我实现了一个UIPanGestureRecognizer,因为我希望用一根手指沿其轴旋转UIView。 uiview中的按钮开始UIView旋转的手势。问题是,如果按钮位于第一个象限,左上角,它只能正确旋转。任何其他象限,它不规则地旋转。有人能告诉我数学有什么问题。顺便说一句,ang使用superview的坐标计算角度,因为用户手指可能在旋转视图范围之外,但这可能没有必要。
谢谢
- (void)rotateItem:(UIPanGestureRecognizer *)recognizer
{
NSLog(@"Rotate Item");
float ang = atan2([recognizer locationInView:self.superview].y - self.center.y, [recognizer locationInView:self.superview].x - self.center.x);
float angleDiff = deltaAngle - ang;
self.transform = CGAffineTransformRotate(startTransform, -angleDiff);
CGFloat radians = atan2f(self.transform.b, self.transform.a);
NSLog(@"rad is %f", radians);
}
#pragma mark - Touch Methods
- (BOOL)gestureRecognizerShouldBegin:(UIPanGestureRecognizer *)recognizer
{
if (recognizer == rotateGesture) {
NSLog(@"rotate gesture started");
deltaAngle = atan2([recognizer locationInView:self].y-self.center.y, [recognizer locationInView:self].x-self.center.x);
startTransform = self.transform;
}
return YES;
}
答案 0 :(得分:0)
我做了一些日志记录,似乎我的uiview中心在触摸拖动事件期间发生了变化。因此,我使用touches begin方法存储了uiview的中心并使用了它。
- (void)rotateItem:(UIPanGestureRecognizer *)recognizer
{
NSLog(@"Rotate Item");
CGPoint superPoint = [self convertPoint:itemCenter toView:self.superview];
float ang = atan2([recognizer locationInView:self.superview].y - superPoint.y, [recognizer locationInView:self.superview].x - superPoint.x);
float angleDiff = deltaAngle - ang;
self.transform = CGAffineTransformRotate(startTransform, -angleDiff);
}
#pragma mark - Touch Methods
- (BOOL)gestureRecognizerShouldBegin:(UIPanGestureRecognizer *)recognizer
{
if (recognizer == rotateGesture) {
NSLog(@"rotate gesture started");
deltaAngle = atan2([recognizer locationInView:self.superview].y-self.center.y, [recognizer locationInView:self.superview].x-self.center.x);
startTransform = self.transform;
}
return YES;
}