width = w;
c.height = h
}
})
})(jQuery)
使用我创建的这个小功能来处理随时随地调整大小。以这种方式使用它 -
$("the canvas element id/class").resizeCanvas(desired width, desired height)
答案 2 :(得分:1)
每当调整浏览器大小时,以下解决方案都会通过创建初始比率,根据窗口的尺寸调整画布尺寸的大小。
Jsfiddle:http://jsfiddle.net/h6c3rxxf/9/
注意:在调整画布大小时,需要重新绘制画布。
<强> HTML:强>
<canvas id="myCanvas" width="300" height="300" >
<强> CSS:强>
canvas {
border: 1px dotted black;
background: blue;
}
JavaScript:
(function() {
// get the precentage of height and width of the cavas based on the height and width of the window
getPercentageOfWindow = function() {
var viewportSize = getViewportSize();
var canvasSize = getCanvastSize();
return {
x: canvasSize.width / (viewportSize.width - 10),
y: canvasSize.height / (viewportSize.height - 10)
};
};
//get the context of the canvas
getCanvasContext = function() {
return $("#myCanvas")[0].getContext('2d');
};
// get viewport size
getViewportSize = function() {
return {
height: window.innerHeight,
width: window.innerWidth
};
};
// get canvas size
getCanvastSize = function() {
var ctx = getCanvasContext();
return {
height: ctx.canvas.height,
width: ctx.canvas.width
};
};
// update canvas size
updateSizes = function() {
var viewportSize = getViewportSize();
var ctx = getCanvasContext();
ctx.canvas.height = viewportSize.height * percentage.y;
ctx.canvas.width = viewportSize.width * percentage.x;
};
var percentage = getPercentageOfWindow();
$(window).on('resize', function() {
updateSizes();
});
}());