使用javascript / jquery动态调整画布窗口的大小?

时间:2012-07-06 19:23:36

标签: javascript jquery html5 canvas

如何使用javascript / jquery调整画布大小?

使用css函数调整大小并将其应用于canvas元素只会拉伸内容,就像拉伸图像一样。

如果没有伸展,我该怎么做?

http://jsfiddle.net/re8KU/4/

3 个答案:

答案 0 :(得分:22)

创建一个执行绘图的函数,然后在需要更改某些内容时重新绘制(如页面调整大小等)。 Try it out

Make sure you set the context.canvas.width/height,而不是CSS宽度/高度。另请注意,设置大小会清除画布。

我会怎么写:

(function(){
    var c = $("#canvas"), 
        ctx = c[0].getContext('2d');

    var draw = function(){
        ctx.fillStyle = "#000";
        ctx.fillRect(10,10,50,50);   
    };

    $(function(){
        // set width and height
         ctx.canvas.height = 600;
         ctx.canvas.width = 600;
        // draw
        draw();

        // wait 2 seconds, repeate same process
        setTimeout(function(){
            ctx.canvas.height = 400;
            ctx.canvas.width = 400;
            draw();
        }, 2000)
    });
})();

答案 1 :(得分:10)

 (function($) {  
        $.fn.extend({  
            //Let the user resize the canvas to the size he/she wants  
            resizeCanvas:  function(w, h) {  
                var c = $(this)[0]  
                c.width = w;  
                c.height = h  
            }  
        })  
    })(jQuery)

使用我创建的这个小功能来处理随时随地调整大小。以这种方式使用它 -

$("the canvas element id/class").resizeCanvas(desired width, desired height)

答案 2 :(得分:1)

每当调整浏览器大小时,以下解决方案都会通过创建初始比率,根据窗口的尺寸调整画布尺寸的大小。

Jsfiddle:http://jsfiddle.net/h6c3rxxf/9/

注意:在调整画布大小时,需要重新绘制画布。

<强> HTML:

<canvas id="myCanvas" width="300" height="300" >

<强> CSS:

canvas {
    border: 1px dotted black;
    background: blue;
}

JavaScript:

(function() {
    // get the precentage of height and width  of the cavas based on the height and width of the window
    getPercentageOfWindow = function() {
        var viewportSize = getViewportSize();
        var canvasSize = getCanvastSize();
        return {
            x: canvasSize.width / (viewportSize.width - 10),
            y: canvasSize.height / (viewportSize.height - 10)
        };
    };
    //get the context of the canvas 
    getCanvasContext = function() {
        return $("#myCanvas")[0].getContext('2d');
    };
    // get viewport size
    getViewportSize = function() {
        return {
            height: window.innerHeight,
            width: window.innerWidth
        };
    };
    // get canvas size
    getCanvastSize = function() {
        var ctx = getCanvasContext();
        return {
            height: ctx.canvas.height,
            width: ctx.canvas.width
        };
    };
    // update canvas size
    updateSizes = function() {
        var viewportSize = getViewportSize();
        var ctx = getCanvasContext();
        ctx.canvas.height = viewportSize.height * percentage.y;
        ctx.canvas.width = viewportSize.width * percentage.x;
    };
    var percentage = getPercentageOfWindow();
    $(window).on('resize', function() {
        updateSizes();
    });
}());